Welcome Guest [Log In] [Register]
ZetaBoards
Search Members Calendar FAQ Board Rules Latest Posts
  • Navigation
  • The Rec Room
  • →
  • TimeSplitters Mapmaker Forums
  • →
  • Timesplitters: Future Perfect
  • →
  • The Cartographer's Den
  • →
  • Map Sections
  • →
  • Making enemies in story maps use turrets?
Posted Image

Welcome to The Rec Room. We hope you enjoy your visit.


You are currently viewing our forum as a guest. This means there are some features you can't use, and you must enter that annoying anti-spam-bot confirmation code with each post you make as a guest. If you join our community, you'll be able to use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Not to mention hassle-free posting. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:


Username:   Password:
Add Reply
Making enemies in story maps use turrets?
Tweet Topic Started: Jun 24 2008, 06:50 PM (292 Views)
Sergeant_K Jun 24 2008, 06:50 PM Post #1
Advanced Member
[ *  *  * ]
Posts:
95
Group:
Members
Member
#187
Joined:
August 26, 2007
How do you make it so that enemies in story maps go to use the turrets? I set them to spawn and attack with unarmed next to the turret, but instead of using it, they just charge at me. Is there a certain thing you need to do?
Offline Profile Quote Post Goto Top
 
admiralhowdy Jun 24 2008, 09:36 PM Post #2
Member Avatar
Lighthouse Keeper
[ *  *  *  *  * ]
Posts:
2,319
Group:
Admin
Member
#95
Joined:
August 11, 2006
Strangely enough, they need to be armed, not unarmed. It also helps if they are stationary or spawned and waiting; if they are spawn and attack, they may charge you and get too far away from the gun to be "aware" of it once they finally spot you. They also need to be neither Zombies or Robot characters, only the "normal" kind will work.
Offline Profile Quote Post Goto Top
 
Sergeant_K Jun 25 2008, 12:33 AM Post #3
Advanced Member
[ *  *  * ]
Posts:
95
Group:
Members
Member
#187
Joined:
August 26, 2007
Oh, well that means I did pretty much everything wrong, lol. Thank you!
Offline Profile Quote Post Goto Top
 
SilverJ Jul 27 2008, 04:41 AM Post #4
Member Avatar
Omg!!! Reaper Splitters!!!
[ *  *  *  *  * ]
Posts:
1,628
Group:
Members
Member
#93
Joined:
August 8, 2006
PlayStation Network ID
Insane_NewB
Xbox Live Gamertag
Other PSN: SilverJ-17
Weird, the enemies I placed on Tru Combat Part 2 almost always go for the turrets when they spot me and it's damn near impossible to keep the turrets unmanned. As soon as a bot spots an open turret, they fly straight towards it. Oh wait, they have to be armed? No wonder my Soviet Rifle/ Sniper Rifle almost always go for the turrets. That level has got to be one of my hardest story maps ever.

The heatseeker-wielding, robotic boss.. the turret-crazed bots.. the rocket autoguns.. lulz..
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Map Sections · Next Topic »
Add Reply

Track Topic · E-mail Topic Time: 2:50 PM Jul 11
Hosted for free by ZetaBoards · Privacy Policy