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Future Perfect Console Differences
Topic Started: Aug 14 2013, 01:08 PM (1,895 Views)
admiralhowdy
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Lighthouse Keeper
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I've played plenty of mapmaker assaults with maximum bot numbers, but no, my lighting was probably never too complicated because I always hated the Gamecube glitchiness of light variation.
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Knuckles83
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Shadow the Hedgehog with a gun? Badass, LAWLS!
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admiralhowdy
Feb 20 2016, 11:47 AM
I've played plenty of mapmaker assaults with maximum bot numbers, but no, my lighting was probably never too complicated because I always hated the Gamecube glitchiness of light variation.
I do remember the glitchiness of the lights when you moved around the colors would flicker over.

Another thing I recalled that I had no freeze issues with the Virtual Tileset, but go figure, that's the blandest tileset of all them.
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Le_Faucheur
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yeah, it can give good results, but overall it's awkward to use due to everything looking alike, light palette being very limited and bullet proof windows. but it enables tricks that no other tileset do, like a tile looking to be one color when the light is actually a different color. also you have some tiles with great 45 angles, if you like scifi handguns. windows placed diagonally also work great for the same purpose.
Edited by Le_Faucheur, Feb 27 2016, 01:41 PM.
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admiralhowdy
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Here's one I wasn't aware of until today. My Xbox crapped out so I can't see what happens on that one, but as I transcribe one of my scary trees from Gambecube to PS2 so the lighting will stabilize, I see that in mapmaker, PS2 creates a type of fog in the distance, so that tiles farther and farther away have a thicker and thicker fog filter (for lack of a better way to describe it). Gamecube does not do that, at all. No fog filter for distance in mapmaker.
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