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Revelations of Man Vs. Machine (Terminated)
Katman1245
Replies: 22
Replies: 22
Rendering issue
libertycityanimation
Replies: 4
Replies: 4
I will rig bipeds for you
Dave
Replies: 1
Replies: 1
custom fonts not showing in AE
Dave
Replies: 0
Replies: 0
need help rigging a very simple character …
wind27382
Replies: 2
Replies: 2
Active Users
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Rendering issue
Posted by danakinobi (Members) at Nov 21 2009, 05:31 PM. 4 comments
Hello everyone... Once again, thanks for any past advise given to me.
Issue I have now is that I can see through my rendered model.
Here is a photo example...:
AirwolfRendered
Airwolf Edit mode
Cannon Render
Cannon edit mode
When modeling my object... I can see a solid object, but when rendered, the backside is missing...
Is there something I need to check? Or do I have to remodel the object/part?
Issue I have now is that I can see through my rendered model.
Here is a photo example...:
AirwolfRendered
Airwolf Edit mode
Cannon Render
Cannon edit mode
When modeling my object... I can see a solid object, but when rendered, the backside is missing...
Is there something I need to check? Or do I have to remodel the object/part?
I will rig bipeds for you
Posted by Dave (Admin) at Nov 17 2009, 10:55 PM. One comment
As the title says I will rig characters from 3ds max version 2009 with the biped system for any humanoid character you need to have ready for your project. I charge between $50-$150 depending on the complexity of the model and any additional work needed. Naked models are fairly easy and cheap to rig, but when you add clothes, accessories and other extras it does tend to get more complicated. I work with bipeds all the time and over the years i have become faster and better at making rigs as it is something I know excepionally well.
Services include...
Creating a full biped rig over your character
Adding a physique modifier to conform the bones to the mesh
Alternativly adding a skin modifier to conform the bones to the mesh
Conforming or attaching accessories to the character for example both hands will attach to a rifle and by moving one hand and both will remain locked onto the weapon saving extra animation work)
Adding an Ik target with a control helper to the characters eyes so they move or lock onto an object and save extra animation work
services do not include...
Modelling a figure
Adding a morph system to the face
Adding a cloth simulation
Using the bones system
Payment types accepted are paypal (preferred) or cheques and postal orders from the UK only
send me a pm for more details and questions
Services include...
Creating a full biped rig over your character
Adding a physique modifier to conform the bones to the mesh
Alternativly adding a skin modifier to conform the bones to the mesh
Conforming or attaching accessories to the character for example both hands will attach to a rifle and by moving one hand and both will remain locked onto the weapon saving extra animation work)
Adding an Ik target with a control helper to the characters eyes so they move or lock onto an object and save extra animation work
services do not include...
Modelling a figure
Adding a morph system to the face
Adding a cloth simulation
Using the bones system
Payment types accepted are paypal (preferred) or cheques and postal orders from the UK only
send me a pm for more details and questions
need help rigging a very simple character in max 2010
Posted by wind27382 (Members) at Nov 14 2009, 07:12 PM. 2 comments
I have a very simple cartoon character that i need to get ready for animation I need the fingers rigged and the face as week. I'm almost finished modeling the character and will be posting images up shortly I need to know if someone would be willing to rigg the body an face. I am willing to pay i just need to have it finished first. I will sign a contract if you like i just desperately need to get this character rigged within the next 2 days.
Modelling a wire
Posted by Dave (Admin) at Nov 13 2009, 08:15 AM. 3 comments
I am modelling the Ed 209 robot and now i seem to be stuck on something soo basic its embarresing. I need to create some wires As in red, blue, green (bomb squads biggest dilema) And im not sure how to go about it. They need to be quite small and bendy and i know that by using a spline is by going the best way about it, apart from that im stuck
Slight Animation issue.
Posted by danakinobi (Members) at Nov 9 2009, 12:53 AM. 11 comments
Having slight issue with animation.
I've created a cannon that extends out like a telescope... Issue is that when I try to animate the cannon, I want the animation to start at Fram 120 and finish at 130.
If I try to start the animation at that point. The Cannon will not extend out. I have to move the start time before frame 100... It will work... But if the end time is past 100 Says at 110. The animation just stops.
Is there a reason that the animation only works from frames 1-100, but will not work past Fram e100. It acts like nothing or no keyframes were set past 100?
I also should mention that the Telescoping action was crated using HD solver. So I am not sure if that has anything to do with it...
Help!!!!
I've created a cannon that extends out like a telescope... Issue is that when I try to animate the cannon, I want the animation to start at Fram 120 and finish at 130.
If I try to start the animation at that point. The Cannon will not extend out. I have to move the start time before frame 100... It will work... But if the end time is past 100 Says at 110. The animation just stops.
Is there a reason that the animation only works from frames 1-100, but will not work past Fram e100. It acts like nothing or no keyframes were set past 100?
I also should mention that the Telescoping action was crated using HD solver. So I am not sure if that has anything to do with it...
Help!!!!
Sunset w/ Clouds
Posted by Katman1245 (Members) at Nov 1 2009, 07:28 PM. 3 comments
I want to create this scene with moving clouds. How should i go about this?


Sliding Joing Problem
Posted by danakinobi (Members) at Oct 7 2009, 04:14 PM. 3 comments
I'm working on rigging or creating a Cannont that pops out and extends... Similar to the cannons on the Airwolf helicopter.
I've setup the HD solver to control how the cannon extends out. But problem is, I have linked the cannon to a cover, that will eventually be attached to the body of the helicopter.
Everything "but" the Star/point that is created by the HD solver, move.
I pinned the front barrel to a dummy box, which I use to control the barrell sliding back and fourth. But when the cannon is rotated. The Star/Point Does not move... It stays in same place and a blue line follows it everywere, but I tried to link the barrel to the dummy box, but this did not help either.
Here are some pictures of what I am doing.

http://cb4z2g.bay.livefilestore.com/y1p9HggmQtJ11GtbDpZMtCZgL_zh9daQVWZjfn26_g2i7F-4VOgyIbOrYM0EJ_SmiuPQEh8bxgvvzGFw-1Y7pjZVEejcgrhR5mc/Cannon2.jpg
http://cb4z2g.bay.livefilestore.com/y1pjtdMG26ecKzvzz3_oTmZI8wW0Mt0pTiAxnsnGvw24O29JvVvyzrw-wFN9BEocGey-MynyW4wSum0H1mLls783Q8W2lplq3FR/Cannon4.jpg
http://cb4z2g.bay.livefilestore.com/y1p5Mk3BPU2UJKR8dFCUZMxIXVqElCF5dEmNSKmw85y1_yAT7Kxdi0_JBl2dCGCqHjawoJbLr4iMcQI3qZeSo3ksu98OjneL413/Cannon5.jpg
So as you see, the cannon barrel is working perfectly, but the star does not move. Any suggestions?
I've setup the HD solver to control how the cannon extends out. But problem is, I have linked the cannon to a cover, that will eventually be attached to the body of the helicopter.
Everything "but" the Star/point that is created by the HD solver, move.
I pinned the front barrel to a dummy box, which I use to control the barrell sliding back and fourth. But when the cannon is rotated. The Star/Point Does not move... It stays in same place and a blue line follows it everywere, but I tried to link the barrel to the dummy box, but this did not help either.
Here are some pictures of what I am doing.

http://cb4z2g.bay.livefilestore.com/y1p9HggmQtJ11GtbDpZMtCZgL_zh9daQVWZjfn26_g2i7F-4VOgyIbOrYM0EJ_SmiuPQEh8bxgvvzGFw-1Y7pjZVEejcgrhR5mc/Cannon2.jpg
http://cb4z2g.bay.livefilestore.com/y1pjtdMG26ecKzvzz3_oTmZI8wW0Mt0pTiAxnsnGvw24O29JvVvyzrw-wFN9BEocGey-MynyW4wSum0H1mLls783Q8W2lplq3FR/Cannon4.jpg
http://cb4z2g.bay.livefilestore.com/y1p5Mk3BPU2UJKR8dFCUZMxIXVqElCF5dEmNSKmw85y1_yAT7Kxdi0_JBl2dCGCqHjawoJbLr4iMcQI3qZeSo3ksu98OjneL413/Cannon5.jpg
So as you see, the cannon barrel is working perfectly, but the star does not move. Any suggestions?
Reactor Car Rigging
Posted by Katman1245 (Members) at Sep 27 2009, 10:16 PM. 3 comments
I'm trying to rig a car using reactor, and I had everything rigged correctly until I got to the part of setting the Mass. Its a very complex car (Lamy Mercelio) and All the peices are in groups. Reactor wont let me set a mass. How can I get past this; I have wasted 3 hours already.
Importing models into a game
Posted by Revdin (Members) at Sep 23 2009, 07:52 PM. 7 comments
Yo, I'ma modeling for a mod and I just wondered if any of you knew the format you have to use to put it into a mod and the mods engines hl2ep1
Difference between max 9 and 2009
Posted by Zeus (Members) at Sep 22 2009, 02:33 PM. 4 comments
Greetings,
My first post here and I hope that someone can give me some insight on this. I've been using 3ds max 2009 (student version) for about a year. My subscription is about to expire and I've decided to purchase the full commercial version. I've decided against 2010 and was wondering if there are any major differences between max 9 and 2009 (regular versions not 2009 design)? I've done a bit of research on it and although it looks like there may be a few changes from each version, I'm not sure if there are enough to even worry about. I appreciate your time.
Thanks,
Mike
My first post here and I hope that someone can give me some insight on this. I've been using 3ds max 2009 (student version) for about a year. My subscription is about to expire and I've decided to purchase the full commercial version. I've decided against 2010 and was wondering if there are any major differences between max 9 and 2009 (regular versions not 2009 design)? I've done a bit of research on it and although it looks like there may be a few changes from each version, I'm not sure if there are enough to even worry about. I appreciate your time.
Thanks,
Mike
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1:40 PM Nov 26