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| Chemical Spill | |
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| Tweet Topic Started: Oct 22 2007, 01:41 AM (249 Views) | |
| Shadow | Oct 22 2007, 01:41 AM Post #1 |
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Hardcore Member
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Okay here it is, one of my best maps up-to-date Chemical Spill.[1] PICTURES: ![]() [1] Attached file is a reconstruction provided by Le_Faucheur based on his hand drawings of the lost original - admiralhowdy Edited by admiralhowdy, Feb 24 2016, 10:43 PM.
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| Knives | Oct 22 2007, 12:53 PM Post #2 |
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Hardcore Member
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This looks kickass. Good work, Shadow
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| Shadow | Oct 22 2007, 01:26 PM Post #3 |
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Hardcore Member
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Cool thanks!
Later today I will take a picture of each floor like in the last screenshot almost but all the lighting for each floor should be in the pics along with pics of the map in Military Tileset, Egyptian Tileset, and Horror Tileset.
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| GodOfVengeance | Oct 22 2007, 02:43 PM Post #4 |
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GodOfVengeance
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i am going to make this map when i have time and it looks very good indeed and it is a big map
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| Le_Faucheur | Oct 23 2007, 01:12 AM Post #5 |
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I played it. I have 2 complaints about it : -it's sometimes hard to find the enemies -it's hard to see (horrible with the sniper) |
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| Shadow | Oct 23 2007, 01:44 AM Post #6 |
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Hardcore Member
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I forgot to mention, I didn't test it with bots. And also try to change your light settings. And sorry but I can't improve on your eyesight or marksmanship skill.
And if you have trouble finding enemies, use radar!
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| Le_Faucheur | Oct 23 2007, 01:57 AM Post #7 |
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Hardcore Member
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I know how to use the radar, and my accuracy is very good. my sight is very good also. |
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| Shadow | Oct 23 2007, 02:28 AM Post #8 |
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Hardcore Member
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Alright I just tested my map with bots. I must admit my map is overwhelmingly big so bots are usually spawning at the bottom. The solution to that is to add more spawn points so they dont all spawn near the bottom. sorry about that. And fauch I was just messing with you.
Fauch, Change the lighting of the main area of the map where the lighting goes dark to light, make it go light to dark. Choose less spawn points also and move them more in a general area.
Anyway, have fun with the map people! I'll take your feedback Fauch and try to improve on those two problems.
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| Le_Faucheur | Oct 23 2007, 08:35 AM Post #9 |
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used the 7th gray at the bottom, cause the 8th one looked ugly. |
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| Knives | Oct 23 2007, 08:52 AM Post #10 |
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Hardcore Member
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Fauch's TV just sucks. He found my map Dune dark too o___O Oh, and Fauch, try darkening the room, it helps a lot with dark maps. |
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| Le_Faucheur | Oct 23 2007, 09:04 AM Post #11 |
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ok, i used the 7th gray as the default light, because I followed the notes, not the 3D view. and I played it this night. |
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| Sergeant_K | Oct 25 2007, 07:55 PM Post #12 |
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What theme is this map best in? Lab looks pretty cool. |
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| Knives | Oct 25 2007, 08:09 PM Post #13 |
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Hardcore Member
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Erm, the one it's created in maybe? The one he designed it with? Seriously, what the hell of a question is that? |
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| admiralhowdy | Oct 25 2007, 08:41 PM Post #14 |
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Lighthouse Keeper
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Well, he did say it worked good in all, and took pictures of 2 so far. The question is allowed.
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chemical_spill.htm (62.36 KB)



And also try to change your light settings. And sorry but I can't improve on your eyesight or marksmanship skill.
And if you have trouble finding enemies, use radar!
12:46 AM Jul 11



