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Mind the gap; Where my competition map will be posted
Tweet Topic Started: Feb 27 2008, 11:25 PM (909 Views)
Le_Faucheur Mar 4 2008, 08:42 AM Post #16
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The Black Dragon
Mar 3 2008, 11:18 PM
The layout has some weak points but also it's strong points

please develop.
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Le_Faucheur Mar 15 2008, 12:45 PM Post #17
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since everyone is too lazy to build it :
http://www.youtube.com/watch?v=u3WF_nTZ86Y
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Z-Dude Mar 17 2008, 11:14 PM Post #18
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thx


but youtube isnt working for me right now (idk y) but when it does i will post comments on it
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McCroww Mar 31 2008, 06:50 AM Post #19
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First of all, nice map.
Second, I've found an error in the excel file. The tiles where the healths should be placed on are tiles 27 and one floor higher are tiles 27 too, so the health can't be placed AND more importantly, the tiles cannot be walked on.

I'm not experienced enough to fix this problem on my own, but I'm guessing the health tiles should be 1 or something? T_T

Thanks in advance.
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Le_Faucheur Mar 31 2008, 11:39 AM Post #20
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no, it's not a mistake, if you try to stack a tile on which there is an item, the mapmaker ask you if you want to create a floating platform.
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McCroww Mar 31 2008, 03:03 PM Post #21
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Ah, thanks.
So you have to place the tile with the item just somewhere first and then move the tile (including item) to the designated spot? Else it won't let me place the item.

Anyway, I've fixed it.

EDIT: I have also seen maps where those tiles 27 are on top of eachother, but where you're still able to walk on one of them, say 5th floor. So:

Floor 5: 27
Floor 4: 27
Floor 3: 27
Floor 2: 27
Floor 1: 27

Where the underlined tiles are walkable.

How is this done? I've tried placing a tile 27 with item on the 5th floor. Then it asks me if I want to keep the floor and its item. When I say yes, it's okay. But as soon as I remove the item, the tile becomes unwalkable again (like floor 2, 3 and 4)...

Please help me ^^
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McCroww Apr 4 2008, 09:22 AM Post #22
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Anyone? :(
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Le_Faucheur Apr 4 2008, 05:24 PM Post #23
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don't remove the item. the best is to use an assault spawn as it takes no memory.
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McCroww Apr 5 2008, 08:42 PM Post #24
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Ah, is that the trick ;)

Thanks. Now I can finally make Tokyo Rooftops. Hurray!
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