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RnR beta.01 bugs; and balances
Topic Started: Nov 6 2006, 02:39 AM (407 Views)
AwaKening
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Ok, so I've discovered that the item bug still exists in this map and I'm working on it. Other things myself, yield, and excuse_me noted needs changing in the first round of testing.

- DnD nerf
- Buff level 2 phoenix
- Buff golems somehow
- Fix the circles in arena
- Level 6 hero stat ability typo
- Make units go back to invis when deeplord dies without having to leave and re-enter
- Buff seiryuu slightly

Thanks for the help testing guys.
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AwaKening
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Found bugs in beta.02

- dragon shield recipe
- ring of wizardry with tinker
- castle is vulnerable to magic before barracks destroyed
- low hp on level 4 pocket factory
- Purification with random racial is healing enemies too
- sm3v3 changed to smeve for beta list

If you find anymore that I've missed, please give them to me soon. I have the ones listed fixed already and ready to release next beta. I can't fix the bugs if you don't give them to me.
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EaThRal
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I found a bug with the Death Knight I was able to get my second ultimate level at hero level 7 or 8 can't remeber, but that caused a problem with mana because the spell costed 325 in mana and I only had 300 so for a little bit of the game I could not use my ult. I also think the spell cost shouldn't be as much the death knights spells could only be cast 1 time and then you would run out of mana kind of sucked at the beginning of the game trying to get gold.

Forgot to say that this bug was in beta .03
Later,
EaThRal


Winning isn't everything, but wanting to win is.
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AwaKening
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Thanks, taken care of....
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