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All the Cool Kids are Posting TS2 Maps
Tweet Topic Started: Feb 16 2011, 10:34 PM (902 Views)
kitty Feb 16 2011, 10:34 PM Post #1
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TS2 and TS1 Maps:

  • Khafajahan Courtyard

  • Space Jelly

  • Rockefeller Plaza, 1929

  • Ytterbium Nights

  • Segreto Stazione Stranieri (Also known as Area 51)

  • Tenacious Terminal


The Cloak Power-Ups, used in conjunction with the windows are used to designate areas walled off in TS2, but not TS3

The Speed Power Up is placed where and area is walled off in TS3, but not in TS2

The Max Damage and Shrink are used to designate tiles not available in TS3.

I have Two more really good TS2 maps, and one good TS1 map to post, so stay tuned!. Making a TS1 map with the TS3 editor could be difficult.
Attached to this post:
Attachments: xCourtyard.htm (20.56 KB)
Attachments: xSpacejelly.htm (23.83 KB)
Attachments: xRockefeller.htm (31.23 KB)
Edited by admiralhowdy, Sep 25 2013, 02:06 PM.
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nickguitarfreak17 Feb 17 2011, 02:30 PM Post #2
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don't have ts1 :(
just because all the cool kids are posting ts2 maps by law of logic does not mean that you're a cool kid ;) lol jk man, you're pretty awesome at mapmaking :good:
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Le_Faucheur Feb 17 2011, 05:08 PM Post #3
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I could post some. they won't be as good as my TSFP maps of course

alien factory : cloak = yellow light
default light = blue
Attached to this post:
Attachments: xTS2_subway.htm (32.49 KB)
Attachments: xTS2_alien_factory.htm (41.54 KB)
Edited by admiralhowdy, Sep 25 2013, 02:07 PM.
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kitty Feb 18 2011, 02:28 AM Post #4
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Woah! What's with all the powerups?
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Le_Faucheur Feb 18 2011, 06:24 PM Post #5
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they are used to explain the (extremly complex) lightsetting

for some reason, I never bothered taking note of where were the items in my TS2 maps. so if you want to do them, you'll have to be slightly creative...

I mostly played subway with the sniper rifle, on alien factory, I used lasergun

subway features a blown-up train (if ever the map looks a bit obscure)
Edited by Le_Faucheur, Feb 18 2011, 06:30 PM.
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kitty Feb 18 2011, 09:53 PM Post #6
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Err...but there's no notes. How do I know how to make the light setting?
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Knives Feb 18 2011, 09:59 PM Post #7
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Use your imagination xD
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Le_Faucheur Feb 18 2011, 11:52 PM Post #8
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in the description

alien factory : alien tileset
subway : industrial tileset
warzone : industrial tileset
iron factory : victorian tileset
Attached to this post:
Attachments: xWarzone.htm (30.92 KB)
Attachments: xIron_factory.htm (45.55 KB)
Edited by admiralhowdy, Sep 25 2013, 02:08 PM.
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Le_Faucheur Feb 20 2011, 12:44 AM Post #9
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alien : virtual tileset


for TS2 launch area : tileset alien. the doors stand for walls. there are 4 cores in the center, if ever it is unclear
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Attachments: xAlien.htm (66.27 KB)
Attachments: xTS2_retreatment_plant.htm (46.86 KB)
Attachments: xTS2_launch_area.htm (27.97 KB)
Attachments: xTS2_submarines_base.htm (32.46 KB)
Edited by admiralhowdy, Sep 25 2013, 02:08 PM.
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admiralhowdy Oct 2 2011, 08:51 PM Post #10
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Time to split... this topic. Mafu, if you ever get the TS1 maps Stuanized, put them in this topic.
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hybridfeeder Oct 7 2011, 08:06 PM Post #11
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It might be easier to edit the excell mapmaker, as that is compatible on all systems and would be easier to understand, methinks.
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admiralhowdy Aug 17 2012, 12:12 PM Post #12
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Well I am going to try to shoehorn a new TS2 story map into Struan's, and we will see how it goes. I think I did it passably with Quasimmando anyways, thanks to window/door writing.

I could have swore there was a topic at Elliot's that established some rules/guidelines, but I can't find it. Maybe the topic was at Shadow's instead, and lost now.
Edited by admiralhowdy, Aug 18 2012, 04:43 PM.
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