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| Smash Bros. Dojo Updates; Discuss the latest updates here | |
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| Tweet Topic Started: May 15 2007, 10:13 AM (16,721 Views) | |
| Brewmaster Dragon | Jan 22 2008, 08:55 PM Post #1601 |
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I'm a bit in my cups at the moment.
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Damage percentage instead of lifebars. But I think that's it. Oh, and it's also different from most fighting games in that ringing out is the only way to KO opponents. |
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| Einar T. | Jan 22 2008, 08:59 PM Post #1602 |
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Protocol Droid
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I said BRAWL not the smash bros series... That said both of what you said has been done before. |
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| Brewmaster Dragon | Jan 22 2008, 09:00 PM Post #1603 |
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I'm a bit in my cups at the moment.
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Oh. Though I wasn't completely sure about the damage percentage thing, and I said most fighting games, not all. What other fighting games used damage percentage instead of lifebars? |
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| Hyper Metal Sonic | Jan 22 2008, 09:04 PM Post #1604 |
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Koopa the Quick!
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Well ring out wasn't the ONLY way, some enemies had HP remember? But that was bosses. . .but still >_>, again though good luck ringing out Master Hand XD. |
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| Brewmaster Dragon | Jan 22 2008, 09:08 PM Post #1605 |
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I'm a bit in my cups at the moment.
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Like you said, it's only with bosses. The primary way to play was knocking opponents out of the stage. :p |
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| Hyper Metal Sonic | Jan 22 2008, 09:10 PM Post #1606 |
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Koopa the Quick!
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It still counts though :p. |
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| Madmangamer364 | Jan 23 2008, 12:49 AM Post #1607 |
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Rubber Chicken
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Wow. To be honest, part of me can't believe you said that... or at least in the manner that you said. In regards to money, I will agree that it's clearly a priority for Nintendo. Any business that's not making any money probably needs to look at itself and revise a few things. That said, I still don't envision Nintendo as this company where they won't take measures strictly because of the fear of losing money or anything like that. To be honest, I've yet to understand why Nintendo has given the Mother games such a treatment over the years, as the game now seem to have a much larger userbase outside of Japan now than it did in years past, largely due because of the SSB games giving the series more time in the spotlight. That said, I'm not sure how that alone proves Nintendo only cares about a game's development cost. Over the past few years, Nintendo has made attempts of bringing a lot of their once Japan-only games to other countries, despite not knowing how they will be received. Probably the best examples of this would be the Animal Crossing, Fire Emblem, and Advance Wars franchises. Therefore I do believe Nintendo will take risks, and who knows? Maybe the Mother games will one day return to the States and elsewhere one day. Back to SSBB, though, I agree that the size of this game is as massive as I've seen for ANY game, and that alone is enough to send the cost of development to go up. At the same time, why go through all of the trouble of hiring so many members and get a new temporary studio to develop this one game (and I can't stress that part enough... ONE GAME) if all you care about is the money you gain from it? Heck, SSBB could be half the game it is right now, and guess what? It probably wouldn't have ANY effect on the game's sales in the long run because we wouldn't be any wiser about the development process. Hype alone is enough to make this game a million seller, so there has to be another element into play here. I believe that element was making sure that this would be the best game possible, regardless of how much it costs to make it. So all of this said, I have to politely disagree with you in some points. While I'm not counting out a sequel in the future, I'm not also saying it's a sure thing, even if Nintendo manages to gain a boatload of money out of the deal (which I'm sure they will). Also, I'm not sure what you mean by the un-deserving credit that Sakurai is getting. He alone didn't make this game, but he obviously adds something to it that makes the series so beloved by gamers and even developers alike (just look at how certain people wanted their characters in the game, despite not being Nintendo characters, and you understand what I mean). In my opinion, the Super Smash Bros. series is the most revolutionary thing to happen to fighting games since Street Fighter II, and that's high praise in a genre that tends to be more of the same. And speaking of SFII, at least SSB doesn't have 5 different versions of the exact same game. If it did, I would have to agree with you about the whole packaging the same game over and over again thing. I don't think Nintendo's gotten to that point yet. :p Ok, I'm done for now. :eggman: |
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| Einar T. | Jan 23 2008, 01:55 AM Post #1608 |
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Protocol Droid
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You don't see nintendo as a company that fears losing money? Remember the last 3 generations? They were constantly behind in something purely because they were too cheap to take the risk. When it comes to Eartbound the reason is nothing more then it didn't sell enough. They over produced units and it didn't meet expectations. Thats all. A petition with 30,000 signatures on it didn't do a thing. People donating nearly 2 grand for no reason at all but to get Mother 3 and the Earthbound 2 pack translated did nothing. Heck they don't even need to translate the Earthbound 2 pack because they have already been translated and localized. All they needed to do was compress the games to 1 GBA cart, package and release it. Heh interesting you bring up the point of shelling out that much money for ONE GAME. Let ME stress something, all 3 companies are doing it, or did it. Don't believe me? Metal Gear Solid 4, and Halo 3. Want more? Final Fantasy 13, Gears of War, Resistance 2, Mass Effect. Those games are, got or are still getting TONS on money and development time thrown at it. Smash Bros is Nintendo's answer to those titles. Smash Bros is Nintendo's answer to them. It will net them the hardcore audience, which will lead to sales, and more importantly, third party support to keep this audience happy while they take in the licensing fees. Here is a light list of the titles nintendo has repackaged over the years. Mario Bros. Mario Party Legend of Zelda Pokemon Fire Emblem Nintendo is one of the cheapest companies in the game industry. But then again you don't have a company around for over 100 years and not have a working business plan... |
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| Madmangamer364 | Jan 23 2008, 02:47 AM Post #1609 |
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Rubber Chicken
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Whoa there... I don't think I said that Nintendo didn't fear losing money at all. Once again, if you're running a business and money is not something you keep track of, something seriously needs to be done. What I was trying to say is that I don't think it's to the point where if there's a chance of something not being succesful, Nintendo won't consider doing it. That's really what it sounded like when you said that. And say what you will about Nintendo's decisions in the past (heck, even I agree that some of them have been odd), you obviously don't get to the point where they are now if you don't take risks (and a few major ones, at that). The cost of making games aren't cheap for ANY developer these days, and to take measures that Nintendo has made over the past few years... well, I'm not sure how many other companies out there could have done it. As for Earthbound, I'm not going to disagree with you here. To be honest, I don't have any memory of the SNES game, so I would be crazy to try to make too big of a deal about it. That said, under those circumstances, it could have been easy for Nintendo to forget about the franchise and move on. The fact that it has released a sequel to Earthbound at all shows that somewhere, someone is aware there the Mother series has its fans. I'm just not going to take this one case and make it seem like Nintendo is being unfair or cheap, because quite honestly, I don't believe that to be the case. As for the games that you brought up that have also had a lot of money invested into them, that doesn't surprise me at all. In fact, I think I can shell out one more exceptional example to the list to help you out: Shenmue from Sega. My point wasn't that other developers don't do this or that I think Nintendo is doing a revolutionary thing in game development (although I'm still not sure about renting a development studio and the 100+ member thing for those games, but I'll admit that I could use some research). The thing I was trying to say is that Nintendo CAN and WILL do this, and I still think it would be unfair to ask that many people to make an effort quite like this every few years for a single project, regardless of who is publishing the game. I will say that the potential of this game in terms to reaching a broad audience is indeed HUGE, but I'm sure that Nintendo even knows that this won't completely make or break the Wii in the long run. No one game can carry you forever. And I'm not entirely sure as to the effect this game with bring to third party developers. It's kinda feels like saying Melee was the reason the GameCube always had great third-party support or something. ...Wait, you mean to tell me that the GCN's third-party support wasn't always stellar? Oops... Therefore, I believe that's a matter withing itself at this very moment. Last, but not least, I didn't say Nintendo didn't "repackage" games at all. Last time I checked, pretty much everyone does in this day and age. What I was trying to say is that once again I don't believe it's to the point where they do it for no reason, only to make money. There is clearly a demand for these games, or otherwise they wouldn't bother with it. No one is forcing us to buy Super Mario Bros. 3 for the 4th time, when we could have just pulled out the NES to play it; we do it because we like the games and want them to be very accessible to us. You're correct in saying that you can't stay around for 100 years by not being smart about what you do. At the same time, you also won't stay around that long without taking chances, making a few wise gambles, and paying attention to what the consumers like. We wouldn't even be talking about this right now, had Nintendo not decided to take a risk and jump into something that most people thought was a fad. Now, you have some of those are people playing Wii Sports and having a good time with something they thought they would never understand: a video game. Funny how that works, is it not? |
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| Project: Shadow | Jan 23 2008, 05:54 AM Post #1610 |
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Egg Robo
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Wow, quite the lengthy and detailed discussion going on here. 0_o Pity economics ain't one of my strong points. I have a hard time believing this is the final Smash too. True other games haven't received the sequels fans have demanded, but a lot of times there's a reason (like with Super Mario RPG). Super Smash Bros. just seems somewhat set apart from the absolutes that are sometimes dealt to other games, though even those are not really absolutes in my book. Anyway, to whoever was wondering why no Mario music had been revealed yet, wonder no more. As someone who plays the Mushroom Kingdom stage from the first two probably more than any other stage (except maybe Hyrule Temple), I think this is probably at least in my top 3 favorite stages so far (the other two probably being Castle Siege and the Halberd). It's not the Mushroom Kingdom from the previous games, though. That was only based on the original Super Mario Bros. overworld. This IS the original Super Mario Bros. overworld, stages 1-1 and 1-2 that is (randomly chooses one or the other). A side-scrolling stage that takes you through a reproduction of those classic Super Mario Bros. stages, titled Mushroomy Kingdom (go figure). It has sort of a strange look and feel to it, though. The sky in particular, I'm not sure how I'd describe it. It's not the bright colored stage you'd expect. Maybe they wanted to see how it'd look more realistic? They say the kingdom you knew has turned to ruin over the years. Of course we also have a very different remix of classic Mario tunes to go with it. Too soon to tell, but it doesn't seem like there are any Goombas or Koopas that appear in the stage. What's up with the torch things from Ocarina of Time in the underground, though? :huh: |
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7:30 PM Jul 10