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Marine Training Ground
Tweet Topic Started: Nov 11 2007, 01:18 AM (258 Views)
Shady Nov 11 2007, 01:18 AM Post #1
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Ok here it is. I hope you like it. Assault will be posted later as a different map

[1]
[1] Attached file is a reconstruction provided by Le_Faucheur based on his hand drawings of the lost original - admiralhowdy
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Attachments: marine_training_ground.htm (65.89 KB)
Edited by admiralhowdy, Feb 21 2016, 06:22 PM.
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Le_Faucheur Nov 14 2007, 01:31 PM Post #2
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it looks interesting
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Shady Nov 14 2007, 09:43 PM Post #3
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well i adde a lot of generics and barricades because some of my other maps are kind of bland. I am also done with the assault version of it and its awesome. it takes 4 minutes at least if you don't die ( if you die, you have to back track and it takes a while). its a 5 part level and is mostly finding items. but there alot of autoguns so you have to go fast. but bots suck unfortunatley, so your kind of on your own.
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Le_Faucheur Nov 15 2007, 11:06 AM Post #4
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4 min?
do you have to activate a switch for like 2 min? :lol:
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Shady Nov 15 2007, 08:27 PM Post #5
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no. you have to collect hidden items and backtrack so its hard.
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Le_Faucheur Nov 19 2007, 04:40 PM Post #6
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I finally played it.

it is a good map (and surprinsingly hard to survive)
usually, maps where it's hard to survive kinda pisses me off, but this time it was because there were strong bots with strong weapons, nothing to do with the design of the map.

the design is decent, the weapons are good, the whole map is used, it looks cool enough, I guess it's by far the best map you posted here.

shit, I forgot to complaint about something. :lol:
-the medikit is hard to find, it is stressing, when you are gonna die, and you have to look at the plan to know where to go to get it. well ok, it isn't really a bad point, but I like a single medikit in the centre of the map.
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Shady Nov 19 2007, 08:15 PM Post #7
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Nov 19 2007, 12:40 PM
well ok, it isn't really a bad point, but I like a single medikit in the centre of the map.

well then you can move the medikit from the building of 2's in the larger area to the center and place the gun turret there


Also, i m going to make the assault version harder so it takes more than 4 mins. maybe you could set a time goal that isn't too long or too short? since this is my first time making an assault map it might not be that good <_< . but what made it so short was the lack of memory so there will be alot of stuff deleted. but basically its the same map with a little bit of changes. i hope i will be able to post it by today or tommorow ( btw, it will be posted in the assault section). any suggestions of what you might want ( i don't want a map where you find something and the objective is complete; the way the map used to be)? the only thing that i will be keeping is bouncing a grenade off of the bunker to destroy the explosive barrel and "explode" the door. since it won't be a one way map, you may have a locked door near the begginning and once you get something, you have to backtrack and then it is unlocked. the thing that i hate the most is that autoguns dont fire at you right when they see you and they only fire at humans. i will try to make it "original"
but maybe some things that i will do people have already heard of.
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Le_Faucheur Nov 20 2007, 05:56 PM Post #8
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my 1st assault was a prison escape. it was a dm map I made on TS1, then on TS2, and I decided to remake it on TSFP but it looked less cool on TSFP then the 2 previous version ( TS1 had those cool guard posts at the entrance, and TS2 had those big turrets) I decided to add an assault. I could finish it very easily in like 11s :lol:
at least, I guess defending would have been challenging, alone against some 5 stars bots XD
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Shady Nov 29 2007, 11:00 PM Post #9
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im trying to make it harder but i have alot of school stuff to catch up with.
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