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| TONIGHT - Gladiator CAGE MATCHES! | |
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| Tweet Topic Started: Dec 20 2012, 12:51 PM (1,552 Views) | |
| PG apollosun | Dec 20 2012, 12:51 PM Post #1 |
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Gladiator CAGE MATCHES! January 9, 2013 EVO Games - 6:30 registration - Free admission ![]() Game size: 20 points, Mangled Metal/Tooth and Claw rules* Timed turns: 7 minute turns; one 5 minute extension per game Deployment: Steamroller deployment rules The Octagon: Gladiator pits will be set on the table. This functions like a Killbox (lose if out) starting at the end of the last player’s 3rd turn. Scoring: Unlike a normal game, the goal here is to please the onlookers with violent displays, rather than just quick kills. Whoever has the most points at the end of the match wins! Ending the game: The game ends when there is only one warcaster/warlock in play, or time is called. Prize: Gladiator coin to the champion * beast, jacks, casters only...colossals do not fit in the arena. ------------- SCORING ------------- Points are totalled in the following ways: 1 point scored: - Performing a successful slam, arm/headlock, headbutt, or one- or two-handed throw - Gaining an additional damage die from collisions with terrain or other models (i.e. slam a model into a wall) - Gain an additional point if a model was killed through a collision (includes collateral damage) Points are removed: - The crowds mean nothing - Assassinate a warcaster/warlock in round 1: -3 pts - This fool had to die - Assassinate a warcaster/warlock in round 2: -2 pts - Why prolong the inevitable? - Assassinate a warcaster/warlock in round 3 or later: -1 pt - Your style is weak - Destroy a model with a normal attack: -1pt - COWARD!!!! - Your caster triggers Killbox win for opponent: -4pts ------------- THE WHIM OF THE CROWD ------------- Roll a 2d6 at the beginning of each round to see what the Crowd demands! Apply the effect to ALL players for that round. 2: Show Mercy! If a player destroys an enemy warcaster or warlock, they suffer an additional -1 pt. 3: Kick them when they're down! Weapons with the Open Fist ability gain Trash (additional die of damage against knocked down models) 4: Size counts! You get +1 pt if your most expensive remaining warjack/warbeast destroys an enemy’s weakest remaining warjack/warbeast. 5: Clobberin’ time! Friendly warjacks and warbeasts gain +2 to slam, headbutt, or one or two-handed throw damage rolls. 6: Hold him back! Arm/headlock power attacks give an additional +1 pt. 7: The Crowd ROARS! Your warcaster or warlock can forfeit his activation to pump up the crowd. Because of their cheering and support, ALL friendly warjacks/warbeasts do not spend focus or need to be forced for power attacks. They also receive +2 to slam, headbutt, one- or two-handed throws, and arm/headlock power attack and damage rolls. 8: Concussion! Headbutt power attacks give +1 pt 9: Use the Chair! A warjack or warbeast with the Open Fist ability receives a (*attack) Chair. This attack has a base POW of 5 and the Knockdown ability. +1pt 10: Get Him Outta Here! Slams and throws move models an additional 2”. 11: The fans are loose! Models slammed or thrown into the outer walls of the arena trigger a collapse, freeing d6 small based infantry models into the arena. Place models around the model hitting the wall. These are non-friendly, enemy models that charge the closest active models immediately (SPD 5, MAT 5, POW 8, gang, trash) then are removed from play. 12: Finish Him! If a warcaster or warlock destroys an enemy warcaster or warlock, they receive +1 pt and do not suffer any caster kill point penalty. Edited by apollosun, Jan 9 2013, 11:48 AM.
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| I do not like planning ahead. I prefer the perfect move for the moment. The rest is up to my dice. | |
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| Deleted User | Jan 10 2013, 04:27 PM Post #31 |
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Mohsar with smashing goats and salt pillars was the other option... |
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| PG apollosun | Jan 10 2013, 04:35 PM Post #32 |
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Can't wait until I host the four player version of this. |
| I do not like planning ahead. I prefer the perfect move for the moment. The rest is up to my dice. | |
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| Hoffburger | Jan 10 2013, 04:57 PM Post #33 |
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Alright, we need to set this 4 player version up where we all have Ashlynn and we all pop feat on the same turn so the last guy is rolling +8 dice on every attack roll. DICEPOCALYPSE |
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| PG apollosun | Jan 10 2013, 05:29 PM Post #34 |
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With all mules. |
| I do not like planning ahead. I prefer the perfect move for the moment. The rest is up to my dice. | |
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| Gimli1981 | Jan 11 2013, 06:38 PM Post #35 |
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I definately had fun, though don't exactly have the jacks for a good list. It taught me a lot about power attacks which I had been lacking on. though one shotting beast 09 axe arm with a crit from the executioners axe was the highlight, that and having a headbutting contest against another khador player was entertaining! Thanks again Apollo |
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| Doormaus | Jan 12 2013, 10:50 PM Post #36 |
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I saw Apollo taking pics of the matches... WHERE ARE THEY?! |
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If the present world go astray, the cause is in you, in you it is to be sought. Dante Alighieri (1265 - 1321), The Divine Comedy Cygnar; pNemo, eNemo, il'Nemo, eStryker (Get em Blue!) Khador; pSorscha, pZerkova | |
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| PG apollosun | Jan 12 2013, 11:33 PM Post #37 |
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Ill toss them up the moment I sync. Maybe mañana. I'm infamously lazy in our Warmachine community and always forget that I take photos at events. ...and glad I didn't serve beer at this one! That was a trip when those cops came in mid-tourney and grabbed the girl playing Magic!!! Crazy entertaining to watch that undercover guy with his hand on his gun covering the other cop approach the girl as the third one blocked the exit. So interesting...I quietly wondered how intense the situation might get, but it was nothing in the end. |
| I do not like planning ahead. I prefer the perfect move for the moment. The rest is up to my dice. | |
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| Hoffburger | Jan 13 2013, 12:34 AM Post #38 |
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Holy shit dude, shows how much I was paying attention. I didn't even see that happen. |
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| PG apollosun | Jan 13 2013, 02:24 PM Post #39 |
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Ha! That an undercover cop was standing 2 feet behind you with his hand on his gun. |
| I do not like planning ahead. I prefer the perfect move for the moment. The rest is up to my dice. | |
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| Doormaus | Jan 13 2013, 02:51 PM Post #40 |
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Wow, I saw the uniformed officer but didnt notice them nab anyone. Guess I was too busy busting jacks with strykers p+s 32... |
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If the present world go astray, the cause is in you, in you it is to be sought. Dante Alighieri (1265 - 1321), The Divine Comedy Cygnar; pNemo, eNemo, il'Nemo, eStryker (Get em Blue!) Khador; pSorscha, pZerkova | |
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| PG Titustc | Jan 13 2013, 02:57 PM Post #41 |
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That was horrible! Took Beast right out of it quick. Yeah I am with everyone else. I didn't even notice the cops. *I got warrants RUN!!!!* |
Carry the battle to them. Don't let them bring it to you. Put them on the defensive and don't ever apologize for anything.
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| Hoffburger | Jan 13 2013, 03:10 PM Post #42 |
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Must have been the last round, because the other rounds I was facing the door and would have seen him. I didn't even see the uniformed cop, much less the undercover one. |
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| x3tsniper | Jan 16 2013, 06:38 PM Post #43 |
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I saw a cop come in at one point, but I didn't see any of that. Oo I figured he was just looking around. Insert Cops music. |
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