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GURPS premade sheets
Topic Started: Tuesday Jan 3 2012, 03:06 PM (780 Views)
VilaWolf
Boo

Book 1: http://dagwood.sandwich.net/docs/GURPS%20Marvel%20Universe.pdf
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VilaWolf
LOKI Villain
Real Name: Loki Laufeyjarson.
Occupation: God of mischief and cunning.
Identity: Loki uses no dual identity, but the general populace of
Earth believes him to be a mythological figure.
Legal Status: Citizen of Asgard with a criminal record.
Other Aliases: God of Lies, God of Evil, Prince of Deception.
Place of Birth: Jotunheim.
Marital Status: Married (thrice; separated from his first two wives).
Known Relatives: Farbauti (father, deceased), Laufey (mother),
Byleist, Helblindi (brothers, deceased), Glut (first wife, separated),
Angrboda (second wife, separated), Sigyn (third wife), Fenrir,
Jormungandr, Slepnir, Vali (sons), Narvi (son, deceased), Einmyria,
Eisa, Hel (daughters), Sam (alleged offspring, possibly adopted,
gender unknown), Odin (foster father), Frigga (foster mother), Thor,
Tyr, Heimdall, Balder, Hod, Hermod, Bragi, Uller, Vidar (foster
brothers), Freyja (foster sister).
Group Affiliation: Gods of Asgard.
Base of Operations: Asgard.
First Historical Appearance: VENUS #6 (August 1949).
First Post-Reboot Appearance: THOR: GOD OF THUNDER #1.
History: The son of storm giants of Jotunheim, Loki was born at a
diminutive height, closer to the Asgardian gods in stature than that of
a giant's (see Asgardians). He was found as an infant by a warrior
party led by Odin, and was adopted by him (see Odin). Loki's natural
father and brothers had been killed by that same warrior party, a fact
he later discovered when he first visited Jotunheim. (Loki's surname
is derived from his mother's name, as is common among the giants of
Jotunheim.)
Loki grew up among the gods, and learned the arts of magic from
anyone who would teach him. He proved to be one of the most
intelligent and cunning gods in Asgard, and often aided the gods
when they needed him. He also had a penchant for mischief; as a
child and well into his teens, Loki grew bored easily, and used his
magic to pull pranks on his adopted siblings, particularly on Thor
(see Thor).
Loki fathered three infamous children with his second ex-wife, the
giantess Angrboda, only one of which was humanoid in form. The
first and most humanoid was his daughter, Hel, who became the ruler
of Nifflheim, the Norse land of the dead. The second was the giant
serpent Jormangandr, better known as the Midgard Serpent, whose
great bulk encircles Earth in ethereal form. The third was the giant
wolf Fenrir (also known as Fenris). Loki is also the mother of Odin's
eight-legged horse Slepnir, having once changed himself into a filly
to seduce a giant's horse to aid the Asgardians and save his foster
sister Freyja from an unwanted marriage (see Freyja; Fenrir; Hel;
Midgard Serpent; Slepnir). Loki's current wife, Sigyn, has given him
two sons: Vali and Narvi; however, at some unspecified point in the past Vali was transformed into a wolf and killed Narvi (see
Sigyn).
For a time, several hundred years by all accounts, Loki was chained to a sleeping serpent whose wounds dripped acid as
punishment for a truly malicious prank he'd pulled on Odin. (According to mythological account, Loki had arrived at a party held by
the sea god, Aegir, uninvited, and proceeded to creatively insult every god and goddess present, intending to create strife amongst
them; the plan backfired, and the strife he caused was directed solely at him. Also according to myth, however, this was done after the
deaths of Balder and Hod, which have not yet come to pass. See Aegir, Hod.) According to myth, he was chained to the serpent by
the entrails of his late son, Narvi, which were transformed into iron; more likely, the chains were made of uru by the dwarves of
Nidavallir and enchanted to prevent Loki from using his own magic or shapeshifting abilities. Sigyn stayed by his side the entire time,
catching the acid in a ceramic bowl; thanks to her efforts, Loki was only in pain when she had to pause to empty the bowl.
Once he was released, Loki was made to swear an oath to not pull any more malicious pranks. Since then, he has been testing the
boundaries of the oath he made, looking for loopholes to exploit. The other gods still do not trust him, as it has been foretold that Loki
would be aiding the forces of evil during Ragnarok, the prophesied "end of the gods".
170
Recently, Loki has been spotted on Earth, alternately aiding and creating trouble for Thor. In some of these instances, Loki has
been accompanied by a shapeshifting young child, Sam, whose gender is constantly called into question and who calls Loki "father"
(see Sam Lokispawn). Whether Sam is truly Loki's child, a child adopted by him, or simply a construct is unknown. However, Loki
has shown the child genuine kindness and affection, even going so far as to protect the child from danger, so it is unlikely that the
child is merely a construct. (If Sam is a magical construct, it would be as part of a scheme so elaborate that the details and motivation
behind it can only be guessed at.)
Height: 6' 2".
Weight: 570 lbs.
Eyes: Blue
Hair: Grey-brown
Uniform: Green bodysuit with yellow trim, black loincloth with yellow trim, yellow boots, black cowl, yellow cape, gold bracelets,
gold helmet.
Strength Level: Loki possesses superhuman strength, able to lift (press) around 35 tons.
Known Superhuman Powers: Loki possesses the standard attributes of the Asgardian race. He possesses superhuman strength, a
high degree of imperviousness to injury, and is immune to all terrestrial diseases. Like all Asgardians, he is extremely long-lived,
although not immortal. Ages ago, Loki cast a series of spells on himself which enable him to survive a beheading, living long enough
to reattach his head to the rest of his body. These spells also enable him to reattach any body part that becomes severed.
Loki possesses several traits not possessed by the standard Asgardian. First and foremost, Loki is able to change his shape with
ease, almost instinctively. He can use this ability to take on the appearance and even gender of any being, although in most cases he
does not gain their special abilities. On at least one occasion, he transformed himself into a female horse, which he was obliged to
stay in while pregnant with Slepnir.
Loki is also one of the most skilled sorcerers in the Asgardian Nine Worlds, although he is not the most powerful (Odin and Frigga
are said to be more powerful). His skills are such that he is able to reshape matter, read and control minds, shape energy shields, fire
energy bolts, levitate objects, fly at great speeds, and even augment the abilities of other beings. (This is not a complete listing of his
potential abilities, just a small sample of what he has accomplished in the past.)
Other Abilities: Loki is a master manipulator and con artist.
Storm: Loki is my friend. He would not lie.
Wolverine: Storm, he's the god of lies. That's all he does!
– Uncanny X-Men Annual #9
1,930 points
Attributes: ST 34/220 [30*]; DX 12 [40]; IQ 14 [80]; HT 12 [20].
Secondary Characteristics: Dmg 3d+2/6d (23d/25d); BL 231 lbs (5 tons); HP 34/220 [0]; Will 16 [10]; Per 14 [0]; FP 12 [0]; Basic
Speed 6 [0]; Basic Move 6 [0]; Dodge 9.
Languages: Old Norse (Native) [0].
Cultural Familiarities: Asgardian (Native) [0]; Western [1].
Advantages: Ally (Sam Lokispawn, alleged offspring; 50% starting points) (9) [2]; Appearance (Handsome) [8†]; Asgardian God
[575]; Body Control Talent 4 [20]; Charisma 4 [20]; Dimensional Gate/3 [30]; Elastic Skin (Link: Morph, +10%; Magical, -10%)
[20]; Energy/3 [60]; Hard to Kill 4 [8]; Hard to Subdue 4 [8]; Hermaphromorph (Link: Morph, +10%; Magical, -10%) [5];
Indomitable [15]; Injury Tolerance (Independent Body Parts) (Reattachment Only, -50%; Magical, -10%) [14]; Magery 4 [45];
Matter/4 [80]; Mind/4 [80]; Morph (Extra Morphing Capacity: 90 points; Link: with Elastic Skin and Hermaphromorph, Can be
used separate from them, +20%; Reduced Time 3, +60%; Magical, -10%) [260]; No Low TL 5 [25]; Omnilingual [40]; Rapid
Healing [5]; Smooth Operator 4 [60]; Social Chameleon [5]; Space/2 [40]; Status 6 [25§]; Super ST +12/+200 [40‡]; Unaging
(Temporary Disadvantage: Maintenance: 1 person Monthly (Apples of Idunn), -5%) [15]; Unkillable 1 (Magical, -10%) [45];
Versatile [5]; Voice [10]; Wealth (Filthy Rich) [50].
Perks: Disarming Smile [1]; Haughty Sneer [1]; Supersuit [1].
Disadvantages: Code of Honor (Gentleman's) [-10]; Compulsive Lying (12) [-15]; Dependent (Sam Lokispawn, alleged offspring;
No more than 50%; Loved One) (12) [-20]; Jealousy [-10]; No Extended Lifespan [-10]; Origins Magnet [-15]; Reputation
(Scoundrel) -2 (Everyone; Almost All the Time) [-10]; Selfish (9) [-7]; Social Stigma (Criminal Record) [-5]; Trickster (9) [-22];
Vow ("I will not harm or pull any malicious pranks on anyone who is a member of or associated with the House of Odin") (Major
Vow; Involuntary) [-15].
Quirks: Always Looks For Loopholes [-1]; Broad-Minded [-1]; Careful [-1]; Treats Everything Like A Game [-1].
Skills: Alchemy/TL3 (VH) IQ+0 [8] – 14; Body Language (Human/Asgardian) (A) Per+1 [4] – 15; Bow (A) DX+0 [2] – 12;
Broadsword (A) DX-1 [1] – 11; Carousing (E) HT+6 [4] – 18#; Connoisseur (Visual Arts) (A) IQ+0 [2] – 14; Current Affairs/TL8
(High Culture) (E) IQ+0 [1] – 14; Current Affairs/TL8 (Pop Culture) (E) IQ+0 [1] – 14; Dancing (A) DX+0 [2] – 12; Detect Lies
(H) Per+4 [3] – 18#₯; Dimensional Gate (VH) IQ+1 [1] – 15∫; Energy (VH) IQ+11 [36] – 25∫; Escape (H) DX+0 [4] – 12; Fast-
Talk (A) IQ+11 [20] – 25#€; Gambling (A) IQ+2 [8] – 16; Games (Card Games) (E) IQ+2 [4] – 16; Games (Chess) (E) IQ+2 [4] –
16; Innate Attack (Beam) (E) DX+3 [8] – 15; Intimidation (A) Will+9 [20] – 25#; Law (Contracts) (H) IQ+4 [20] – 18;
Lockpicking/TL3 (A) IQ-1 [1] – 13; Matter (VH) IQ+11 [36] – 25∫; Mimicry (Animal Sounds) (H) IQ+1 [2] – 15€; Mimicry
(Speech) (H) IQ+1 [2] – 15€; Mind (VH) IQ+6 [16] – 20∫; Observation (A) Per+0 [2] – 14; Poetry (A) IQ+0 [2] – 14; Politics (A)
171
IQ+6 [2] – 20#€; Propaganda/TL3 (A) IQ+1 [4] – 15; Psychology (Human/Asgardian) (H) IQ+2 [12] – 16; Public Speaking (A)
IQ+10 [2] – 24#€Ή; Riding (Equines) (A) DX-1 [1] – 11; Savoir-Faire (High Society) (E) IQ+6 [4] – 20#; Sex Appeal
(Human/Asgardian) (A) HT+10 [2] – 22#€²; Shapeshifting (H) IQ+2 [1] – 16³; Shield (E) DX+1 [1] – 13@; Shield (Force) (E)
DX+2 [4] – 14; Sleight of Hand (H) DX+2 [12] – 14; Space (VH) IQ+1 [1] – 15∫; Stealth (A) DX+2 [8] – 14; Streetwise (A) IQ+4
[2] – 18#; Teamster (Equines) (A) IQ-1 [1] – 13; Thaumatology (VH) IQ+6 [16] – 20∫; Ventriloquism (H) IQ+0 [4] – 14.
Techniques: Impersonate (Mimicry (Speech)) (A) def+3 [3] – 15.
Starting Spending Money: $400,000.
* Includes +12/+200 from Super ST.
† Upgraded from Appearance (Attractive), part of Asgardian God.
‡ Upgraded from Super ST +11/+150, part of Asgardian God.
§ Includes +1 from Wealth (Filthy Rich).
# Includes +4 from Smooth Operator.
₯ Defaulted from Psychology (Human/Asgardian).
∫ Includes +4 from Magery.
€ Includes +2 from Voice.
Ή Includes +4 from Charisma.
² Includes +4 from Appearance.
³ Includes +4 from Body Control Talent.
@ Defaulted from Shield (Force).
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VilaWolf
Name: Sherlock Holmes (circa 1890)
Race: Human

Attributes [270]
ST 15 [50]
DX 13 [60]
IQ 16 [120]
HT 13 [30]

HP 15
Will 16
Per 18 [10]
FP 13

Basic Lift 45
Damage 1d+1/2d+1

Basic Speed 6.5
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 6 [0]
Cultural Familiarities: Western (Native) [0].
Languages: English (Native) [0]; French (Accented) [4].

Advantages [55]
Ally (specify) (75% of starting points) (15 or less) [9]
Contact (Police) (Effective Skill 12) (Usually Reliable; 12 or less) [4]
Eidetic Memory [5]
Independent Income (5) [5]
Reputation (Famed Sleuth) (3) (Almost everyone; All the time) [15]
Resistant (Poisons) (Occasional) (+3) [3]
Status (0) [0]
Wealth (Comfortable) [10]

Disadvantages [-70]
Addiction (Cocaine) (Cheap) (Highly addictive; Legal) [-5]
Addiction (Solving Mysteries) (Cheap) [-5]
Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5]
Code of Honor (Gentleman P.I.) [-5]
Code of Honor (Justice) [-10]
Enemy (Moriarty's Organization) (medium-sized group, some formidable or super-human) (9 or less) [-30]
Odious Personal Habit (Aristocratic) (-1) [-5]
Overconfidence (12 or less) [-5]

Quirks [-5]
Careful [-1]
Enjoys subtle digs at rivals [-1]
Habit (Tells people he meets things about themselves) [-1]
Nosy [-1]
Trademark "My Name, is Sherlock Holmes (wait for terrified recognition)" [-1]

Skills [115]
Acting IQ/A - IQ+0 16 [2]
Animal Handling (Equines) IQ/A - IQ-1 15 [1]
Boxing DX/A - DX+1 14 [4]
Camouflage IQ/E - IQ+0 16 [1]
Chemistry/TL6 IQ/H - IQ-1 15 [2]
Climbing DX/A - DX-1 12 [1]
Detective! IQ/WC - IQ+2 18 [48]
Diplomacy IQ/H - IQ+3 19 [16]
Disguise/TL6 (Human) IQ/A - IQ-1 15 [1]
Expert Skill (London Train Schedule) IQ/H - IQ-2 14 [1]
Expert Skill (Muds of England) IQ/H - IQ-1 15 [2]
Expert Skill (Tobbaco Ashes) IQ/H - IQ-1 15 [2]
Fast-Talk IQ/A - IQ+1 17 [4]
First Aid/TL6 (Human) IQ/E - IQ+0 16 [1]
Fishing Per/E - Per+0 18 [1]
Geology/TL6 (Earthlike) IQ/H - IQ-2 14 [1]
Guns/TL6 (Pistol) DX/E - DX+1 14 [2]
Guns/TL6 (Shotgun) DX/E - DX+0 13 [1]
Mathematics/TL6 (Applied) IQ/H - IQ-2 14 [1]
Merchant IQ/A - IQ-1 15 [1]
Naturalist (Earth) IQ/H - IQ-2 14 [1]
Navigation/TL6 (Land) IQ/A - IQ-1 15 [1]
Observation Per/A - Per+1 19 [4]
Physician/TL6 (Human) IQ/H - IQ-2 14 [1]
Physiology/TL6 (Human) IQ/H - IQ-2 14 [1]
Poisons/TL6 IQ/H - IQ-2 14 [1]
Public Speaking IQ/A - IQ-1 15 [1]
Riding (Equines) DX/A - DX+0 13 [1]
Saber DX/A - DX-1 12 [1]
Survival (Moors (swampland)) Per/A - Per-1 17 [1]
Swimming HT/E - HT+0 13 [1]
Tracking Per/A - Per+0 18 [2]
Weather Sense IQ/A - IQ-1 15 [1]
Wrestling (Baritsu) DX/A - DX+1 14 [4]
Writing IQ/A - IQ-1 15 [1]

Stats [270] Ads [55] Disads [-70] Quirks [-5] Skills [115] = Total [365]
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VilaWolf
GURPS Mysteries (4th Ed)

GENIUS
DETECTIVE
215 points
“The fish that you have tattooed
immediately above your right wrist could
only have been done in China. I have
made a small study of tattoo marks and
have even contributed to the literature on
the subject. That trick of staining the fish’s
scales a delicate pink is quite peculiar to
China. When, in addition, I see a Chinese
coin hanging from your watch-chain, the
matter becomes even more simple.”
– Sherlock Holmes,
The Red-Headed League
You are a famous detective – intuitive,
creative, and rational – with abilities
at deduction and analysis that confound
your less-witty peers. You may be
a master of disguise, able to blend in to
any setting from seamen’s tavern to the
royal court. You may have charm and
wit enough to persuade the most recalcitrant
suspect to betray his innermost
secrets. Often you are not particularly
handsome or athletic. If you need someone
to carry a firearm or engage in a
brawl, you may well have a stalwart sidekick
at your side who also jots down
your deeds for posterity.
Attributes: ST 10 [0]; DX 10 [0]; IQ 17
[140]; HT 10 [0].
Secondary Characteristics: Dmg 1d-
2/1d; BL 20 lbs.; HP 10 [0]; Will 17
[0]; Per 19 [10]; FP 10 [0]; Basic
Speed 5 [0]; Basic Move 5 [0].
Advantages: Ally (75% point total, 15 or
less) [9]; Contact (Police, 12-, available
on 12-, usually reliable) [4];
Independent Income [5]; Reputation
+3 (Famed Sleuth, almost everyone,
all the time) [15]; Status +1 [5];
Wealthy [20].
Disadvantages: Code of Honor
(Gentleman P.I.) [-5]; Overconfidence
[-5]; any appropriate physical disadvantage
such as Addiction,
Compulsion, Odious Personal Habit,
Overweight, or Unfit [-30].
Primary Skills: Criminology/TL (A) IQ-1
[1]-16; Detect Lies (H) Per-1 [2]-18;
Diplomacy (H) IQ+3 [16]-20; Fast-
Talk (A) IQ+3 [12]-20; Public
Speaking (M/A) IQ-1 [1]-16.
Secondary Skills: Acting (A) IQ-1 [1]-16;
Disguise (A) IQ-1 [1]-16; Writing (A)
IQ-1 [1]-16; and 9 points from languages,
medical skills (particularly
First Aid and Poisons), scientific
skills (particularly Forensics and
Research), hobbies, and various esoteric
knowledge skills.
Background Skills: A total of 3 points in
Administration (A); Brawling (E);
Guns (Pistol) (E); or Wrestling (A).
Equipment: None needed. A deerstalker
hat, pipe, cloak, and magnifying glass
are iconic.
Classic Examples: Lt. Columbo,
Sherlock Holmes, Hercule Poirot,
Nero Wolfe.
Customization Notes: The key features
of the genius detective are high IQ,
Perception, and excellent social skills. A
bright, but not genius-level ally who is
more physically fit and has some combat
skills is common. Intimidation and
Interrogation skills are rare. This version
is cinematic. Eidetic Memory could be
added for an even more cinematic character.
If you reduce the IQ, you can represent
more realistic detectives like Lt.
Columbo.
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