Welcome Guest [Log In] [Register]
ZetaBoards
Search Members Calendar FAQ Board Rules Latest Posts
  • Navigation
  • The Rec Room
  • →
  • TimeSplitters Mapmaker Forums
  • →
  • Timesplitters: Future Perfect
  • →
  • Multi-Player Maps
  • →
  • Underground City
Posted Image

Welcome to The Rec Room. We hope you enjoy your visit.


You are currently viewing our forum as a guest. This means there are some features you can't use, and you must enter that annoying anti-spam-bot confirmation code with each post you make as a guest. If you join our community, you'll be able to use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Not to mention hassle-free posting. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:


Username:   Password:
Add Reply
  • Pages:
  • 1
  • 2
Underground City; One of my best!
Tweet Topic Started: Aug 8 2008, 05:47 PM (891 Views)
Slagar Aug 8 2008, 05:47 PM Post #1
Member Avatar
Elite Member
[ *  *  *  * ]
Posts:
678
Group:
Members
Member
#223
Joined:
April 9, 2008
YES!!! :w00t: :w00t: :w00t: I finally finished uploading Underground City. It took a long time because everything has to be accurate in this map, but it's a map that's great for almost any game mode, with tons or just two people playing it*

*Of course Zones and CTB suck with only two people, duh. ^o)

This is a huge map but battle is certainly not hard to find. Without Allan demanding a map with sniper spots, this map probably wouldn't have happened. So thank Allan for a tiny bit of the inspiration of this map. Almost any strategy works well here, from sniping to berserking. Have fun! :lunatic:

P.S. Don't forget to check out Fauch's new map as well! :o http://s7.zetaboards.com/Rec_Room/topic/8015996/1/
Attached to this post:
Attachments: underground_city.htm (56.44 KB)
Edited by Le_Faucheur, Dec 27 2013, 05:35 PM.
Offline Profile Quote Post Goto Top
 
Le_Faucheur Aug 8 2008, 07:05 PM Post #2
Hardcore Member
[ *  *  *  *  * ]
Posts:
2,627
Group:
Global Moderators
Member
#86
Joined:
July 27, 2006
I doubt it takes all the memory. my cavern map doesn't even take all the memory.
Offline Profile Quote Post Goto Top
 
Slagar Aug 8 2008, 07:47 PM Post #3
Member Avatar
Elite Member
[ *  *  *  * ]
Posts:
678
Group:
Members
Member
#223
Joined:
April 9, 2008
Le_Faucheur
Aug 8 2008, 07:05 PM
I doubt it takes all the memory. my cavern map doesn't even take all the memory.
Took up all of my memory. I might have a little left for tiles, but yeah, my memory is gone. Try building it and then talk about the memory.
Offline Profile Quote Post Goto Top
 
AceofSpades Aug 8 2008, 10:23 PM Post #4
Member Avatar
Hardcore Member
[ *  *  *  *  * ]
Posts:
1,116
Group:
Members
Member
#170
Joined:
July 6, 2007
Well, I know what I'm making later. :good:
Offline Profile Quote Post Goto Top
 
AceofSpades Aug 8 2008, 11:15 PM Post #5
Member Avatar
Hardcore Member
[ *  *  *  *  * ]
Posts:
1,116
Group:
Members
Member
#170
Joined:
July 6, 2007
Is there any lighting?
Offline Profile Quote Post Goto Top
 
Slagar Aug 8 2008, 11:45 PM Post #6
Member Avatar
Elite Member
[ *  *  *  * ]
Posts:
678
Group:
Members
Member
#223
Joined:
April 9, 2008
AceofSpades
Aug 8 2008, 10:23 PM
Well, I know what I'm making later. :good:
Thank you.

As for lighting, there are plenty of options. Personally, I left it to the default. But you can make the underground part darker if you want. You could make the areas where light is let in to be brighter than other parts.

But for the most part, lighting is up to you.

Edit: Hey AceofSpades, do you have any maps posted?
Edited by Slagar, Aug 8 2008, 11:46 PM.
Offline Profile Quote Post Goto Top
 
AceofSpades Aug 9 2008, 05:28 PM Post #7
Member Avatar
Hardcore Member
[ *  *  *  *  * ]
Posts:
1,116
Group:
Members
Member
#170
Joined:
July 6, 2007
No I have no idea how. I can't hook my PS2 to my computer, if that's the only way.
Offline Profile Quote Post Goto Top
 
Slagar Aug 9 2008, 05:29 PM Post #8
Member Avatar
Elite Member
[ *  *  *  * ]
Posts:
678
Group:
Members
Member
#223
Joined:
April 9, 2008
All you have to do is download the mapmaking program from the TS Map Connection. If your still not sure, ask Blakepro about it. But you certaily don't have to hook your PS2 to the computer.
Offline Profile Quote Post Goto Top
 
AceofSpades Aug 9 2008, 05:36 PM Post #9
Member Avatar
Hardcore Member
[ *  *  *  *  * ]
Posts:
1,116
Group:
Members
Member
#170
Joined:
July 6, 2007
I might be able to use Excel, instead, will that work?
Offline Profile Quote Post Goto Top
 
Slagar Aug 9 2008, 06:29 PM Post #10
Member Avatar
Elite Member
[ *  *  *  * ]
Posts:
678
Group:
Members
Member
#223
Joined:
April 9, 2008
Than I think you need Admiral Howdy's program. Ask him about it. His version is better, but I think is more complex to use.
Offline Profile Quote Post Goto Top
 
AceofSpades Aug 12 2008, 10:04 AM Post #11
Member Avatar
Hardcore Member
[ *  *  *  *  * ]
Posts:
1,116
Group:
Members
Member
#170
Joined:
July 6, 2007
I made it and played it. It's pretty cool. :faint:
Offline Profile Quote Post Goto Top
 
Le_Faucheur Aug 12 2008, 03:08 PM Post #12
Hardcore Member
[ *  *  *  *  * ]
Posts:
2,627
Group:
Global Moderators
Member
#86
Joined:
July 27, 2006
better than what I expected (that means decent)
Offline Profile Quote Post Goto Top
 
Slagar Aug 12 2008, 04:15 PM Post #13
Member Avatar
Elite Member
[ *  *  *  * ]
Posts:
678
Group:
Members
Member
#223
Joined:
April 9, 2008
Le_Faucheur
Aug 12 2008, 03:08 PM
better than what I expected (that means decent)
Awww, I'm touched. Wait, only decent?!?

I rarely make multiplayer maps anyway, so this is pretty good for me. It wasn't much fun to build, but many that ARE fun to build suck to play (like my Disco map).

I used to build tight and constrained dm maps, now large and open Elimination maps. Maybe someday I'll build something perfect.

btw, I accidently saved Underground City 2 over the original! :cursing:
Offline Profile Quote Post Goto Top
 
Yo Mama Aug 12 2008, 10:10 PM Post #14
Member Avatar
Advanced Member
[ *  *  * ]
Posts:
429
Group:
Members
Member
#211
Joined:
January 5, 2008
Slagar
Aug 8 2008, 05:47 PM
It took a long time because everything has to be accurate in this map, but it's a map that's great for almost any game mode. A map that's great for any mode is good. A map that has to be accurate is harder for me to make. :yak:


This is a huge map but battle is certainly not hard to find. Without Allan demanding a map with sniper spots, this map probably wouldn't have happened. So thank Allan for a tiny bit of the inspiration of this map. WOOO, I get I tiny bit of credit for this map. :ugly: :good:

P.S. Don't forget to check out Fauch's new map as well! :o http://s7.zetaboards.com/Rec_Room/topic/8015996/1/ I MIGHT .
Offline Profile Quote Post Goto Top
 
Slagar Aug 13 2008, 07:03 PM Post #15
Member Avatar
Elite Member
[ *  *  *  * ]
Posts:
678
Group:
Members
Member
#223
Joined:
April 9, 2008
So if you make it, could you give me ideas on how to improve it.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Multi-Player Maps · Next Topic »
Add Reply
  • Pages:
  • 1
  • 2

Track Topic · E-mail Topic Time: 12:48 AM Jul 11
Hosted for free by ZetaBoards · Privacy Policy