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1.03 AE Bugs
Topic Started: Jun 18 2006, 05:24 AM (915 Views)
phoenix
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Custom rules look like this to me:
[img=http://img164.imageshack.us/img164/9113/bug4zk.th.jpg]

Undead racial bonus "unholy frenzy" isn't an autocast spell like "inner fire" or "bloodlust". Bug?



And some ideas:
Create "instruction" (~1000g) for dragon item set so it doesn't take 3 slots.
Ring of invisibility is still to weak imho. Maybe just add some stats like running speed. The cost should be the same.
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AwaKening
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I swear frenzy has always been autocast. I don't remember changing anything, but I'll look into it.

The custom rules always looks ok for me, but I'm guessing it's because of your resolution setting on wc3. What is your video set at? I can run a test setting mine to the same as yours.

Dragon items can be combined into one. You need to summon seiryuu after you've killed all 3 dragons. After killing seiryuu, he will drop the recipe to combine your dragon set.
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phoenix
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The_AwaKening
Jun 18 2006, 11:27 AM
I swear frenzy has always been autocast. I don't remember changing anything, but I'll look into it.

The custom rules always looks ok for me, but I'm guessing it's because of your resolution setting on wc3. What is your video set at? I can run a test setting mine to the same as yours.

Dragon items can be combined into one. You need to summon seiryuu after you've killed all 3 dragons. After killing seiryuu, he will drop the recipe to combine your dragon set.

I didn't tried unholy frenzy, a friend told me... but as i tried it worked... So sorry for that.


Ah ok i saw, Dragonset can be combined in the new verison.


My screen resolution is 1280x1024 everything set to max. But on another PC exactly the same happens.
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AwaKening
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So you have the resolution set to the same on both computers, but it only happens on one of them? Just want to make sure I have it right so I can maybe figure out what's happening.
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phoenix
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Both run with 1280x1024. I tested lower resolutions and they all work fine.
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phoenix
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To the "ring of invisibilty", my mate & me had a 2 hour game.
He had an archmage with this ring, i had firelord, mk, paladin everyone with a ring.

Every time he attacked or used abilities he got visible.
As we killed the deeplord, i could attack without getting visible - but he got visible all the time. Later on the game my firelord an paladin got visible too.

Replay is available.

[img=http://img212.imageshack.us/img212/1709/am2zn.th.jpg]
And there is a texturing bug which often happens when changing the landscape.

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AwaKening
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Ok, I'll take a look at the replay and see what's going on with the ring, but explain the texturing bug please.
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phoenix
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You can see it in the screenshot (the grass)
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phoenix
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The invisible bug:

if you buy ring of invisibility and teleport to the extra shop and teleport back, now you will be visible if you attack etc.

workaround: custom game rule, all units visible in shop area


For testing i used -sm -un, i selected the archmage, and took the other footman with -take. But i only could sale 4 out of 5. If i don't pick a hero before using -take it works correctly.
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AwaKening
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Ok, I suggested the same thing to rockman about using -ve in custom rules as a temporary fix. Thanks for the detailed explanation. It helps me a lot and saves me time.
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AwaKening
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I found the bug with the ring of power. All these bugs you and rockman mentioned were part of the same trigger. I'll have map updated by tonight.
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