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Tainted Dragon Breeds
Topic Started: May 27 2012, 08:55 PM (2,180 Views)
Moonlitwings
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The Goddess of Lurking
[align=center]Common Tainted Breeds[/align]

Mycotic
  • Size: Mycotic dragons are similar in size to the breed they mutate from. These dragons can mutate or be formed from either Forest, Earth or Rosemary dragons.

    Males & Females: 20-165 feet long, 5-45 feet high at shoulder.

    Eggs: Pale, circular things, often with a dusty sheen and growing fluffy mould. Size varies with the derivative breed.

    Coloring: Because of the fungal nature of these dragons there coloring represents decay and normal fungus like colors. They can vary from a grey-green, brown-green or a grey-brown in color. The dragon’s wings tend to be a pale white on top, while the underside of the membrane is a brown in color.

    Appearance: Mycotic dragons have a variety of fungi which grow all over its body. These can vary in shape, size and number which differ with each mycotic dragon. Even the wings are fungal in nature, ridged along the bottom where spores are produced. Which is similar to the underside of a mushroom in appearance. Fewer and smaller fungi grow along the dragons head, and several sets of horns grow diagonally from its head. The number of horns can vary from two to six in number.

    Elemental Abilities: These dragons have two sets of breath weapons, the first being to breath a cloud of spores out, which has a similar effect to the spores its wings produce. The second breath weapon is a spray of acidic slime that rots anything it covers. Mycotic dragons also produce spores from the undersides of its wings while it flies along. These spores will cause another dragon to cough within minutes and can cause fungal infections in the lungs. If these infections are not treated within a few weeks it can cause death.

    Unique: Abilities of these fungal dragons varies with the species they mutated from. For example with a rosemary mutation the spores will be particularly strong at spreading and effecting other dragons, but the dragons slime weapon will be less effective. If the mutation is from a forest dragon the dragon will have both weapons, but at an average level. And last if the Mycotic dragon arose from an earth dragon the spores will be less effective, but the acidic slime weapon will be more potent.


Bone
  • Size: The size of a bone dragon varies depending on what breed they are mutated from. So if the bone is mutated from a forest dragon they will be in the same size range as the forest dragon breed.

    Males & Females: 20-175 feet long, 5-45 feet high at shoulder.

    Eggs: Lumpy, nondescript little things. A Bone's egg is as white as its namesake, and varies with the size of the hatchling inside.

    Appearance: Bone dragons' mutation is slow. They start out with discoloration that is eventually followed by the skin tightening around the bone. It eventually tears, exposing the bone and other bones start growing into an exoskeleton. This goes on for the first 100 years before the mutation completes. This is true unless the dragon is born a bone dragon.

    After a long time period, the bone dragon becomes just that. an exo-skeletal dragon. The bone by about 100-200 years of aging is stronger than average bone and can vary in color from bleach white to cream to grey to pitch black. They are still living creatures, but their organs are protected by a thin layer of bone connecting between the ribs, supporting the heart and lungs and it also grows from the last rib to the pelvis, supporting the stomach, liver, etc. It's veins/arteries and other things that convey bodily fluid are INSIDE the bone. In the early stage of the mutation (first 80 years) the wing membrane starts to be eaten away, but has enough to fly and it stays that way for the rest of their lives.

    Their horns and body structures are the same as their mutations and the tail is usually spiked, barbed or clubbed.

    Elemental Abilities: Bone dragons can grow and detach bone from their body, using them as weapons and can also form bone into the form of a weapon, but usually stick to simple bone weapons. They can regrow and repair bones at astonishing speeds, but not instantly. If they are in direct contact with foreign bone material, they are capable of manipulating that as well. Eventually, using too much bone power will cause the dragon to weaken and possibly die. If a Bone dragon is born from another Bone, it has no elemental ability to speak of other than its mastery over bone material, and if another dragon is Tainted in such a way that it mutates into a Bone then its previous elemental abilities weaken and disappear within a month of being Tainted.

    Unique: At their mature stage (All bone) they may seem invincible, but they're not. Enough blows can crack the bone and like all bone structures there are weak points in the bone. If the bone dragon cracks enough, it will collapse and kill itself in the weight of shattered bone. At its mature state, its bone repairing speed has lowered significantly, but it's still faster than average, so aiming at it's weak points and hitting it repeatedly will cause it to eventually collapse.


[color=#black]Non-mutated Taints[/color]
  • Far more common than the nine developed Tainted breeds are non-mutated Taints. After their crystal has cracked dragons may mutate physically to reflect their bloodthirsty psychosis, often becoming ferocious in appearance. Size may increase or decrease, feathers shed and armor grown, extra limbs may even grow in odd positions. Color changes are a commonly noted mutation, but not all Taints manifest mutations. On rare occasions some individuals even become more beautiful in order to lull their prey into a false sense of security.

    The nine Taint breeds are more commonly a case of reproduction, but if a Sekkain does begin to mutate into an established Taint breed the process is much slower than normal. Bones in particular take an estimated 800 years to fully metamorphose, but they are the most numerous of the nine. The Sekkain counterparts to the Taint breeds are as follows:



  • Air = Ruin
  • Lava, Fire or Earth = Bulkhead
  • Metal = Razor
  • Rosemary, Forest or Earth = Mycotic
  • Rosemary = Influenza
  • Sonic = Disruption
  • Water = Abyssal
  • Any = Bone
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Moonlitwings
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The Goddess of Lurking
[align=center]Uncommon Tainted Breeds[/align]


Abyssal
  • Size: When mature Abyssal's measure 90ft from nose to tail tip, however Abyssals grow continuously throughout their lifespan so a tiny foot-long hatchling could, if left alone with plenty of food, grow to mountainous proportions.

    Females: 90 feet long, 15 feet high at shoulder.

    Eggs: Translucent orange sphere, jelly-like in texture. 1ft diameter.

    Colouring: Depending on the waters they live in, Abyssals can come in a variety of different colours. Abyssals found in warm waters or near the surface are often the most colourful of their breed, whereas Abyssals who make their home in the icy waters of the tundra are predominantly dark colours like grey or black. The nightmarish subspecies who live 90% of the time at the bottom of the ocean in the deepest trenches of the world are the largest by far, bleached corpse white by their lightless existence.

    Appearance: Abyssal dragons have long thick bodies that are ribbed and wormlike. Their skin is thick and rubbery, and oozes a poisonous slime that makes them virtually impossible to hold. Beneath their skin, muscles bulge obscenely, mostly on the upper arms and meaty haunches. The muscles quickly dwindle to nothing on their limbs however, leaving the fore arms are thin and spindly. The fingers are long and webbed with not much maneuverability and little to no strength. Their hind legs are stubby and short with little grasping toes and thin, sharp little claws equipped with some irritating, mildly paralytic toxin. An Abyssal dragon's wings are similar to its front legs in their flimsiness, and are only used for sensing disturbances in the water and corrections to steering.

    One of the few things the Abyssal retains from the water dragon are the thin, webbed spines that travel from the nape to the base of the tail. The webbing between is ripped and holey, eaten away by planktonic life. Abyssal's tails are of great length, at least the same length of the body. They begin thick at the base and thin until the very tip of the tail, which ends in a bio-luminescent lure. The Abyssal dragon has a total of three lures, one on the tail-tip, one on the end of the tongue, and another attached to a tentacle on top of the skull. Tail and head lure can change color from green to yellow to blue, the tongue lure remains a bright red.

    Abyssal dragon are all hatched with a dark purple crystal imbedded between the clavicle. The crystal is very fragile and thus is crushed by the extreme water pressure soon after it develops. By and by the most bizarre and eye-catching of the Abyssal dragon's features is its jaws. Split four ways and each lined with a mouthful of long, needle-like teeth, it has intense grasping power and once prey is ensnared, escape is highly unlikely. Each tooth also contains a small amount of poison that causes painful inflammation. The Jaws normally only open halfway and can extend double their length again down the throat, in a gulper eel-type fashion, to swallow larger or more cumbersome prey. The Abyssal dragon has eight, small red eyes (bead-like) that are aligned two to each jaw. They can only see small amount of heat and are completely blind above water. The bright light they emit also serves to attract prey.

    Elemental Abilities: They can also excrete a sweet, intoxicating odor that attracts and soothes prey, which they then stun with a pulse of electricity and devour. The strength of the pulse depends on size of dragon. Their body is entirely coated with a poisonous layer of slime that they can control the toxicity of. The poison coating their body is the only one of their poisons that will kill fairly quickly. Abyssal dragons can only use their breath weapon when on land. They can spit highly concentrated digestive juices in thin but powerful jets over long distances, and with great accuracy.

    Unique: Abyssal dragons can survive and move about on land, their soggy skin drying out to a sandpaper like quality and limbs strengthening to allow them to waddle awkwardly across the ground. However, it is night and day different when an Abyssal is in its element. In the lightless and crushing depths where there is no sound or heat, the Abyssal dragon is an invisible demon, reigning supreme over the depths. In addition to the mind-numbing size they can grow too, every part of them is built to move through the waters in complete silence and their frail bodies can detect the slightest undulation in the water and hone in on it undetected.

    Abyssal dragons can live at depths anywhere between 5,000 to 18000 ft, though adults are most competent and efficient and the lower depths. Abyssals are highly carnivorous and eat constantly, they will tackle anything that they can fit their monstrous jaws around. They younger Abyssals are more commonly scavengers.

    Abyssal dragons are always female. If a male Abyssal is conceived, the embryo combines with a female embryo and the resulting female hatches pregnant. Pregnancy is extremely short and makes Abyssals appear grotesquely engorged. Abyssals are some of the least intelligent of dragon breeds, driven by a voracious hunger that hounds them unceasingly, they are left with very little time for intelligent thought. Other dragons seem to bring out the best in them however, provoking a keen, calculating intellect that is usually drowned in the murky depths of instinct.

    Abyssal eggs are a rich orange and transparent, the hatchling easily visible inside. They are soft and jelly-like, perfectly spherical and fragile. Mothers lay large clutches, commonly between 18-20 eggs. The reproduction rates for Abyssals are very high but numbers are thankfully kept in check by the small portion of eggs that don't hatch and the various marine predators that prey on the helpless hatchlings.


Disruption
  • Size: Males of this breed are larger than the females, and their size can vary wildly depending on their sire's breed (Chaos, Gravity or Earth)

    Males: 55-165 feet long, 15-45 feet high at shoulder.
    Females: 40-115ft feet long, 10-25 feet high at shoulder.

    Eggs: The size of a Disruption's egg varies on the hatchling inside, but you can tell which gender the hatchling is by the egg's colour. Both shells are pitch black, but female eggs carry a silver sheen to them while male eggs carry a gold sheen.

    Coloring: All Disruption dragons are born black in color; but this changes slightly as they mature and grown in size. As they grow they become more highlighted or hued with deep purples and blues, or reds and greens. The wing membranes and spines are flecked with either silver or gold depending on the gender. Males are flecked with gold and females with silver. The dragons second, smaller pair of wings tends to be lighter in color than their main or first pair. Also the flecks of color on their horns tends to be more jagged and striated than on the wings.

    Appearance: These dragons are very sturdy, bulky, heavy-set and thick boned. On their faces they possess no eyes and the scales are smooth along it. They also have multiple horns in rows alongside their heads. Sharp and long fangs glisten in their mouths. To add to their powerful, stocky build these dragons has a set of large, thick plates which run down their back as well as their chest. Disruption dragons also rows of thorns run down from the elbow to halfway down the forearm. The talon on the front of their wings is very sharp and splinter like and their tails end a branched row of spikes that look similar to a trident. These dragons are born with double wings, the leading being the larger of the two and the membrane on both thick. The parts of their body that is not covered by the heavy plated scales these dragons instead have tiny holes and smaller scales that they can lift and flatten at will.

    The two genders have a few differences; the rare females being smaller and less stout. Their frame slightly more graceful and agile and thus more skilled on the ground. Though both genders are the same in the air. Another difference in the genders is that the leading edge of a female Disruption dragons wings is razor sharp and deadly.

    Elemental Abilities: These dragons seem to be able to throw everything off balance with their unique ability. When a Disruption dragon sits on the ground and sinks its talons, claws, wings and tail are sunk into the earth they are able to release a powerful burst of sonic sound. This also can alter gravity, throwing off the equilibrium of other dragons and their riders. Being blind doesn’t seem to stop these dragons as they can uncannily find their way with a sort of echolocation, similar to that of a bats. When lifting up their scales they can release a sonic blast, this is especially true if the dragon has been startled.

    Due to their abilities Disruption dragons can also disrupt time instead of just gravity, causing chaos for all. They can disrupt anything around them, but they rely heavily upon their sound generation to find anything. Thus when they get confused they can be an angry, aggressive sitting duck.

    Unique: It’s said these dragons get angry or are prone to outbursts during earthquakes or when things go wrong when they should have gone right. Disruption dragons are born of tainted eggs, all having a Sonic dragon mother. Their fathers tend to be either Chaos or Gravity dragons, or rarely an Earth dragon, but they can have multiple parents. Female are the rarest and have the ability to produce disruption eggs, of equal amounts with the father’s breed. So, half Disruption eggs and half the father's breed.


Ruin
a.k.a. Revenant dragon.
  • Size: It’s difficult to measure the exact length and height of these dragons. Females and males generally are around the same size, but, later in life, it's hard to tell the two apart. Before adulthood, much of their vapor hasn’t developed, but, after their last growing stage, their tails and often their shoulders trail slow, ghostly clouds of dark gasses and steams which extend out over and behind them. As far as anyone can guess, they’re not much larger than the airs they descend from when height is concerned. They are at about 20 ft tall at the shoulder. However they do grow longer, especially if you count the vapors of their tails. Even as Revenant dragons age, the gas extends further from them in all directions.

    Males and females: 70-80 feet long, 20 feet high at shoulder.

    Eggs: Approximately 9 inches high and 5 inches in width, their bone white eggs are small, soft and rubbery, as if from a snake. After a few seconds in the open air, they begin to steam a heavy grey gas. During the latter stages of hatching, its easy to see the young dragon moving about under the membrane.

    Appearance: Ruin/Revenant dragons, like the Airs they mutate from, are lithe and thin boned creatures, but, as a tainted breed, they have more defined muscle, especially along their limbs. Also like the Airs, they all bear at least two sets of powerful feathered wings with which to stay aloft and throw winds. Unlike Airs, they may bear as many as 8 pairs and are not limited to feathers or even half feathered. They can range anywhere from either extreme. Sometimes the feathers may even spread into their manes, which run from their heads down to their back legs, with extra on the tips of their tails. This mane is neither feathers nor fur, but actually made up of flexible needles, which stiffen into quills during confrontation.

    Upon their heads is perhaps one of their most striking features, a white, sometimes grey or maroon outer casing around their faces, like an external skull or mask. Even within families, each mask is drastically different from the next, some symmetric and aesthetic, some with uneven protrusions or boned horns, but all of them have blunt, triangular holes for one or more sets of glowing, bright eyes. The often grotesque masks allow for more natural, horns to spring forward, like a bull’s, over the mask. Long needle tipped ears also break from the back, where they can swivel around for better hearing. Many masks are marked by various colors, but they can be bleached white as well.

    From the striking, vicious eyes set behind the mask, a vapor slowly rises like steam. This vapor also spills gently from the end of the tail, the legs, the mane, wings and mouth. It’s a heavy gas that dissipates slowly, but it’s also light enough to rise up, through the natural air. As the dragon ages, the vapor becomes more and more prominent until it is apparent that the body of the dragon itself is vaporizing and becoming a tightly bound gas. Though the tail is the first to show the vapor, the wings are often consumed first, but still hold much of their previous silhouette and do not discourage flight.

    Because of these unique traits, these dragons go through certain stages in their lives.

    When they are born, they immediately begin to steam from their eyes and tail. Their mask is lighter and moves as they speak. Within an hour of birth, theoretically one may forcefully remove the mask, but no one has seen the true face underneath. After a month, it is permanently adhered to not only the true skull, but also the spine, which is reinforced to bear the weight.

    As a youth, the mask becomes more ridged, but still hinged. They exude more vapors and their true colors begin to develop.

    Later, as a full adult, at least 80 or more percent of the body is still physical, but it is at this time that, by a shock or strong emotional response, the mask will suddenly freeze in position. Some are left with open, vapor spewing maws that never close, while others are never able to open their mouths again. Their voice begins to change, to something more whisping through the gaps in their mask. It is not known how these dragons consume food after this point, but it is speculated that they use the energy provided by their chemical catalysis to bring energy rich gasses into their bodies and use them in combustion to provide energy.

    As an old dragon, they are entirely vapor and most are unable to bear riders. Their mask covers where their head should be and their crystal becomes a pulsating heart, levitating in the middle of the mass. It is very rare that a Ruin dragon reaches this point. Often, they do not possess the sheer willpower to keep themselves together. Some completely dissipate and are gone forever. Those that do live, however, are powerful forces of destruction. They speak in many whispering voices all at once, a cacophony of words from many unseen lips. Sometimes they even seem to speak in tongues and converse with the air itself.

    As an adult, base colors range from dark greens to blues, purples, reds and blacks, but more often lie on the redder spectrum. Their manes are lighter, and much like the hue of the vapor that rises around them. Most have a secondary base color that lines their back from their mask to their tail and intermittently stripe down, especially around the rib area. The wings are also this color, but may bear many different color variations on the underside of the wing.

    Each dragon is unique, from its mask to its mane and each one grows at a different speed. Some even completely vaporize while a young adult, but are never able to hold their form. They become too thin to survive. Even their breath weapons differ slightly from individual to individual. Some may possess a better hold on oxidizing one material over another.

    Still, despite their differences and strange ways, they all seem to succeed in bringing Ruin to the world around them.

    Elemental Abilities:
    [align=center]Rapid chemical redox reactions associated with one or several catalysts. Commonly with metal +1, +2, or +3, but also with incidental polymers of varying degrees of saturation; homo and heterogenious mixtures of common solids, liquids and gas-phase reagents.[/align]

    Also called Ruin dragons, their other name is directly tied into their malevolent element. As an Air-changed-Ruin dragon, rule of the Air becomes less powerful, but still workable. As a born Ruin dragon, their true element is in the forefront. Besides claws and teeth and other pointed, serrated or unkind parts of this dragon, their breath is a formidable weapon and their most heavily relied on.

    They breathe rust.

    Or, rather, they breathe out a chemical, stored in their saliva which vaporizes upon contact with air and, as it interacts with their surroundings, it oxidizes them, removing electrons from the elements and making them weaker in stability. This is also found in the vapor that surrounds them, but in very, very dilute quantities, but this can be changed on whim. The most obvious reaction to this chemical is instant rust on oxidizeable metals. The chemical is so volatile that it will eat straight through anything it can. In younger dragons, the chemical is more dilute and less potent but still more than enough to make the strain on a buckle or hinge too great. This is most effective while in the air, where weakened saddle harnesses would break, sending riders plummeting down to a sudden and often fatal stop.

    However, this reaction is certainly not limited to metals. Plastics, even clothing and leather can oxidize if the chemical is concentrated enough or, for the more dilute, if there is sufficient fuel around to strengthen the terrible breath such as sugar, which readily oxidizes, especially in contact with outside sparks or flames. Ruin Riders often carry matches for just such a purpose, though the presence of the second element isn’t always found so often.

    In large scale attacks, an older Ruin can trail a breath along a building and, as the chemical eats away internally as well as externally, the infrastructure will weaken to the point of collapse, quickly killing as many as possible both inside and within a collateral area. A team of skilled ones could take down a city within only hours. A favored way of spreading their rust is by winging over head and letting it trail down behind. Most of all, they can destroy weapons, armor, and even temporarily blind others if they’re close enough because the watery membrane of the eye would be susceptible to a high concentration of a Ruin’s breath. However, against a fleshy sort of foe, unless the opponent is a very old, conniving specimen of this breed, not much damage can be done. The Ruin’s main abilities are not great enough to do direct or lasting harm to a person or dragon, unless they were very foolish.

    Unique:
    These dragons are born in ratios higher to males than females, but may hatch to any tainted dragon with even partial Air lineage.

    Also, as an idiosyncrasy particular to the breed, all of them prefer sugary foods. They'd do anything for a good pile of sweets.
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Moonlitwings
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The Goddess of Lurking
[align=center]Rare Tainted Breeds[/align]

Bulkhead
  • Size:
    Males: 100-150 feet long, 50ft feet high at shoulder.
    Females: 100-145 feet long, 45 feet high at shoulder.

    Eggs: Enormous and squat, Bulkhead eggs are covered in thick plates of armor that only a Bulkhead hatchling could break out of. They are normally burnt orange, ruddy or singed black colours. 6ft tall and 4ft wide.

    Appearance: Big, bulky, and having an extra set of front legs, actual legs, not arms. They are stocky, with deep chests to hold the bags of lava within their bodies. Their wings are huge to carry their large bodies, which are covered in jagged black tipped scales. Their colors range from all colors associated with lava/fire and normally have brighter colors around their throats. Their jaws are odd though, having 2 extra bottom jaws that come from the side of their mouths, creating a star like shape. Their horns are twisted and curved, kind of like a moose's, their spines have fused and combined to a jagged ridge on their neck, back, and joints. Another oddity is that they can have any number of extra eyes on their head or neck, including their tongues.

    Elemental Abilities: They always have heightened powers of the dragon they spawned from, so a lava would be more like a super lava, being bigger, stronger, and more able to spew lava. The same goes for fire and earth, but is dependant on their powers, a fire would simply have enhanced fire wielding abilities and an earth would be able to spew strong molten rocks.

    The actual mutation differs their powers, all Bulkheads have super heated liquid magma/diamond held in sacks within their deep chests, and this is far hotter than any lava dragon could hope to get their lava. When this is spewed from their mouth it’s hot enough to melt flesh from bone, and then melt the bone to. Sometimes instead of magma, this is liquid diamond inside of their bodies, and when either molten substance hardens it is very hard to break or get free from. There have been some cases where elder Bulkheads could raise this substance from deep underground as well.

    They can turn this molten liquid into mist to make a fog that is insanely hot and incredibly detrimental to breath in, for it is made up of very small pieces of molten rock, and that + lungs = bad. Only skilled Bulkheads can pull this trick off.

    Unique: Bulkhead dragons are mutated from either Lava, Fire or Earth dragons. Often these dragons are very aggressive and short tempered. However, due to their incredible power and tendency to lose their minds over the centuries, Bulkheads have become a source of danger and have been hunted to near extinction. Through a process of genetic manipulation, this breed is now extinct and incapable of producing new Bulkheads. A member of their breed was selected by the Crystal Qih-nzak, Eihbir, to become the first Arcane dragon, thereby starting the new breed.




Arcane
  • Eggs: Oval in shape, the eggs tend to be about three feet in total length and two feet at the widest diameter. Subtle facets disrupt the surface area of these eggs, giving them irregular grooves and divots that can only be realized at close range. In color, the eggs appear to be a translucent mimicry of smoky quartz, the dark, indeterminant pigment working with the shell’s natural facets to conceal the growing form within.

    Coloring: With scales that are translucent covering their figures, common hues tend to be varying amounts of opacity on the muted or neutral scale. Like various glittering gemstones, each scale is like an uncut, unpolished and uniquely colored mineral fitted unevenly over the Arcane. Usually the tints stay within neutral or heavily muted warm tones, rarely straying into the cooler gray spectrum unless a parent bears cooler colorations. Striation found in naturally occurring geode shelfs or sediment layers may occur naturally along their bodies, of subtle or starkly contrasting shades of their base.

    Arcane energies that glow from both iris and between rifts in their scales is naturally a blinding white, but can take on occasional hue with erratic power shifts. The hue it takes on is dependant upon elemental genetics, i.e. an Arcane with a Water parent is likely to yield an erratic shift to an oceanic shade of blue energy at times.

    Appearance:

    Males and Females: 50-70 feet long

    Typically built on slighter frames of modest sinew, Arcane dragons are no where near the impressive stature of the Bulkheads from whence they came. From their arcing necks to their long, whip-like tails that end in a split fork, these dragonkin are often weedy in comparison to the brawn of Bulkheads. Arcanes still maintain the basic skeletal build from their unwitting parent breed, with two wings for flight and six legs carrying them when grounded. The four forepaws are elongated from their original destructive design, now shaped for pinpoint dexterity and tipped with short, straight talons.

    Their skulls maintained the extra side jaws but have mutated them into crystalline tusks, protruding and jutting with highly variable shapes and sizes. Each set or array of tusks are unique to that individual Arcane, appearing in various stages of opacity, color, texture, and design. Another of this species’ most distinguishing features are their eyes. Not only do they bear a third vertically-lidded eye upon their forehead in conjunction with the standard pair, all three are pupilless and emit a subtle glow due to their internal power structure. The intensity of the illumination depends upon the amount of energy reserves they currently hold.

    Covering them from head to toe is a casing of plated, crystalline-like growths that appear as formidable as their superheated predecessors’ shell. The appearance of thick armament is, however, a visually convincing bluff. The scales are about as sturdy as fired glass, prone to breakage and cracking with a moderate blow, making them highly vulnerable if left open to attack.

    Interestingly, each Arcane is born with a rift in their fragile armor due to the immensely unstable energy resource they call upon as their given element. This fractured ravine resembles a broken oceanic fault, leaving their meager protection weakened even further but with a rather nasty twist; the internally contained energy leaks forth from the cracks, leaving an eerie glow akin to that of their irises. These glowing veins spread with age as the Arcane’s power grows, literally rending their own armor with the containment of power. A direct physical blow along these areas is sure to leave both attacker and victim open to the arcane combustion that would result.

    Concept art, by Nimirra

    Elemental Abilities: To put simply, Arcanes are beings forged from raw, destabilized magical power and corrupted DNA strands. The energy imbued into their physical host bodies is a nuclear reactor that only grows in force with age. The dragon can channel this magical energy into ball or bolt like attacks, but it requires two matching appendages to properly call and contain the unstable voltage. Arms, tusks, and tail forks have all proven to be adept in shaping their unwieldy powers. Even wing arms with commonly gifted extra shortened taloned digits at the wrists have shown potential with the more coordinated elder Arcanes.

    The damage caused by these attacks are akin to various forms of radiation burns. From a younger dragon the extent may only be mild burns and abrasions, but an elder's potency would lead to more instantaneous, deep tissue burns or long acting necrotic decay. The sensation of being hit by their attacks is subject to change with the alterations of their energy source's pigment shift, resulting in various elemental phantom sensations at impact with a victim's flesh (i.e. pale blue would feel like frostbite, red like flame, ect.). Because of their incredible casting ability but highly brittle bodies, Arcanes are essentially glass cannons. They pack a destructive punch with age and experience, but are susceptible if left in the open or allow their energies to drain from overuse.

    A true mark of power shown by the eldest of the breed can be quite devastating with it's disruptive nature. Elders, in addition to draining natural elemental energies from another dragon, can also effectively silence elemental powers of other dragons with intense focus and with sufficient energy stored. This blockage from accessing elemental abilities by the Arcane onto the opponent is quite draining, only able to be sustained for short stretches of time that may grow with age and practice.

    Unique: These dragons must sustain their element and life force by way of feeding on raw elemental energies. Electricity is by far the most potent meal in keeping their reactive cores stable, but any elemental force held by hybrid or dragon can suffice. Meat is a supplemental source of nutrients, primarily consumed in order to maintain musculoskeletal health.

    A Chaos egg cannot be laid or sired by an Arcane, due to conflicting and unstable elemental parallels. A Chaos can, however, sire or lay an Arcane egg. Otherwise these eggs only appear from a breeding involving an Arcane parent.




Toxic
  • Size: Toxics are unnaturally huge compared to the minute breed they are bred from; the humble Forest. Prime examples have been noted to grow up to at least 125ft with enough time.

    Males: 100 feet long, 25 feet high at shoulder.
    Females: 90 feet long, 20 feet high at shoulder.

    Eggs: About 2 feet high and 1ft wide, Tox eggs are oily black with veins of brilliant colour running over the shell. These colours reflect the hatchling's acid.

    Appearance: Toxic dragons are relatively similar to their Forest base in build and shape, only on a much larger scale. Their chests are deep to house strong lungs and their limbs are noticeably longer than usual to give them the edge in running. Both neck and tail are slim and elongated- giving them a deceptively elegant appearance that says nothing for the eye-blurring ferocity they are easily capable of. They retain the poisonous row of spikes that trails from their skull to the tip of their tail, often sporting the same frills and stingers as well.

    That's mostly where the resemblance ends. All Toxics wear a uniformly blackened hide, rarely sporting a faint sheen of some other dark colour, but all as rich and glossy as ink. Their long muzzles are more commonly delicate and extremely narrow, decorated with no less than four eyes (though six is the most common number). Their most recognisable feature is undoubtably the scores of acid-filled tubes and pustules that worm in an out of their slim bodies. The acid inside is concentrated enough to burn through most biological materials and is brightly coloured to serve as a warning. Often green, but also violet, red and yellow, the acid is bioluminescent and thankfully does not effect the Toxic dragon that generates it.

    Elemental Abilities: Spits acid, regenerates its acid quickly.

    Unique: All Toxic dragons are descended from Septys in some degree.


Razor
  • Size: Razors display an unusual effect of the Taint in that they are considerably smaller than their parent breeds, the Metals. Razors, whether they be derived from Iron, Steel or Copper only ever reach around 40ft long (10ft at the shoulder)- making them among the smallest of Taints.

    Males and females (Taint born): 30-40 feet long, 10 feet high at shoulder.
    Males and females (Mutated): 90 feet long, 20 feet high at shoulder.

    Eggs: One of the most unpleasant eggs you can encounter amongst the Taint is a Razor egg. Though it lacks the mobility of its parents the shimmering silver eggs have just as many dangerous quills and spikes, making it a hazard to lay or move. 7 inches high and 4 inches wide.

    Appearance: Razors are diminuative in the eyes of most Taints (and Sekkains) but they are unfathomably deadly in physical combat. Bred Razors (as opposed to mutated- which will not have decreased in size or mass) are tiny and delicate little demons; sharing a Rosemary's slender limbs and face, and a Forest's whip-like agility. Their tails are almost disproportionately long and their wings are like paper-thin blades for maximum aerial speed and maneuverability. Though their claws are long and clever, and their terrifying accuracy is not to be taken lightly, the fact remains that a Razor could kill merely by standing still.

    Every inch of their bodies, be they a rich copper, burnished iron or shining steel, is covered in a thick blanket of innumerable metal needles. On some parts of their bodies, mostly the joints and tips of limbs, the needle-scales have merged in to solid blades of metal that can be used to hack through stubborn enemies. The devastating quality of their hide means that its nary impossible to get through to their thin bones, especially because the needles can be manipulated by muscle twitches to either be sleek and glossy or stand upright, increasing the Razor's apparent mass and turning it in to a veritable 'pin cusion'.

    Elemental Abilities: Can fire their quills, limited or no powers of manipulation over metal, lightning fast, takes a bit of self-sacrifice to get through their needle-armor.

    Unique: Either mutated from a Metal, retaining its size and girth, or hatched from a Tainted Metal or another Razor- resulting in the much smaller 'true' Razor.


Influenza
  • Size: Influenzas are undoubtedly the smallest Taint breed, mutated from Rosemaries they range between 20ft and 40ft long, often at the smaller end of the spectrum and rarely over 10ft at the shoulder. Females are usually smaller than the males.

    Males: 20-40 feet long, 10 feet high at shoulder.
    Females: 14-35 feet long, 10 feet high at shoulder.

    Eggs: Influenza eggs are minuscule, often going completely unnoticed among the larger clutches of the Taints at only 4 inches long. They are a grotesque parody of Rosemary eggs, mirroring the shape of their Sekkain derivatives but masked in a hideous array of rotting colours and unpleasant stench.

    Appearance: Unlike their Sekkain derivatives, Influenzas are despicable creatures twisted and noxious with pestilence. The influence of the Taint has swelled them to sometimes twice their natural size, but still they look emaciated. Like a bundle of twigs held together with rancid glue they have awkward, skeletal bodies; their legs are exceedingly long and thin, their fingers as deft as a scalpel and their putrefying skin is stretched tight over their bones and riddled with weeping, pus-filled lesions. Exceedingly unpleasant to look at, an Influenza's hide is often a hideous green colour, mixed with various other shades of decay so as to resemble a walking corpse. They are long and gangling in body, sporting thin necks and tails with very little muscle to speak of.

    They fall heavily short in physical combat, working best as a Rosemary would on the battlefield. They dart in and around the wounded and dying, infecting them with grotesque diseases and viruses so that there is no chance for them to recover from their wounds. The prime method of infecting these victims is with an enormous hypodermic needle that is hidden in the bulbous tip of the tail, able to be withdrawn or exposed at will.

    Influenza wings are membranous rather than feathered, and oddly they have grown an extra set of arms that dangles from their chest in front of the first set. These arms are much smaller and far more dexterous than the larger fore-limbs, and an Influenza is able to use them for the most delicate of macabre surgeries. Fins, fans and other membranous tissue is also a common feature on Influenzas, though it decays so quickly that any such ornament is always in a state of tattered disrepair. Tightly curling horns and bulbous, alien eyes complete their gruesome appearance- not alleviated in the least by their inclination to a morbid sense of humor.

    Elemental Abilities: Like their name suggests, Influenza dragons have the ability to grow, control and spread disease. Viruses, bacteria and all other manner of nasty infections cater to their every whim, able to be brewed in the dragon's own body without fear of painful death. They can infect in a myriad of different ways by poisoning water systems, releasing toxins into the air, infecting via an open wound or breeding tiny pests to do their work for them, but always they delight in mass casualties. The very opposite of Rosemaries, Influenzas are clever dragons who train themselves to create as deadly an illness as possible, often experimenting with captured enemies but they're certainly not above infecting their fellow Taints if there is no one else available.

    Unique: Influenza are an extremely illusive breed, mostly because they know how hated they are. Even the other Taints despise Influenzas for their insidious, traitorous nature and they way they incubate their eggs. Influenzas can either pair up together, conduct a Flight in the regular manner, or either gender can inject their genetic material directly into the egg of another dragon by means of their tail-needle. The foreign material combined with a healthy dose of bacteria inhabits the original fetus like a parasite, living off the unborn dragonet up until the time comes to hatch, when the shock of the weakened shell cracking will allow the baby Influenza to escape and kill the host dragonet.




Dream
  • Eggs: Dream eggs are perfectly spherical with a thin, pearlescent veneer which reflects a spectrum of ever-changing colours. The shell may seem fragile, as the neonate can be seen inside during the later stages of development, but it is protected by an additional inner membrane which is transparent but very thick. It is said that the colours are the hatchling's dreaming conscience.

    Appearance:

    Males & Females: 140ft

    Dream dragons are a long and sinuous breed, similar to the common Water in that their height to length ratio is wildly skewed in favour of length. Dreams may have anywhere from 6-12 legs but all of these are noticeably short with broad toes which can stick to even the most sheer surfaces. Legs may continue to appear throughout the life of a Dream as it grows longer, with lost limbs quickly regenerating. Their bodies and tails are extremely prehensile and a Dream can comfortable twist itself into knots or slither through tiny spaces. Unfortunately this dexterity will lessen with time, as Dreams grow to sport an extravagant rack of branching horns. The horns are typically their only weapon, as Dreams are typically soft-bodied creatures.

    Their flattened skull has two pairs of jaws but both have only small teeth. The larger primary jaw is typically used for consumption while a smaller mouth on the bridge of the nose is more sophisticated in composition and can replicate thousands of different sounds. In keeping with this theme, Dreams also have a pair of eyes to accompany each jaw. The lower pair are are bulbous and compound to provide a vast view angle, but cannot see detail as clearly as the upper.

    Rather than the typical membranous or feathered wings of dragons, Dreams have a pair of insectoid wings which beat at an incredible rate to achieve flight. But by no means are they adept aeronauts. Their long bodies are too flexible to allow for graceful flight, and when they do take to the air they will curl themselves up tightly to prevent as much drag as possible.

    Dream dragons have been seen with a muted colour scheme, their soft scales varying little between a desaturated purple, grey or blue. It is unknown if this is a juvenile colouration or if patterns may emerge later in life. A pale, iridescent sheen is also common. A young Dream, however, does possess a remarkable set of orbs which grow like pearls along its body. They retain the same brilliant lustre as their eggshell, and are used as energy packs that the Dream draws its strength from. While remarkable, these orbs are vital to a Dream's health, and if they are removed by force the dragon will undoubtedly perish. The threat to their safety comes from the orbs magical qualities. Even removed from their host they can be used by any person to view future, past and present.

    Elemental Abilities: Dream dragons are masters in extremely powerful psychological manipulation. Their expertise may often extend into the minds of conscious individuals as well, conjuring vivid illusions that are typically indecipherable as false to the naked eye. Dream dragons may induce sleep (the level of which depends upon the skill of the wielder and resistance met), terror, confusion, and euphoria.

    Many of their abilities take years of practice and careful restraint to control. A young Dream's skillset might allow it to generate benign illusions or inspire a sense of calmness or exhaustion in the dragons around it. Their powers begin to manifest in much stronger forms as they age and experiment, with some of the most skilled Dream dragons capable of swaying opinions in their favor, misdirecting perceptions, instilling a desired set of emotions, and even telepathy.

    Dream dragons may have an unconscious effect upon the dreams of those around them. Often times neither party may aware of the cause. Likely when the Dream is happy, those around them have happy dreams and feel more inclined to be happy. Likewise with fear, anxiety, and more po potent emotions displayed more prominently. This effect is relatively light, however, and will not push an individual to madness.


    Unique: Because it has only recently become safe to study this breed, and the very few specimens alive, much about the Dream dragon is not known. The only two Dreams hatched have been of indeterminate gender, though they may adopt a gendered tone if it suits them.

    It was a sign of the Tainted Lord's immense corruption that his orbs had been naturally displaced by the overgrown branches of his horns. Whether all Dream dragons naturally emit Tainting properties is yet to be seen.
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