You're currently viewing our forum as a guest. Register now or login to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple and fast. Register HERE! If you're already a member please log in to your account to access all of our features: |
| Animate Dead bug | |
|---|---|
| Tweet Topic Started: Apr 28 2006, 09:57 PM (253 Views) | |
| AwaKening | Apr 28 2006, 09:57 PM Post #1 |
|
How do ya like me now
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
If you undead players hadn't noticed already, animate dead only seemed to make the units invulnerable half of the time. I changed something in the trigger attempting to fix it but only made it worse. I then forgot to fix it before I released 4.2, so you'll have to deal with it until 4.2b I've already retyped the entire trigger rather than fixing a broken one, and it works perfect. I just want to find any other balance issues and bugs I missed before I release 4.2b. |
| |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Rival Nations Bugs · Next Topic » |





![]](http://z5.ifrm.com/static/1/pip_r.png)



6:29 PM Jul 10