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Hero revive
Topic Started: Apr 20 2005, 05:10 AM (475 Views)
Wicked.
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Senior Member
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The revive system needs to be redone somehow. cause its a bitch separating the wisps to find the hero you want the timer to move on first. specially if you permed a whole bunch. Like sometimes in castle defense i lose a bunch of heros but i got plenty of cash to bring em back... but i cant jsut grab all wisps and pull them down. i gotta find the right 2 first etc. maybe it would be better if the wisps were placed horizontally. separated. like the frist one to perm is far left. so you could automatically know which wisp is what hero without looking. you could revive him quickly or simply grad liek the 3rd wisp to start the timer on him. makes the revive system more efficient. sometimes insted of letting the clock run down i jsut revive everything. just so i dont have to deal with the revive system. or at least have the wisps set up so they dont sit on top of each other. I shouldnt have to manually separate them to figure out which wisp is what hero. that takes forever.
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AwaKening
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How do ya like me now
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Without putting too much work into it, I could at least make the revive area bigger. I have a few ideas, just with I would remember for the damn releases lol :wacko:
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EaThRal
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Lord of the Post
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Just letting you know not sure how serious but I was playing 3.5 final version and the guy on my team was pumping a demon hunter. Well when his time finally came up he had no spirit but instead got a potion of rejuvination or what ever that is. He said he didn't buy him out or anthing because he only had 100 gold or some amount like that. He took a screen shot but I know that doesn't help but you might want to check that. He had items like orb of revenge, ring of speed, serithl, orb of wind, gloves of haste, and a potion when he revived. He hadn't started tombing yet so he just had item bonus. He also wasn't a noob player so he knew how to play.
Later,
EaThRal


Winning isn't everything, but wanting to win is.
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