| A good illustration of hit points | |
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| Tweet Topic Started: Aug 1 2008, 07:24 PM (69 Views) | |
| Pamela | Aug 1 2008, 07:24 PM Post #1 |
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Molly
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Lord Soth, a poster at Cafe de Nuit, wrote this excellent description of hit points:
I've always been bad at seeing hit points being removed via damage. I've really got to remember this for future use in the game. :) PS Link is here for those who are interested. |
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| Darkwind | Aug 5 2008, 02:58 AM Post #2 |
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Native
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That's kinda straining the concept, IMO. If clerical healing is mostly "inspiration, soothing frayed nerves, and replacing fear with resolve" then why doesn't the spell Remove Fear, or paladin's aura or bard's song, for that matter, also heal damage? Why do we need them to channel positive energy explicitly through cure spells/lay on hands? What I would do is get rid of gaining HP at level up altogether. You would start with a certain amount of health, modified by your Constitution, and stay with that forever. Your ability to avoid attacks, on the other hand, would improve with experience. |
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| eocine | Aug 5 2008, 09:52 AM Post #3 |
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Sometimes you just have to burn the card fate dealt you.
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I think in general terms that’s the way I’ve always treated it, because of the fact that obviously in real life you can really only sustain one bad wound before hitting the deck. What I’ve tried to do is base it on UFC and similar. Whereby you can see fights occur that are basically just a collection of grapples and submission attempts, with neither man actually sustaining much damage. As the time goes on though you can see both men tiring, holding their hands lower and doing everything with less explosiveness, and things start to look a little sloppier, and then, as they really start to suffer you see them going for bigger and bigger shots, forgetting combinations and really leaving themselves open to being KO’d. However, this only works for some creatures, and especially the PC’s. If you’re fighting zombies and the like then by all means have limbs flying off. :P |
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