Welcome Guest [Log In] [Register]
ZetaBoards
Search Members Calendar FAQ Board Rules Latest Posts
  • Navigation
  • The Rec Room
  • →
  • TimeSplitters Mapmaker Forums
  • →
  • Timesplitters: Future Perfect
  • →
  • Multi-Player Maps
  • →
  • Sovereign Labyrinth
Posted Image

Welcome to The Rec Room. We hope you enjoy your visit.


You are currently viewing our forum as a guest. This means there are some features you can't use, and you must enter that annoying anti-spam-bot confirmation code with each post you make as a guest. If you join our community, you'll be able to use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Not to mention hassle-free posting. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:


Username:   Password:
Add Reply
  • Pages:
  • 1
  • 2
Sovereign Labyrinth; Red Team Map!
Tweet Topic Started: Jul 31 2006, 12:20 PM (548 Views)
ghostsniper Jul 31 2006, 12:20 PM Post #1
Member Avatar
Zed's dead.
[ *  *  *  *  * ]
Posts:
1,189
Group:
Members
Member
#10
Joined:
June 10, 2006
At long last, here's the red team's map!

Here are the notes, as including them made the file too big to post!

Notes:
Lighting:
Default lighting is the grey next to the right.

All deathpits, except the one most on the left pulse between the third blue from the right and the fourth blue from the left. The 3x3 stackable grid on the top floor next to the sniper spot with blue teleport should have the same pulsing at the following coordinates:

XOX
XXO
XXX

X= stackable
O= stackable with same pulsing as the death tiles.

All stackables below should also have the pulsing. Phase it so it looks like a waterfall. If you need help on this, just ask.

The "treasure rooms"(the rooms with the decoratives and the teleports) are the fourth yellow from the left.

Both tile 16's and the tile 41 pulse between the third cyan from the left and pitch black.

From the first tile 10(starting from the red bag) to the tile 10 that leads to a tile 11 next to the "pool"(the 3x3 stackable grid), the lightning should phase between the custom colour and the third cyan from the left. The lightning should be phased so that it "guides" the player to an opponents' bag base. Red should go along with the cyan, blue should go against this "current". When phasing, use the d-pad(on the gamecube) and tap it after each "long tile"(every tile 10 and 11). You should be able to reach the end.

The stackables on the fourth and fifth floor that go "left"(from a mapmaker's point of view) and then "down" should have the same pulsing as above. Phase it so that the cyan goes "down" and "comes" to the corner with the heatseeker and the turret.

The "river"(the deathtiles) should have a parallel phasing, in other words, it should have the same "current".

On the third floor, every tile 22 should have the same pulse as mentioned above. Phase these as you see fit, it doesn't really matter.

Teleports:
The teleports in the "treasure room" most to the left should have the following settings:
Yellow: one way receive
Cyan: two way

Turret:
The turret should fire plasma bullets and rotate 360 degrees.

Powerups:
All powerups should have a recharge time of 3 minutes, except the speed pickup, which has a recharge time of 4 minutes.

Enjoy.
Attached to this post:
Attachments: xSovereign_Labyrinth.htm (75.56 KB)
Edited by admiralhowdy, Aug 29 2013, 11:13 PM.
Offline Profile Quote Post Goto Top
 
Knives Jul 31 2006, 12:24 PM Post #2
Hardcore Member
[ *  *  *  *  * ]
Posts:
3,066
Group:
Members
Member
#19
Joined:
June 11, 2006
Aye, it owns all. I really like it how you can see the sun when you look at the sniper spot and it blocks your view :)
Offline Profile Quote Post Goto Top
 
ghostsniper Jul 31 2006, 12:31 PM Post #3
Member Avatar
Zed's dead.
[ *  *  *  *  * ]
Posts:
1,189
Group:
Members
Member
#10
Joined:
June 10, 2006
I like the flare gun.
Offline Profile Quote Post Goto Top
 
Knives Jul 31 2006, 12:35 PM Post #4
Hardcore Member
[ *  *  *  *  * ]
Posts:
3,066
Group:
Members
Member
#19
Joined:
June 11, 2006
I LIKE THE DINOSAUR BOT!1111

Recommended modes for this are: elimination, vampire(this one in particular), capture the bag, zones, and 4 team deathmatch.
Offline Profile Quote Post Goto Top
 
ghostsniper Jul 31 2006, 12:40 PM Post #5
Member Avatar
Zed's dead.
[ *  *  *  *  * ]
Posts:
1,189
Group:
Members
Member
#10
Joined:
June 10, 2006
Bump for judging
Offline Profile Quote Post Goto Top
 
OhMy! Jul 31 2006, 04:42 PM Post #6
Member Avatar
Advanced Member
[ *  *  * ]
Posts:
102
Group:
Members
Member
#75
Joined:
July 8, 2006
And The Award For The Most Confusing Lighting Ever Goes To (Drum Roll Please)... Lol, I Don't Understand The Bit About The Red Bag Lighting, Or The Default Colour, Should It Be All Black???
Offline Profile Quote Post Goto Top
 
ghostsniper Jul 31 2006, 04:45 PM Post #7
Member Avatar
Zed's dead.
[ *  *  *  *  * ]
Posts:
1,189
Group:
Members
Member
#10
Joined:
June 10, 2006
I knew TLWK notes would confuse people >.<

The red base hard to explain. If you don't fully understand, leave it default. That's all I can really say.

Oh yeah, default is 2nd darkest.
Offline Profile Quote Post Goto Top
 
OhMy! Jul 31 2006, 04:58 PM Post #8
Member Avatar
Advanced Member
[ *  *  * ]
Posts:
102
Group:
Members
Member
#75
Joined:
July 8, 2006
Aww, I Feel Mean To Break This Convo. Now It has 2 people talking.
Offline Profile Quote Post Goto Top
 
Knives Jul 31 2006, 05:27 PM Post #9
Hardcore Member
[ *  *  *  *  * ]
Posts:
3,066
Group:
Members
Member
#19
Joined:
June 11, 2006
OhMy!
Jul 31 2006, 04:58 PM
Aww, I Feel Mean To Break This Convo. Now It has 2 people talking.

Not only are you unable to count and use capital letters properly, but you fail at making jokes aswell.
Offline Profile Quote Post Goto Top
 
Knives Jul 31 2006, 05:32 PM Post #10
Hardcore Member
[ *  *  *  *  * ]
Posts:
3,066
Group:
Members
Member
#19
Joined:
June 11, 2006
Damn, the default lightning is the grey next to black, not "next to the right" >.< Typos ftl.

Also, the red base doesn't have lighting.

Quote:
 
From the first tile 10(starting from the red bag) to the tile 10 that leads to a tile 11 next to the "pool"(the 3x3 stackable grid), the lightning should phase between the custom colour and the third cyan from the left. The lightning should be phased so that it "guides" the player to an opponents' bag base. Red should go along with the cyan, blue should go against this "current". When phasing, use the d-pad(on the gamecube) and tap it after each "long tile"(every tile 10 and 11). You should be able to reach the end.


Is it that bit that you do not understand? I tried to explain it as good as I can...
Offline Profile Quote Post Goto Top
 
The Moosehaunter Jul 31 2006, 08:09 PM Post #11
Member Avatar
This moment is mine.
[ *  *  *  *  * ]
Posts:
2,434
Group:
Members
Member
#35
Joined:
June 13, 2006
WTF is a layberinth?
Offline Profile Quote Post Goto Top
 
Knives Jul 31 2006, 08:13 PM Post #12
Hardcore Member
[ *  *  *  *  * ]
Posts:
3,066
Group:
Members
Member
#19
Joined:
June 11, 2006
The Moosehaunter
Jul 31 2006, 08:09 PM
WTF is a layberinth?

A typo?
Offline Profile Quote Post Goto Top
 
OhMy! Jul 31 2006, 11:56 PM Post #13
Member Avatar
Advanced Member
[ *  *  * ]
Posts:
102
Group:
Members
Member
#75
Joined:
July 8, 2006
Oh, you all have the same pic! lol
Offline Profile Quote Post Goto Top
 
The Moosehaunter Aug 1 2006, 12:35 AM Post #14
Member Avatar
This moment is mine.
[ *  *  *  *  * ]
Posts:
2,434
Group:
Members
Member
#35
Joined:
June 13, 2006
Why is it that I can't find my way around this map, and I even remade it? My friends got pretty mad when they kept going in circles. >=\

Also the default lighting is a bit unnatural, in my opinion. A bit more time spent on custom lighting could've made it better.
Offline Profile Quote Post Goto Top
 
The Moosehaunter Aug 1 2006, 12:53 AM Post #15
Member Avatar
This moment is mine.
[ *  *  *  *  * ]
Posts:
2,434
Group:
Members
Member
#35
Joined:
June 13, 2006
K, Sovereign is a retarded name, because it's not a self governing labyrinth, or maybe it would be if you added a backstory. <_<
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Multi-Player Maps · Next Topic »
Add Reply
  • Pages:
  • 1
  • 2

Track Topic · E-mail Topic Time: 6:52 PM Jul 11
Hosted for free by ZetaBoards · Privacy Policy