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| Topic Started: May 12 2015, 03:29 AM (251 Views) | |
| Kong Ming | May 12 2015, 03:29 AM Post #1 |
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Bubbles
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I feel that I have to add a Disclaimer, however late, about the nature of this game and my admining style, if only to articulate it finally in a way that I hope present, future and even past participants will understand: I seek in every update, every post, to illicit an emotional - and therefore hopefully honest - response. This may lead to me creating purposefully contrarian dialogue or extraordinarily ill-timed events to facilitate this. It may seem, as some players have eloquently put it, as if "the universe is shitting on you." It also may seem as if I'm pushing my personal views on you. You can ask former admins how I feel about any admin doing such (hint: many, many caps were used). Though I have my own crazy views, probably well to the left of many of you who will see this, and there are still some things I just cannot let stand, I am after everything is said and done a realist, an academic, a thinker, and fairly apathetic. I have my own opinions, I'll happily (almost) debate with you for the sake of debating, and call out views I see as based in emotion, especially petty ones, but ultimately I care little - we're communicating through a computer screen and not in person, and unless I feel you're trying to push them on me I won't disparage your views, and only if I see you trying to push them on another player will I take action - especially if I feel you're projecting your issues onto them (Sub-disclaimer: I do not respond well to anything I see as bullying). However, despite all this, I will constantly, CONSTANTLY try to challenge your character's views. I will psycho-analyze them to the best of my ability, and try to tear apart each layer of their personality either little by little or in great swathes. They'll face the consequences of their views from characters who oppose them, or the consequences of having no views from characters who live their lives by their's. Seeing as many put at least some of their real personalities into their characters, you'll find maybe some of your personal views challenged and this is exactly what I want. Also note that you'll see some of my personal views interjected into villains and heroes alike at times, but I will make the flaws in their arguments as visible as I can and I wish for every time that you pick out those holes and press on them. At no point will any NPC ever be the final authority or totally in the right. Going back to my earlier point, I will not give your character any more than I think you can handle. If you find yourself getting hogtied, shot at, stabbed, or too close to a nuking, it's because I assume you can find a way out of it. If you can't find a way out of it, one will eventually be provided, but only if there's time issues and/or I feel you have exhausted your character's options, or at least the ones that you see. You should never take your character's failures personally, either against yourself or against me. Just as in real life, every failure should be a lesson, either about yourself or what I may expect of you. The most important thing is that you at least try to be realistic. This may seem almost counter-intuitive or at least out of place in a Star Wars story, but I for one see realism as drama-inducing and one of the main themes of this game is "What would Star Wars be like if it were real?" How would real men and women actually deal with the great destinies thrust upon them as it is in this series? Your characters' stories are in essence a constantly changing answer to that question, and I personally believe that the answer is: 'they adapt.' Another, probably more important theme is change and how it is begun, carried out and ended. The outline of this game is partly a RPG, so expect your character(s) to gain and lose much over time, and their experiences to be their greatest weapon or hindrance. If you take all this to heart, and mind, then you should be able to predict more or less how your stories will proceed. If you bum rush an enemy, another might appear on your flank. If you run away, you might fall into a trap. Yet the 'why' in either case is tremendously more important than the "how" in determining how I proceed. If you charged because you don't care what happens, then you will probably will take a hit, and someone or something I judge important to you might end up being damaged as well. If you ran away because you can't fight anymore, then that trap you fall into might just be an escape route. The keyword in either case is "might" and there's still the third factor of you staying true and consistent to your character development. If you make a well-thought out point of how your character has learned from every previous time they got slapped down, then even an impossible fight might even out. However, if they suddenly become perceptive and somehow learn how to avoid a repeated attack without the development shown then your enemies will similarly randomly gain a new advantage. It's far from a perfect formula, and or even truly consistent, but it's one that I've found to work. If you seem sincere and true to the spirit of the game, then you will receive a plot device that stalls or solves your issues while pointing out what could have went wrong. If you seem to be self-serving and flippant, then I will be equally or greater. If you find yourself unable to deal with all that, then I will definitely NOT say don't join or don't stay - I'd say come talk to me, talk to the players enjoying it and decide for yourself based on the merits raised. Though I know many do not share this view, I do still believe somewhat in the power of community that I was raised to believe in, and discourse to me seems as naturally human as war and conflict might be. |
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3:36 AM Jul 11
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3:36 AM Jul 11