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| List of All Arcana | |||||
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| Tweet Topic Started: Aug 1 2010, 03:39 AM (565 Views) | |||||
| Aim | Aug 1 2010, 03:39 AM Post #1 | ||||
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All selectable arcana for your personae. It is recommended that your major persona's arcana also be reflective of your character's personality. ((Bonus here refers to the bonus they grant to others through social links)) ------------------------- Fool: Indicative of innocence, creativity, spontaneity, and freedom. Bonus- Greater bonus goes to Agility, lesser goes to Luck. Magician: Indicative of action, initiative, talent, and self-confidence. Bonus- Greater bonus goes to Magic, lesser goes to Agility. Priestess: Indicative of wisdom, magic, hidden potential, and mystery. Bonus- Greater and lesser bonus both go towards Magic. Empress: Indicative of maternal values and properties of creation, such as fertility. Bonus- Greater bonus goes to Endurance, lesser goes to Magic. Emperor: Indicative of paternal values and a desire to control. Bonus- Greater bonus goes to Endurance, lesser goes to Attack. Hierophant: Indicative of adherence to rules, piety, authority, and education. Bonus- Greater bonus goes to Magic, lesser goes to Endurance. Lovers: Indicative of a need/desire to positively reconcile relationships. Bonus- Greater bonus goes to Magic, lesser goes to Attack. Chariot: indicative of conquest, self-assertion, war, and a temporary victory. Bonus- Greater and lesser bonus both go towards Attack. Justice: Indicative of objectivity, rationality, and impartiality. Bonus- Greater bonus goes to Luck, lesser to Attack. Hermit: Indicative of solitude, introspection, wisdom, and sometimes retreat. Bonus- Greater and lesser bonus both go towards Luck. Fortune: Indicative of fate, luck, chance, and the impossibility of controlling these factors. Bonus- Greater bonus goes to Luck, lesser to Agility. Strength: Indicative of the triumph of self-control and virtue over brute force. Bonus: Greater and lesser bonus both go to Endurance. Hanged-Man: Indicative of paradoxes and betterment through self-sacrifice. Bonus: Greater bonus goes to Attack, lesser to Luck. Death: Indicative of tremendous change or a metamorphosis of the old into the new. Bonus: Greater bonus goes to Endurance, lesser to Luck. Temperance: Indicative of peace and harmony between opposing elements. Bonus: Greater bonus goes to Endurance, lesser to Agility. Devil: Indicative of surrender to one’s base desires, such as lust and greed. Bonus: Greater bonus goes to Attack, lesser to Magic. Tower: Indicative of suffering as punishment for one’s own arrogance or irrationality. Bonus: Greater bonus goes to Attack, lesser to Agility. Star: Indicative of several positive feelings, as well as hope and faith. Bonus: Greater bonus to Agility, lesser to Magic. Moon: Indicative of dreams and fancy, as well as subconscious thoughts. Bonus: Greater bonus to Agility, lesser to Attack. Sun: Indicative of happiness and accomplishment. Bonus: Greater bonus to Agility, lesser to Endurance. Judgment: Indicative of a balance of dark and light, as well as coming to terms with oneself. Bonus: Greater bonus to Luck, lesser to Endurance. |
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6:51 PM Jul 11
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6:51 PM Jul 11
