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| Pissed off burning Splitter; Discover by Knives | |
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| Tweet Topic Started: Jul 23 2008, 05:10 PM (634 Views) | |
| Slagar | Jul 23 2008, 05:10 PM Post #1 |
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Elite Member
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This is from Knives. It's pretty epic, so I'm giving it it's own page. I just found out something completely epic. I had a berserker splitter and a prometheus with a flamethrower. The berserker splitter was ignited by the prometheus, and it actually started attacking the robot! It did lightning attacks agains him and melee attacks when it got close. I don't know exactly how this works, after a while it just ran up to him and start punching him around. Too bad the robot was ignoring him. If this works with more characters(zombies, humans) setting the character off, it could be completely awesome, and make escorting missions much more realistic/worthwhile. *edit* It does work with other characters! At least from the zombie type. For whatever reason, it started wailing around at random after it had been set on fire, punched a zombie to death, and shot a few lightning bolts at me. I wonder if it works with other types of weapon fire as well. *edit2* I don't think it works with other weapons. At least not with explosives. Or harpoons. This is my own experimentation. Replace the Berserker Splitter with the Freak. The Freak will attack the enemy that lit it on fire. The Freak may or may not be armed. |
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| Knives | Jul 24 2008, 08:16 AM Post #2 |
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Hardcore Member
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It works with the Freak too? That's arguably even better, since the Freak can attack with all sorts of weapons. I wonder what would happen if you put Freak vs. Freak XD |
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| Slagar | Jul 24 2008, 02:35 PM Post #3 |
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Elite Member
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After I figured this out, I saw a map on youtube called "Monster Labs" where it happened on accident. Looked pretty cool. They ignored the player completely. |
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| blakepro | Jul 24 2008, 03:42 PM Post #4 |
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Administrator
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You have a link to the vid? |
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| Slagar | Jul 24 2008, 03:48 PM Post #5 |
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Elite Member
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Well, it was an accident and I don't remember where in the video so you'll have to sit through the whole 5:52 seconds. Although I think it was on the second time he played through. http://www.youtube.com/watch?v=6iy_Hh7rCCo Edit: It was at 3:05 or so. Edited by Slagar, Jul 24 2008, 08:41 PM.
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| admiralhowdy | Jul 24 2008, 09:48 PM Post #6 |
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Lighthouse Keeper
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mmmI don't really see it, not in this video anyway. There are 2 Freaks, and they set each other on fire. One goes for the player and its hard to tell exactly what the other one is doing because of spacelion88's movements. The second one might be trying to run around the 1st one to get a clear shot at spacelion. I'm not saying it doesn't happen , I'm jus saying that the video doesn't show much in support of it. Edit: Daaammnn. Unarmed, the Freak one-hit kills tough guy AI when he'd pissed, whereas Berserker doesn't one-hit kill them. When Berserker attacks, its like the AI are getting humped by a ghostly ball of fire. But Freak, he don't play. (Give him a ghost gun and he's your ally to the end, since he can never kill who he's pissed at) Edited by admiralhowdy, Jul 25 2008, 02:21 AM.
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| Knives | Jul 25 2008, 08:07 AM Post #7 |
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Hardcore Member
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The ally thing is fine and all, but if it's pissed of and burning, wouldn't it, you know, die after a while?
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| admiralhowdy | Jul 25 2008, 09:07 AM Post #8 |
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Lighthouse Keeper
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That's why I said "to the end." But it does seem to take forever as you had mentioned before, since he burns for as long as the splitters |
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| Knives | Jul 25 2008, 09:54 AM Post #9 |
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Hardcore Member
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Oh, of course. I thought you meant to the end of the level. As for actual uses for this, maybe you could have a level where you escort an unarmed Freak until the end, where he could finish the boss(es) for you? It could be cool, though it'd need some other stuff at the boss, since a flamethrower isn't really damaging to the player... You could also make it a side objective, or some secret that releases the Freak from it's prison cell. You could perhaps also make a stealth map(a little bit like the start of Neo Tokio) where you'd follow the Freak until he gets at the designated target and then make sure he kills it. It would seem a bit more realistic if the monster(freak) is being guided by a few human guards. I'll leave the rest of the backstory to you XD |
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| Slagar | Jul 25 2008, 12:41 PM Post #10 |
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Elite Member
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Pissed off Splitter vs. Pissed off Freak
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| SilverJ | Jul 27 2008, 04:47 AM Post #11 |
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Omg!!! Reaper Splitters!!!
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Lol.. I'm so going to incorporate this in one of my future CJM series maps. (I already said that re-do said story series on TS4.. btw..) |
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| Knives | Aug 4 2008, 12:21 PM Post #12 |
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Hardcore Member
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Hey, I found another way to abuse the Splitter's ill temper. You know when an AI dies and another AI sees him(while he hasn't spotted you) and runs up to the dead body to see what's wrong? Well, if a Berserker Splitter sees a friend dying he lets out this otherworldy roar, that's actually pretty freaky if you make it happen off-screen. I accidentily found this out in trying to recreate the continously dying AI by Admiral(which I still can't figure out, is the "negate trigger" something that has to be done in the mapmaker? Do you use a bit more complex logic with counters and such to make it happen?). Since I couldn't figure it out I tried out if it would work with a location that would reset the trigger and kill all AI when reached. It didn't, since I found out you need to walk back and forth to re-trigger the location trigger, but at least I found out that. At times(it seemed to happen more when I was triggering it a lot) the Berserker AI would let out an even freakier roar, it was kind of like the sound stumbled and it sounded like the game was malfunctioning, lol. On a total unrelated note, I tried the heatseeker out on autoguns in story mode after I saw it in a video. So yes, you can target an autogun, and in story mode the heatseeker kind of "locks" on the targetted autogun(provided that there isn't another target near), which is great, because it means you could lock on an autogun and fire at it from an angle after which the heatseeking rocket would bend(could be used for puzzles and bossfights especially). The kicker is that this apparantly only works 20% of the time >__>' It seems to only work on standing autoguns, and even then it only seems to target one in the map, and it doesn't always do that in the same area... It's hardly reliable. It'd be great if we could figure out how this works exactly, though. |
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| Le_Faucheur | Aug 4 2008, 12:54 PM Post #13 |
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Hardcore Member
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I use that in my competition map. if I remember well : any trigger ==> start timer timer reaches 00:01 ==> reset timer reaches 00:01, kill AI. |
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| admiralhowdy | Aug 4 2008, 10:18 PM Post #14 |
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Lighthouse Keeper
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There is a button you can press that will negate any trigger. The basic logic is AI#1 spots player --> Kill AI #1 But then in the Trigger list where "AI#1 spots player" has the tiny box filled to the left of it, to make it part of the logic, hit the button which negates this trigger, and it will then be NOT AI#1 spots player --> Kill AI #1 (this is the logic I had used to continually kill an AI but anything negated should work... NOT location "exit" reached, NOT timer X reaches 100,000, NOT door 1 (which starts unlocked) locked, etc. Each trigger (except "game started") can be negated on a logic-by-logic basis. You can have a single trigger and have it be negated in some logics, and not negated in other logics. You cannot negate triggers in Awards logic. |
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| Le_Faucheur | Aug 5 2008, 08:47 AM Post #15 |
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Hardcore Member
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got confused with another logic operation. I actually used "not location X reached" |
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