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Lost God Discussion Thread; OOC for the Lost God RP
Topic Started: Jul 11 2011, 02:18 PM (6,738 Views)
Ambrose51
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The Resident Horror Enthusiast

Neat. I think I'll write some brief texts for Themis and maybe Atlas, depending on what James was thinking of when he based his character from it. From the looks of his character's bio, pretty much the same as what I was thinking, so I doubt there'll be any problems.
But mostly? The assorted plans at play here would be going very, very wrong due to the actions of a no-name, no-count, utterly talentless Magus by the name of Shirou Emiya. He had no magic worth mentioning, no combat experience of note, and no plan for or knowledge of the War he was about to enter. He did, however, have one trait that had derailed a countless number of such grand, far-reaching schemes throughout history.

You see, he really, really wanted to be a hero. -(Best description of the start of a Fate novel ever.)
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Duke Smugleaf
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Alright, so I may have been exaggerating a bit on how long it would take to read, but ten minutes and several hours are close enough, right?

I like it. It's very descriptive. I'll be adding in a bit for country 5, at least naming it. I think I'll also re-write a bit of Victoria's character sheet. Looking at some of these others, they add a bit more information about personality and whatnot, while mine mainly focuses on the statistical information.
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Colonel Mustard
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Duke Smugleaf
Jul 18 2011, 04:00 PM
Hey, Mustard, I noticed that you said Duhos' weapon is a falchion, yet the picture you drew for him clearly shows him holding a glaive. Just thought I'd let you know. ;)

Both your characters are quite interesting. Though, I'm thinking Alaric there is probably going to cause some troubles with the other characters. :P
Ah yes, it was supposed to be a glaive. I'll go change that, actually. Cheers for pointing it oot.

Also, a good idea with the encylcopedia post, Darkom, should be useful, and a good (if kinda big) OP, too.
"Pillage, then burn."-Rule 1 of Habits of Highly Effective Pirates
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Half Tooth
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I just thought I'd say if possible I'd like to make a jungle elf character. If we have too many secondary characters then maybe he doesn't have to stay, he can just be someone we meet when we stop near their country.

I'd also like to add some information about jungle elves, but I feel greedy snatching up all the elves :p So I'll only do it if no one else minds.

I am so excited for this roleplay by the way :D
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Darkom
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It's not that bad... The biggest thing is the country history in the appendix, but you've all already read that. Any further information I put in there will have already been discussed here anyway, so it's mostly for new people that join later. If you check in on this thread you won't have any problem keeping up with the world. And thanks, Colonel, I thought it might help people out that joined later. ;)

Sounds good Ambrose, the more detail we get with the world, the more convincing the roleplay will be. Not to mention it helps flesh out characters when you give them a whole country of cultural tradition. Same goes for you, Duke; anything you guys want to write is fine, I'll just add it to the OP. :)

If you'd like to make another elf you're welcome to, Half, just know that it will be a little while before we even get there. And we will be going through the jungle, not around it, so we will need some kind of elven guide no matter what. You did really well with the Tsydra, so it'd be awesome if you wanted to do the Jungle Elves too. They really do need a new name. :P

And I know, I am too. :D
Don't say the old lady screamed. Bring her on and let her scream. ~Mark Twain
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Ambrose51
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A bit of lore for the 15a/b countries. Some stuff for Britannia Atlas will come eventually.

Spoiler: click to toggle
But mostly? The assorted plans at play here would be going very, very wrong due to the actions of a no-name, no-count, utterly talentless Magus by the name of Shirou Emiya. He had no magic worth mentioning, no combat experience of note, and no plan for or knowledge of the War he was about to enter. He did, however, have one trait that had derailed a countless number of such grand, far-reaching schemes throughout history.

You see, he really, really wanted to be a hero. -(Best description of the start of a Fate novel ever.)
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Evilpigeon
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Well here's my sheet, sorry it's a bit of a mess, I think most of what I wanted to convey is in there though so all is well :) - might well organise it and touch it up so that it expresses itself more coherently at a later date but it'll do for now.

Also extra random bit about demons: They spawn in areas where the concentration of energy is extremely high so channelling a particularly powerful spell is risky, though this also means that the presence of large numbers of demons in an area often closely precedes natural disasters such as earthquakes or volcanic eruptions. Most people don't understand this however and so demons are seen as the cause of these disasters rather than an effect.

Spoiler: click to toggle

Edited by Evilpigeon, Jul 19 2011, 04:32 PM.
Whoever said nothing was impossible never tried to slam a revolving door
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Half Tooth
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Regarding the Jungle elves which could be called the Medra, I think they should be an opposite mirrored image of the sea elves.
They also have the abilities to transform, except they turn into part birds and apes. I thought this might be fun because as part apes with tails and tough grabbing hands and feet they could really go nuts swinging through the trees. This would be regular fun entertainment :D. It would also be a fast way for them to travel through the forests. The Bird aspect would be focused more upon hunting and travelling long distances. Their bird selves would always be insanely vibrant and colourful with lots of majestic feathers. An important note; they cannot grow wings from their backs, they have to transform their arms into wings.

I thought they would be really chattery and energetic, they have barely any control over what comes out of their mouths since they feel the need to say everything. But they say things in the same way a child asks questions without really caring what the answer is.

They get really happy and high off sunlight, it fills them with energy, the same way a plant feeds off of sunlight. At night they are dead to the world, do not expect them to do anything at all after dark.

Their main sources of income from trading would be their exotic fruits, nuts and the equivilant of a cocoa bean (I haven't thought of a name yet)

They have their own language which mainly consists of lots of clicks and short syllable words, when they speak Engish they speak very fast and with a strong accent.

When choosing a partner, they are quite similar to animals in that males and females will fight one another for their potential partners approval.

They are excellent marksmen, their snipers should be feared particularly in forest areas.

Despite their way of life they too are immortal like the sea elves, however they often choose to pass on much earlier than sea elves do. And when they perform their dying ritual their body becomes a seed which is then planted. So the Jungle Elves have ancestral trees like the sea elves have ancestral water.

Their art is mainly wooden carvings or, fruit carvings, similar to they chinese. Here are some examples: Link Link 2 Link 3

In their society they don't have a leader they work like a flcok of birds everyone's opinion is equal, but everyone must agree on a course of action. Those who do not agree do not have to take part. Each elf thinks for themselves they answer to know one. This also gives them the opinion that humans and even the sea elves are stupid for needing leaders.

They are as dangerous as they are fun. Although less likely to change their mind than the sea elves.

As for the Tsydrian ships, I imagine them having sails that come out of each side of the boat like wings, rather than a mast going straight up. I think they don't get most of their sailing power from the wind as this would really make them no faster than a human built ship. I would say their ships are partly alive and have lots of built in 'fins' on their undersides which move of their own accord. Perhaps the ancestral waters favour the elves too and help to boost their ships along, so with that boost gone with the goddess thei ships don't move with the speed they used to.

Please feel free to interject, disagree or add to what I've said :D
Edited by Half Tooth, Jul 19 2011, 04:16 PM.
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Darkom
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Looks good Ambrose, I'll be sure to add it to the appendix. :)

Excellent, Evil's sheet is in! And a wonderful sheet it is, too. Now we should have about everything we need to begin the roleplay. I'll be posting up the OP sometime today, along with the character sheets, and will be making our first post in Sunkeep. Basically, you all should be arriving at the grand hall in the morning, so my post will be describing the city, castle, and hall, then letting you in to the king's throne room and making an introduction for him. From there we'll chat a little bit, then send you off on your way to Wellay. :D

Sounds good, Half Tooth, some very original stuff there. Should be interesting when we finally do reach the jungles. ;) Though, I did mention that they are the only link between the Tsydra and a mysterious nation to the east, which trades goods like silk. Kind of how the Middle East and India served as a link between Europe and China. Not sure if you wanted to include that or not.

I like the ships idea, what with the fins, but I don't really see the advantage of horizontal sails. If they're not catching the wind, why have sails at all? Just a thought. Also, what do you mean they're "alive"? As in they are mechanical, or some kind of symbiotic combination of ship and water creature. Perhaps we could have the ship either be pulled or attached to the back of some kind of aquatic creature. Like the huge trade ships are latched onto the backs of giant whales, which are called to the ship when they need transport and released once they are near their destination. Then they can use their water manipulation or just normal wind power to get the rest of the way (since whales can't exactly go into shallow harbors).

For smaller ships, like ours, they might get slightly smaller creatures, perhaps just a smaller species of whale, and then for skiffs and personal craft they use dolphins and whatnot. Then, in order to transport goods from their ships to their underwater cities, they also have submarine type ships. Since they can all breathe underwater they don't need to be closed in, just built in a way that the cargo is safe in the hull, and no one would fall off the deck. That also raises the oppurtunity of submerging under the water just for normal travel, which would probably be even faster if they were attached to something like a whale. Just a few ideas, take them or leave 'em. ;)

Oh, and if you hadn't noticed, I moved this into the general RP section. It's really not private anymore when we have almost ten people. :P
Edited by Darkom, Jul 20 2011, 08:51 AM.
Don't say the old lady screamed. Bring her on and let her scream. ~Mark Twain
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Half Tooth
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You boat ideas make way more sens than mine XD Forget everything I said, lets have them pulled along by various sea creatures. Although I'd like to think they may use some more magical creatures. I would like to suggest that a Scylla like creature aids them. For anyone who doesn't know Scylla is a mythological creature in Greek mythology, She was a horrible sea monster with four eyes, six long necks equipped with grisly heads, each of which contained three rows of sharp teeth. Her body consisted of twelve tentacle-like legs and a cat's tail and with four to six dog-heads ringing her waist.

I don't want the Scylla's to be quite like that since thats a little ridiculous for our needs. I was instead thinking They would still have the 6 necks and lots of tenticles, but they would be quite gentle creatures with big fish like bodies, strong enough to pull even the largest of ships.

When I said 'alive' I was thinking that if their ships were built with fins on their undersides, the ship would kind of answer to the captain and swim with it's fins when he/she commanded it to and also stop when commanded to. Not alive enough to think for itself, but capable of following basic instructions.
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Colonel Mustard
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Half Tooth
Jul 20 2011, 10:14 AM
When I said 'alive' I was thinking that if their ships were built with fins on their undersides, the ship would kind of answer to the captain and swim with it's fins when he/she commanded it to and also stop when commanded to. Not alive enough to think for itself, but capable of following basic instructions.
I seem to imagine that that Tsydra would 'grow' their ships out coral or something similar, using some kind of magic; each ship could be uniquely made, and be a real piece of craftsmanship as they aren't just mass produced to the same design in shipyards in teh same way human ships are, and everyone could be slightly different according ot the sort of permutations in the spell that made them. We could even like the Scylla idea in by having them grown as sort of symbiotic shells for the creatures to wear, which the Tysdra would then ride upon and control; like a hermit crab, the Scylla (or whatever we end up calling them) shed the vessels as they grow, and have to use/have made a new one, so that the largest ones can end up being shells attatched to huge, ancient ones that have served the Tsydra for centuries or even millenia.
"Pillage, then burn."-Rule 1 of Habits of Highly Effective Pirates
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Ambrose51
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The Resident Horror Enthusiast

Colonel Mustard
Jul 20 2011, 11:03 AM
I seem to imagine that that Tsydra would 'grow' their ships out coral or something similar,
Yuuzhan Vong! Kill it with fire! :P

I kid, I kid, but my first thought upon seeing that was, "Coral? Ships? Coralskippers! Blast you for reminding me of the terrible ineffectual villains called the Yuuzhan Vong!" And I found that quite funny. I have an odd sense of humor, I know.

Now, if I may contribute something actually slightly relevant to the RP, here are the notes I've got on Atlas. The choice in theme is credited to James.

Spoiler: click to toggle
Edited by Ambrose51, Jul 20 2011, 12:35 PM.
But mostly? The assorted plans at play here would be going very, very wrong due to the actions of a no-name, no-count, utterly talentless Magus by the name of Shirou Emiya. He had no magic worth mentioning, no combat experience of note, and no plan for or knowledge of the War he was about to enter. He did, however, have one trait that had derailed a countless number of such grand, far-reaching schemes throughout history.

You see, he really, really wanted to be a hero. -(Best description of the start of a Fate novel ever.)
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quirk
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Sartheria Stuff!

Spoiler: click to toggle


I'll work more on the Sartheria, and perhaps revisit Connor, later.
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Duke Smugleaf
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So, I finally finished editing the application for Victoria and Noboru (my second character who I first made several days ago). Noboru will join us in one of the Free Cities, I'm leaning towards Country 9 right now, but any of them work, really.



Victoria Ambrose

Noboru Hitashi
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Ambrose51
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Whew, that's quite the character (Noboru) you put together there, Duke. It'll definitely be interesting to see him written. On a side note,

Quote:
 
Alignment: Lawful Evil


Yes sir, I approve. :) That's my favorite alignment, right there.
But mostly? The assorted plans at play here would be going very, very wrong due to the actions of a no-name, no-count, utterly talentless Magus by the name of Shirou Emiya. He had no magic worth mentioning, no combat experience of note, and no plan for or knowledge of the War he was about to enter. He did, however, have one trait that had derailed a countless number of such grand, far-reaching schemes throughout history.

You see, he really, really wanted to be a hero. -(Best description of the start of a Fate novel ever.)
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Duke Smugleaf
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Celestial Princess
I like Lawful Evil, too, if only because it is so interesting and unconventional to play. However, it is only my second favorite alignment. You just can't beat the sheer fun one can have with Chaotic Neutral. Unfortunately, Victoria doesn't quite represent that aspect of the alignment, but oh well.
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Ambrose51
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Ah, I almost always play lawful characters. Alaric is lawful evil, definitely, and may or may not drift more towards lawful neutral or neutral evil, depending.
But mostly? The assorted plans at play here would be going very, very wrong due to the actions of a no-name, no-count, utterly talentless Magus by the name of Shirou Emiya. He had no magic worth mentioning, no combat experience of note, and no plan for or knowledge of the War he was about to enter. He did, however, have one trait that had derailed a countless number of such grand, far-reaching schemes throughout history.

You see, he really, really wanted to be a hero. -(Best description of the start of a Fate novel ever.)
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Duke Smugleaf
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Celestial Princess
From what I got, he's Lawful Neutral but just so happens to be in the service of Evil. If he were Lawful Evil, he'd either be out to actively hurt people or help himself. As his only goal is blind service to the Church, regardless of what that may result in him doing, he definitely leads more towards Lawful Neutral, the alignment of the perfect soldier.
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Ambrose51
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Hmm. That's probably true. I was basing the evil portion of his alignment on the rage he feels and often acts out. Though he mostly does just follow orders, he has no issue whatsoever with slaughtering civilians if they get in his way. And he definitely takes pleasure in killing "heretics." It's why he's spent most of his service to the Church on the fringes of society, fighting the Darkness in the North.

But I suppose that he does still lean more towards lawful neutral. I don't typically include alignments in my character sheets for the precise reason that I can never figure out what I want them to be until I've written them for a while and have a feel for the character.
Edited by Ambrose51, Jul 20 2011, 01:25 PM.
But mostly? The assorted plans at play here would be going very, very wrong due to the actions of a no-name, no-count, utterly talentless Magus by the name of Shirou Emiya. He had no magic worth mentioning, no combat experience of note, and no plan for or knowledge of the War he was about to enter. He did, however, have one trait that had derailed a countless number of such grand, far-reaching schemes throughout history.

You see, he really, really wanted to be a hero. -(Best description of the start of a Fate novel ever.)
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Duke Smugleaf
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Celestial Princess
And there's the fact that alignments aren't really that accurate, all things considered, but I just love D&D too much. :P

I suppose that pleasure from killing heretics would lend itself somewhat to Evil, though. It's just kind of hard to choose his alignment with the simple nine alignment system. So, going up a level, I'd say he's "Lawful Neutral with Evil tendencies," halfway between the two alignments.
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