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| All the Cool Kids are Posting TS2 Maps | |
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| Tweet Topic Started: Feb 16 2011, 10:34 PM (902 Views) | |
| kitty | Feb 16 2011, 10:34 PM Post #1 |
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Vive la Commune !
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TS2 and TS1 Maps:
The Cloak Power-Ups, used in conjunction with the windows are used to designate areas walled off in TS2, but not TS3 The Speed Power Up is placed where and area is walled off in TS3, but not in TS2 The Max Damage and Shrink are used to designate tiles not available in TS3. I have Two more really good TS2 maps, and one good TS1 map to post, so stay tuned!. Making a TS1 map with the TS3 editor could be difficult. Edited by admiralhowdy, Sep 25 2013, 02:06 PM.
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| nickguitarfreak17 | Feb 17 2011, 02:30 PM Post #2 |
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Advanced Member
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don't have ts1 ![]() just because all the cool kids are posting ts2 maps by law of logic does not mean that you're a cool kid lol jk man, you're pretty awesome at mapmaking
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| Le_Faucheur | Feb 17 2011, 05:08 PM Post #3 |
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Hardcore Member
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I could post some. they won't be as good as my TSFP maps of course alien factory : cloak = yellow light default light = blue Edited by admiralhowdy, Sep 25 2013, 02:07 PM.
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| kitty | Feb 18 2011, 02:28 AM Post #4 |
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Vive la Commune !
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Woah! What's with all the powerups? |
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| Le_Faucheur | Feb 18 2011, 06:24 PM Post #5 |
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Hardcore Member
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they are used to explain the (extremly complex) lightsetting for some reason, I never bothered taking note of where were the items in my TS2 maps. so if you want to do them, you'll have to be slightly creative... I mostly played subway with the sniper rifle, on alien factory, I used lasergun subway features a blown-up train (if ever the map looks a bit obscure) Edited by Le_Faucheur, Feb 18 2011, 06:30 PM.
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| kitty | Feb 18 2011, 09:53 PM Post #6 |
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Vive la Commune !
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Err...but there's no notes. How do I know how to make the light setting? |
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| Knives | Feb 18 2011, 09:59 PM Post #7 |
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Hardcore Member
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Use your imagination xD |
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| Le_Faucheur | Feb 18 2011, 11:52 PM Post #8 |
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Hardcore Member
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in the description alien factory : alien tileset subway : industrial tileset warzone : industrial tileset iron factory : victorian tileset Edited by admiralhowdy, Sep 25 2013, 02:08 PM.
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| Le_Faucheur | Feb 20 2011, 12:44 AM Post #9 |
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Hardcore Member
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alien : virtual tileset for TS2 launch area : tileset alien. the doors stand for walls. there are 4 cores in the center, if ever it is unclear Edited by admiralhowdy, Sep 25 2013, 02:08 PM.
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| admiralhowdy | Oct 2 2011, 08:51 PM Post #10 |
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Lighthouse Keeper
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Time to split... this topic. Mafu, if you ever get the TS1 maps Stuanized, put them in this topic. |
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| hybridfeeder | Oct 7 2011, 08:06 PM Post #11 |
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Hungry Scourge splitter
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It might be easier to edit the excell mapmaker, as that is compatible on all systems and would be easier to understand, methinks. |
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| admiralhowdy | Aug 17 2012, 12:12 PM Post #12 |
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Lighthouse Keeper
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Well I am going to try to shoehorn a new TS2 story map into Struan's, and we will see how it goes. I think I did it passably with Quasimmando anyways, thanks to window/door writing. I could have swore there was a topic at Elliot's that established some rules/guidelines, but I can't find it. Maybe the topic was at Shadow's instead, and lost now. Edited by admiralhowdy, Aug 18 2012, 04:43 PM.
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lol jk man, you're pretty awesome at mapmaking
12:26 AM Jul 11



