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| List of All Skills | |||||
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| Tweet Topic Started: Aug 1 2010, 03:47 AM (993 Views) | |||||
| Aim | Aug 1 2010, 03:47 AM Post #1 | ||||
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Notes: -Skills listed in name, description, effect, prerequisite format. Note that for physical skills, % indicated is % of max HP needed to expend to use the attack. - The Boost and Weaken "Kaja," "Unda," and "Karn" skills do not stack on one target with multiple casts. --Slash Skills— Cleave: Deals light slashing damage. (1.1x slash damage, 5% HP) Power Slash: Deals high slashing damage, but difficult to hit with. (1.5x slash damage, enemy dodges, 5% HP) Mighty Swing: Deals moderate slashing damage. (1.2x slash damage, 10% HP) [Level 6] Blade of Fury: A furious series of slashes, high damage. (1.5x slash damage, acts against and expends up to three dodges, 15% HP) [Level 9, any Slash skill] Tempest Slash: A flurry of difficult to dodge slashes, moderate damage. (1.2x slash damage, enemy Agility halved during dodges, 15% HP) [Level 9, any Slash skill] Deathbound: Deals high slashing damage to all. (1.5x slash damage to-all, 20% base critical, 20% HP) [Level 18, any Slash skill] Heaven’s Blade: Deals extremely high slashing damage to one. (3x slash damage to one, 20% HP) [Level 30, Blade of Fury, Tempest Slash, or Deathbound] Vorpal Blade: Deals very high slashing damage, high crit rate if unhurt. (2x slash damage, 2x crit rate if at full HP, 20% HP) [Level 30, Blade of Fury, Tempest Slash, or Deathbound] --Strike Skills— Bash: Deals light striking damage. (1.1x strike damage, 5% HP) Sonic Punch: Deals low striking damage, but strikes quickly. (0.8 strike damage, nullifies blocks, 5% HP) Kill Rush: Deals high strike damage, but low accuracy. (1.5x strike damage x2 with Agility of 0, 10% HP) [Level 6] Swift Strike: Deals low striking damage to-all; can’t be blocked. (0.8x strike damage to-all, nullifies blocks, 15% HP) [Level 9, any Strike skill] Heat Wave: Deals basic striking damage to-all. (1.0x strike damage to-all, 15% HP) [Level 9, any Strike skill] Weary Thrust: Deals high strike damage, very high if injured. (1.5x strike damage, 3x if below 50% HP, 20% HP) [Level 18, any Strike skill] Akasha Arts: Deals very high strike damage to all. (2x strike attack to all, 20% HP) [Level 30, Swift Strike, Heat Wave, or Weary Thrust] God’s Hand: Deals extremely high strike damage to one. (3x strike damage to one, 20% HP) [Level 30, Swift Strike, Heat Wave, or Weary Thrust] --Pierce Skills-- Double Fangs: Deals light pierce damage. (1.1x piercing damage, 5% HP) Poison Skewer: Deals extremely low pierce damage, but can poison. (0.2x piercing damage, 25% poison chance, 5% HP) Holy Arrow: Deals very low pierce damage with a chance to charm. (0.6x piercing with 25% charm chance, 10% HP) [Level 6] Cruel Attack: Deals moderate pierce damage, increased against downed opponent. (1.2x piercing damage, 2.0x against downed opponent, 10% HP) [Level 9, any Pierce attack] Arrow Rain: Deals low pierce damage to all enemies, difficult to dodge . (0.8 piercing damage to-all, enemy Agility is halved during dodges, 15% HP) [Level 9, any Pierce attack] Primal Force: Deals very high pierce damage with high chance of critical. (2x piercing damage, +10% critical, 20% HP) [Level 18, any Pierce attack] Pralaya: Deals very high pierce damage to one with a chance of inflicting fear. (2x piercing damage, 25% fear chance, 20% HP) [Level 30, Cruel Attack, Arrow Rain, or Primal Force] Rainy Death: Deals extremely high pierce damage. (3x piercing damage, 20% HP) [Level 30, Cruel Attack, Arrow Rain, or Primal Force] --Fire Spells-- Agi: A weak, fire-elemental spell. (30 fire, 4 SP) Maragi: A weak, fire-elemental spell that hits multiple targets. (30 fire to-all, 8 SP, Requires 2 Actions) [Level 3, Agi] Agilao: Decent fire-elemental spell. (50 fire, 6 SP) [Level 6, Agi] Maragilao: Decent fire-elemental spell that hits multiple targets. (50 fire to-all, 12 SP, Requires 2 Actions) [Level 9, Maragi or Agilao] Agidyne: High damage fire-elemental spell. (70 fire, 12 SP) [Level 12, Agilao or Maragilao] Maragidyne: High damage fire-elemental spell that hits multiple targets. (70 fire to-all, 24 SP, Requires 2 Actions) [Level 18, Maragilao or Agidyne] Ragnarok: Extremely powerful fire-elemental spell. (100 fire, 30 SP) [Level 30, Agidyne or Maragidyne] --Ice Spells— Bufu: A weak, ice-elemental spell. (30 ice, 4 SP) Mabufu: A weak, ice-elemental spell that hits multiple targets. (30 ice to-all, 8 SP, Requires 2 Actions) [Level 3, Bufu] Bufula: Decent ice-elemental spell. (50 ice, 6 SP) [Level 6, Bufu] Mabufula: Decent ice-elemental spell that hits multiple targets. (50 ice to-all, 12 SP, Requires 2 Actions) [Level 9, Mabufu or Bufula] Bufudyne: High damage ice-elemental spell. (70 ice, 12 SP) [Level 12, Bufula or Mabufula] Mabufudyne: High damage ice-elemental spell that hits multiple targets. (70 ice to-all, 24 SP, Requires 2 Actions) [Level 18, Mabufula or Bufudyne] Niflheim: Extremely powerful ice-elemental spell. (100 ice, 30 SP) [Level 30, Bufudyne or Mabufudyne] --Wind Spells-- Garu: A weak, wind-elemental spell. (30 wind, 4 SP) Magaru: A weak, wind-elemental spell that hits multiple targets. (30 wind, 8 SP, Requires 2 Actions) [Level 3, Garu] Garula: Decent wind-elemental spell. (50 wind, 6 SP) [Level 6, Garu] Magarula: Decent wind-elemental spell that hits multiple targets. (50 wind to-all, 12 SP, Requires 2 Actions) [Level 9, Magaru or Garula] Garudyne: High damage wind-elemental spell. (70 wind, 12 SP) [Level 12, Garula or Magarula] Magarudyne: High damage wind-elemental spell that hits multiple targets. (70 wind to-all, 24 SP, Requires 2 Actions) [Level 18, Magarula or Garudyne] Panta Rhei: Extremely powerful wind-elemental spell. (100 wind, 30 SP) [Level 30, Garudyne or Magarudyne] --Lightning Spells— Zio: A weak, elec-elemental spell. (30 lightning, 4 SP) Mazio: A weak, elec-elemental spell that hits multiple targets. (30 lightning to-all, 8 SP, Requires 2 Actions) [Level 3, Zio] Zionga: Decent elec-elemental spell. (50 lightning, 6 SP) [Level 6, Zio] Mazionga: Decent elec-elemental spell that hits multiple targets. (50 lightning to-all, 12 SP, Requires 2 Actions) [Level 9, Mazio or Zionga] Ziodyne: High damage elec-elemental spell. (70 lightning, 12 SP), [Level 12, Zionga or Mazionga] Maziodyne: High damage elec-elemental spell. (70 lightning to-all, 24 SP, Requires 2 Actions) [Level 18, Mazionga or Ziodyne] Thunder Reign: Extremely powerful elec-elemental spell. (100 lightning, 30 SP) [Level 30, Ziodyne or Maziodyne] --Light Spells— (The damage on these spells is not affected by magic or endurance) Hama: Weak light-elemental spell. (50% chance undodgeable 25% max HP light damage, 50% chance 30 light, 8 SP) Mahama: Weak light-elemental spell that targets multiple enemies. (50% chance 25% undodgeable max HP light damage, 50% chance 30 light, to-all, 16 SP, Requires 2 Actions) [Level 3, Hama] Hamaon: Powerful light-elemental spell. (50% chance 50% undodgeable max HP light damage, 50% chance 50 light, 16 SP) [Level 6, Hama] Mahamaon: Powerful light-elemental spell that targets multiple enemies. (50% chance 50% undodgeable max HP light damage, 50% chance 50 light, to-all, 32 SP, Requires 2 Actions) [Level 15, Mahama or Hamaon] Samsara: Extremely powerful light spell that targets all enemies. (50% chance 80% undodgeable max HP light damage, 50% chance 70 light, to-all, 50 SP, Requires 2 Actions) [Level 30, Mahamaon] --Dark Spells— (The damage on these spells is not affected by magic or endurance) Mudo: Weak dark-elemental spell. (50% chance 25% undodgeable max HP dark damage, 50% chance 30 dark, 8 SP) Mamudo: Weak dark-elemental spell that targets multiple enemies. (50% chance 25% undodgeable max HP dark damage, 50% chance 30 dark, to-all, 16 SP, Requires 2 Actions) [Level 3, Mudo] Mudoon: Powerful dark-elemental spell. (50% chance 50% undodgeable max HP dark damage, 50% chance 50 dark, 16 SP) [Level 6, Mudo] Mamudoon: Powerful dark-elemental spell that targets multiple enemies. (50% chance 50% undodgeable max HP dark damage, 50% chance 50 dark, to-all, 32 SP, Requires 2 Actions) [Level 15, Mamudo or Mudoon] Die for Me!: Extremely powerful dark spell that targets all enemies. (50% chance 80% undodgeable max HP dark damage, 50% chance 70 dark, to-all, 50 SP, Requires 2 Actions) [Level 30, Mamudoon] --Almighty Spells— Megido: Weak, null-element spell that hits multiple enemies. (30 non-elemental to-all, 12 SP, Requires 2 Actions) [Level 6] Megidola: Decent null-element spell that hits multiple enemies. (50 non-elemental to-all, 24 SP, Requires 2 Actions) [Level 12, Megido] Megidolaon: High null-element spell that hits multiple enemies. (70 non-elemental to-all, 40 SP, Requires 2 Actions) [Level 18, Megidola] Black Viper: Extremely powerful null-element spell. (100 non-elemental, 40 SP) [Level 30, Megidolaon] Morning Star: Extremely powerful null-element spell that hits multiple enemies. (100 non-elemental to-all, 70 SP, Requires 2 Actions) [Level 42, Black Viper] Life Drain: Drains HP from a target. (35 non-elemental drain, 5 SP) [Level 6] Spirit Drain: Drains SP from a target. (20 non-elemental SP drain, 5 SP) [Level 6] --Support Spells— Dia: Heals one ally. Not affected by endurance or magic. (40 HP heal, 4 SP) Media: Heals all allies. Not affected by endurance or magic.(40 HP heal to-all, 8 SP, Requires 2 Actions) [Level 3, Dia] Diarama: Heals one ally for a large amount of HP. Not affected by endurance or magic. (80 HP heal, 8 SP) [Level 3, Dia] Mediarama: Heals all allies for a large amount of HP. Not affected by endurance or magic. (80 HP heal, 16 SP, Requires 2 Actions) [Level 9, Media or Diarama] Diarahan: Heals one ally to full health. Not affected by any stats. (Full HP heal, 20 SP) [Level 12, Diarama or Mediarama] Mediarahan: Heals all allies to full health. Not affected by any stats. (Full HP heal to-all, 40 SP, Requires 2 Actions) [Level 30, Mediarama or Diarahan] Recarm: Revives a fallen ally to half health. Not affected by any stats. (Half HP heal to fallen, 20 SP) [Level 9] Samarecarm: Revives a fallen ally to full health. Not affected by stats. (Full HP heal to fallen, 40 SP) [Level 21, Recarm] Patra: Cures fear and silence. (Remove fear/silence, 3 SP) Charmdi: Cures charm. (Remove charm, 3 SP) Enradi: Cures rage. (Remove rage, 3 SP) Posumundi: Cures poison. (Remove poison, 3 SP) Re Patra: Cures downed/dizzy. (Remove down/dizzy, 3 SP) Me Patra: Cures fear and silence in all party members. (Remove fear/silence to-all, 6 SP) [Level 3, Patra] Amrita: Recovers all status ailments on one ally. (Remove any status ailment, 20 SP) [Level 18] Salvation: Heals all party members and cures them. (Remove any status ailment and heal full HP to-all, 60 SP) [Level 42, Mediarahan] --Boost Spells— Tarukaja: Increases damage for three cycles. (Inflicted Damage 1.2x, 4 SP) Rakukaja: Increases defense for three cycles. (Taken Damage 0.8x, 4 SP) Sukukaja: Increases speed for three cycles. (Agility x 1.2, 4 SP) Matarukaja: Increases the attack/magic of all allies for three cycles. (Tarukaja to-all, 12 SP) [Level 15, Tarukaja] Marakukaja: Increases the defense of all allies for three cycles. (Rakukaja to-all, 12 SP) [Level 15, Rakukaja] Masukukaja: Increases the speed of all allies for three cycles. (Sukukaja to-all, 12 SP) [Level 15, Sukukaja] Heat Riser: Casts all buffs on one ally for three cycles. (All –kaja, 30 SP) [Level 30, any kaja skill] Dekunda: Nullifies all stat-lowering spells placed upon party. (Null all –unda, 15 SP) [Level 6] Power Charge: Greatly powers up own physical attack. (2.5x damage on own next physical attack, 15 SP) [Level 15] Mind Charge: Greatly powers up own magic attack. (2.5x damage on own next magic attack, 15 SP) [Level 15] Rebellion: Critical hits become more frequent. (Critical Hit rate to 10% to-all including enemies, 5 SP) Revolution: Critical hits become much more frequent. (Critical Hit rate to 25% to-all including enemies, 5 SP) [Level 12, Rebellion] Tetraja: Grants %-damage-preventing shield to one ally. (Prevent one dark/light/ghastly wail death and nullify its effects towards the target, 20 SP) [Level 15] Tetrakarn: Grants physical-reflecting shield to all allies. (Reflect-physical shield to-all, 50 SP) [Level 30] Makarakarn: Grants magic-reflecting shield to all allies. Does not reflect almighty damage. (Reflect-magic shield to-all, 50 SP) [Level 30] Red Wall: Increases fire resistance for 3 cycles. (Strong fire resistance, 15 SP) [Level 15] White Wall: Increases ice resistance for 3 cycles. (Strong ice resistance, 15 SP) [Level 15] Green Wall: Increase wind resistance for 3 cycles. (Strong wind resistance, 15 SP) [Level 15] Blue Wall: Strong electricity resistance for 3 cycles. (Strong lightning resistance, 15 SP) [Level 15] --Weaken Skills— Tarunda: Decreases target’s attack and magic for 3 cycles. (0.8x Inflicted Damage, 4 SP) Rakunda: Decreases target’s defense for 3 cycles. (1.2x Taken Damage, 4 SP) Sukunda: Decreases target’s agility for 3 cycles. (0.8x Agility, 4 SP) Matarunda: Decreases all enemy attack/magic for 3 cycles. (Tarunda to-all, 12 SP) [Level 15, Tarunda] Marakunda: Decreases all enemy defense for 3 cycles. (Rakunda to-all, 12 SP) [Level 15, Rakunda] Masukunda: Decreases all enemy speed for 3 cycles. (Sukunda to-all, 12 SP) [Level 15, Sukunda] Debilitate: Casts all debuffs on one enemy for 3 cycles. (All –unda, 30 SP) [Level 30, any unda skill] Dekaja: Cancels all enemy boosts. (Null all –kaja, 15 SP) [Level 6] Fire Break: Removes fire resistances from one enemy for 3 cycles. (Null fire resistance, 15 SP) [Level 12] Ice Break: Removes ice resistances from one enemy for 3 cycles. (Null ice resistance, 15 SP) [Level 12] Wind Break: Removes wind resistances from one enemy for 3 cycles. (Null wind resistance, 15 SP) [Level 12] Elec Break: Removes elec resistances from one enemy for 3 cycles. (Null lightning resistance, 15 SP) [Level 12] --Ailment Spells— Evil Touch: Inflicts Fear. (25% chance fear, 5 SP) Evil Smile: Inflicts Fear to all enemies. (25% chance fear to-all, 10 SP) [Level 6, Evil Touch] Ghastly Wail: Severely injures all targets that are under the effects of fear. Can be dodged. (80% max HP damage to-all afraid, 15 SP) [Level 15] Makajam: Inflicts Silence. (25% chance silence, 5 SP) Foolish Whisper: Inflicts Silence to all enemies. (25% chance silence to-all, 10 SP) [Level 6, Makajam] Marin Karin: Inflicts Charm. (25% chance charm, 5 SP) Sexy Dance: Inflicts Charm to all enemies. (25% chance charm to-all, 10 SP) [Level 6, Marin Karin] Provoke: Inflicts Rage. (25% chance rage, 5 SP) Infuriate: Inflicts Rage to all enemies. (25% chance rage to-all, 10 SP) [Level 6, Provoke] Poisma: Inflicts Poison. (25% chance poison, 5 SP) Poison Breath: Inflicts Poison to all enemies. (25% chance poison to-all, 10 SP) [Level 6, Poisma] Virus Breath: Injures and inflicts poison. Damage won’t work against bosses. (25% HP damage to all enemies, 25% chance poison to-all, 40 SP) [Level 21, Poison Breath] Foul Breath: Increases ailment susceptibility for three cycles. (50% base chance for ailments, 8 SP) [Level 3] Stagnant Air: Increases all ailment susceptibility for three cycles. (50% base chance for ailments to-all including allies, 12 SP) [Level 6] --Passive Skills— Counter: Low chance of countering physical attacks. (10% chance to reflect physical) [Level 6] Counterstrike: Medium chance of countering physical attacks. (15% chance to reflect physical) [Level 12] High Counter: High chance of countering physical attacks. (20% chance to reflect physical) [Level 18] Dodge Slash: Chance to dodge slashing attacks. (Dodge vs. Slash) [Level 3] Dodge Strike: Chance to dodge striking attacks. (Dodge vs. Strike) [Level 3] Dodge Pierce: Chance to dodge piercing attacks. (Dodge vs. Pierce) [Level 3] Dodge Fire: Chance to dodge fire magic. (Dodge vs. Fire) [Level 3] Dodge Ice: Chance to dodge ice magic. (Dodge vs. Ice) [Level 3] Dodge Wind: Chance to dodge wind magic. (Dodge vs. Wind) [Level 3] Dodge Elec: Chance to dodge lightning magic. (Dodge vs. Lightning) [Level 3] Survive Light: Chance to survive light attacks. (Revive at 1 HP upon light death once per battle) [Level 6] Survive Dark: Chance to survive dark attacks. (Revive at 1 HP upon dark death once per battle) [Level 6] Regenerate 1: Recovers a tiny bit of HP each turn. (Heals 5 HP per turn) [Level 6] Regenerate 2: Recovers a small bit of HP each turn. (Heals 10 HP per turn) [Level 12] Regenerate 3: Recovers some HP each turn. (Heals 15 HP per turn) [Level 18] Invigorate 1: Recovers a tiny bit of SP each turn. (Heals 5 SP per turn) [Level 6] Invigorate 2: Recovers a small bit of SP each turn. (Heals 10 SP per turn) [Level 12] Invigorate 3: Recovers some SP each turn. (Heals 15 SP per turn) [Level 18] Endure: Once-per-battle survival. (Revive at 1 HP upon death once per battle) [Level 15] Enduring Soul: Once-per-battle full HP revival. (Revive at full HP upon death once per battle) [Level 42] Cool Breeze: Recover some HP and SP at end of battle. (Heal 10 HP/SP after battle) [Level 12] Victory Cry: Recover all HP and SP at end of battle. (Heal all HP/SP after battle) [Level 42] Null Dizzy: Cannot be dizzied. (Resist dizziness) [Level 9] Null Charm: Cannot be charmed. (Resist charm) [Level 9] Null Rage: Cannot be enraged. (Resist rage) [Level 9] Null Silence: Cannot be silenced. (Resist silence) [Level 9] Null Poison: Cannot be poisoned. (Resist poison) [Level 9] Sharp Student: Lowers chance of critical hits. (Halves chance of being critically hit) [Level 9] Apt Pupil: Increases chance of gaining critical hits. (Increased chance of critical hits to 20% base) [Level 21] Auto-Tarukaja: Tarukaja at start of battle. (Start with Tarukaja) [Level 6] Auto-Rakukaja: Rakukaja at start of battle. (Start with Rakukaja) [Level 6] Auto-Sukukaja: Sukukaja at start of battle. (Start with Sukukaja) [Level 6] Auto-Mataru: Matarukaja at start of battle. (Start with Matarukaja) [Level 21] Auto-Maraku: Marakukaja at start of battle. (Start with Marakukaja) [Level 21] Auto-Masuku: Masukukaja at start of battle. (Start with Masukukaja) [Level 21] Arms Master: All skill HP-costs halved. (Half HP cost for all skills) [Level 42] Spell Master: All skill SP-costs halved. (Half SP cost for all skills) [Level 42] Ali Dance: Increases evasion tremendously. (2x Agility during dodges against physical attacks) [Level 30] Angelic Grace: Increases magic evasion tremendously. (2x Agility during dodges against magic attacks) [Level 30] Firm Stance: All damage to self is halved but agility decreases. (Agility = 0, all HP damage halved) [Level 30] Insta-Heal: Ailments lost in one-turn. (Ailments wear off on turn after incurred) [Level 30] Fire Boost: All fire magic is powered up. (1.2x fire damage) [Level 9] Fire Amp: All fire magic is powered up tremendously. (1.5x fire damage) [Level 21] Ice Boost: All ice magic is powered up. (1.2x ice damage) [Level 9] Ice Amp: All ice magic is powered up tremendously. (1.5x ice damage) [Level 21] Wind Boost: All wind magic is powered up. (1.2x wind damage) [Level 9] Wind Amp: All wind magic is powered up tremendously. (1.5x wind damage) [Level 21] Elec Boost: All elec magic is powered up. (1.2x lightning damage) [Level 9] Elec Amp: All elec magic is powered up tremendously. (1.5x lightning damage) [Level 21] Hama Boost: Powers up light magic. (+10% damage on % light damage, 1.2x damage on light magic attack) [Level 9] Hama Amp: Powers up light magic tremendously. (+20% damage on % light damage, 1.5x damage on light magic attack) [Level 21] Mudo Boost: Powers up dark magic. (+10% damage on % dark damage, 1.2x damage on dark magic attack) [Level 9] Mudo Amp: Powers up dark magic tremendously. (+20% damage on % dark damage, 1.5x damage on dark magic attack) [Level 21] Fear Boost: Powers up fear skills. (+10% chance success on fear chances) [Level 9] Rage Boost: Powers up rage skills. (+10% chance success on enrage chances) [Level 9] Silence Boost: Powers up silence skills. (+10% chance success on silence chances) [Level 9] Poison Boost: Powers up poison skills. (+10% chance success on poison chances) [Level 9] Charm Boost: Powers up charm skills. (+10% chance success on charm chances) [Level 9] Set Block: Start battle with one block set. (Block set during Auto Phase at start of battle) [Level 3] Set Dodge: Start battle with one dodge set. (Dodge set during Auto Phase at start of battle) [Level 3] Block Counter: Counter with physical attack after successfully blocking. (Attack following successful user block) [Level 30] Dodge Counter: Counter with physical attack after successfully dodging. (Attack following successful user dodge) [Level 30] Edited by Aim, Sep 1 2011, 06:00 PM.
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