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Starship
Tweet Topic Started: Jul 24 2007, 11:47 AM (1,140 Views)
Le_Faucheur Jul 31 2007, 06:58 PM Post #31
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maybe your favorite hacker may help :ph43r:
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GodOfVengeance Aug 4 2007, 08:26 AM Post #32
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On the site where the video was (SV Starship) there was another map from XUnit 5th Phantom of the farao could you make that one too on struans mapmaker i really liked that map??? :D
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SV SHARKGUN Aug 9 2007, 10:40 AM Post #33
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Captain Jack Sparrow
Aug 4 2007, 08:26 AM
On the site where the video was (SV Starship) there was another map from XUnit 5th Phantom of the farao could you make that one too on struans mapmaker i really liked that map??? :D

I'll ask him if he still's got that map on his memory card... it's lost otherwise :(

I know him in real life ^^
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Le_Faucheur Aug 9 2007, 06:43 PM Post #34
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I still have my remix
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bladesfurry Aug 16 2007, 07:39 PM Post #35
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This map is not smal and simple it's a cool map (i got your back bro) B)
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SV SHARKGUN Aug 23 2007, 11:44 AM Post #36
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Ok here's Starship:
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Shady Aug 23 2007, 02:51 PM Post #37
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looks cool. i will probably make it too. just one question, whats with the number 16's in the sky glitch?
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Le_Faucheur Aug 23 2007, 04:26 PM Post #38
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tile 16 has walls
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SV SHARKGUN Aug 23 2007, 04:56 PM Post #39
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Aug 23 2007, 02:51 PM
looks cool. i will probably make it too. just one question, whats with the number 16's in the sky glitch?

I used this one because I didn't want the inner parts of the spaceship connected with the outside... If i would've placed normal stackables instead of 16s then there wouldn't be a wall :rolleyes:
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Sheeno Aug 23 2007, 06:56 PM Post #40
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:( If only I knew how to do all those glitches. I don't know a single glitch. How hard is it to master glitching? If I knew how to, I may get slightly back in TS:FP. The coolest glitches in that map are the overlapping tiles and the fact that outside the windows is sky...the latter really is awesome. Good map, anyway.
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Knives Aug 23 2007, 07:01 PM Post #41
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Aug 23 2007, 06:56 PM
:( If only I knew how to do all those glitches. I don't know a single glitch. How hard is it to master glitching? If I knew how to, I may get slightly back in TS:FP. The coolest glitches in that map are the overlapping tiles and the fact that outside the windows is sky...the latter really is awesome. Good map, anyway.

It takes some explanation and concentration to get into, but it really isn't all that hard. It's all about moving tiles to the seventh floor or higher(they don't connect there, which is why you can overlap and stuff) and then bringing them back.
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Shady Aug 23 2007, 08:01 PM Post #42
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Aug 23 2007, 03:01 PM
Sheeno
Aug 23 2007, 06:56 PM
:( If only I knew how to do all those glitches. I don't know a single glitch. How hard is it to master glitching? If I knew how to, I may get slightly back in TS:FP. The coolest glitches in that map are the overlapping tiles and the fact that outside the windows is sky...the latter really is awesome. Good map, anyway.

It takes some explanation and concentration to get into, but it really isn't all that hard. It's all about moving tiles to the seventh floor or higher(they don't connect there, which is why you can overlap and stuff) and then bringing them back.

they might have a video on youtube or something showing you how to do it
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SV SHARKGUN Aug 23 2007, 10:24 PM Post #43
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Aug 23 2007, 07:01 PM
It takes some explanation and concentration to get into, but it really isn't all that hard. It's all about moving tiles to the seventh floor or higher(they don't connect there, which is why you can overlap and stuff) and then bringing them back.

That's not true, you can overlap tiles without rising them up to the seventh floor! There are actually 3 different ways of getting tiles overlapped. I use a technique that allows me to overlap tiles faster than you can do it with the 7th floor.

I wrote a guide. You can find it on timesplitters4.net and geocities.com/ts3glitches (forum), Admiralhowdy, I've overtaken some of your headlines because they fit better than mine :P
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Knives Aug 24 2007, 01:38 PM Post #44
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SV SHARKGUN
Aug 23 2007, 10:24 PM
Taking.Lives.With.Knives.
Aug 23 2007, 07:01 PM
It takes some explanation and concentration to get into, but it really isn't all that hard. It's all about moving tiles to the seventh floor or higher(they don't connect there, which is why you can overlap and stuff) and then bringing them back.

That's not true, you can overlap tiles without rising them up to the seventh floor! There are actually 3 different ways of getting tiles overlapped. I use a technique that allows me to overlap tiles faster than you can do it with the 7th floor.

I wrote a guide. You can find it on timesplitters4.net and geocities.com/ts3glitches (forum), Admiralhowdy, I've overtaken some of your headlines because they fit better than mine :P

Err, dude, you only need one way to do it. Besides, this is supposed to be kept simple if you want any chance of Sheeno doing it :ahh:
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SV SHARKGUN Aug 24 2007, 02:00 PM Post #45
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Taking.Lives.With.Knives.
Aug 24 2007, 01:38 PM
SV SHARKGUN
Aug 23 2007, 10:24 PM
Taking.Lives.With.Knives.
Aug 23 2007, 07:01 PM
It takes some explanation and concentration to get into, but it really isn't all that hard. It's all about moving tiles to the seventh floor or higher(they don't connect there, which is why you can overlap and stuff) and then bringing them back.

That's not true, you can overlap tiles without rising them up to the seventh floor! There are actually 3 different ways of getting tiles overlapped. I use a technique that allows me to overlap tiles faster than you can do it with the 7th floor.

I wrote a guide. You can find it on timesplitters4.net and geocities.com/ts3glitches (forum), Admiralhowdy, I've overtaken some of your headlines because they fit better than mine :P

Err, dude, you only need one way to do it. Besides, this is supposed to be kept simple if you want any chance of Sheeno doing it :ahh:

Tell me that isn't simple! :P

http://www.myvideo.de/watch/821606
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