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January 2013 - Diplomacy Machine & SR 2013!; Start things off with a bang!
Topic Started: Dec 11 2012, 12:57 AM (1,330 Views)
mellchia
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Diplomacy Machine - Saturday, January 5th
25 Pts, Character Restriction across teams
Registration/Check In: 11:30 AM
First Orders Due In: 12:30 PM
Last Orders: Around 7 PM, 7:30 PM dice down.
$5 entry fee
Players must pre-register ahead of time. Walk Ins will have to wait until noon to see if they have a spot. Please send me a PM. Posting to this thread that you will be attending will be largely ignored. Players will be assigned or can register as a team of three by same faction or thematically close as possible. If you are registering as a team, please make certain your team is of the same or similar faction (such as all Khador, Circle + One Minion, True King Cygnar (Magnus + Cygnar or Mercs), Lael Resistance, etc).

The updated rule set is found in this thread.

We will have matching medals for the winning team.

50 Pt SR 2013 - Saturday, January 19th
50 Pts, Character Restrictions apply. 1 list required, 2 lists optional. Finals Table, 3rd place determined by CP.
Registration/Check In: Noon
Dice Off: 12:45 PM
$5 Entry Fee

Just kicking off with a 50 pt'er to start the year. Hopefully everyone will have a chance to see what SR 2013 will be bringing.



So everyone is aware, my goal is to use these tournaments to prep for several upcoming conventions that some people have expressed interest in. As a result, we will more than likely have at least two to three SR tournaments every quarter, including practice Hardcore (otherwise known as Softcore). For those not looking for the Steamroller excitement, we will be planning to run a few night tournaments on Saturday focusing more on Highlander, Mangled Metal, Death Race, or Cage Match tournaments.

League season will start with the Privateer Press season, although we will diverge from it down the road.
Edited by mellchia, Dec 11 2012, 03:23 PM.
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PG apollosun
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We were team Vinter this time, but we went straight at Cygnar actually looking for a fight and it created a quagmire for both of our teams. Fucking Cygnar.
I do not like planning ahead. I prefer the perfect move for the moment. The rest is up to my dice.
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PG Sacred Ashes
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Maybe next time we could try the map where contested-capture zones (there is a fight for the zone) are worth more Victory Points than non-contested-capture zones. The point of WM/H is to play games!
"Play like you got a pair" - Pg. 5
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Vitzh
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I started a thread for potential rules updates here:
http://s7.zetaboards.com/Texas_Warmachine/topic/8771049/
What does the card say?

"O Fish, are you constant to the old covenant?" "Ceterum autem censeo Carthaginem esse delendam"
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madpat
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I had a blast and thanks for running it guys. Thanks also to Don who coached me through my last game of the day when ended up with me making some insane dice rolls.
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