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| unbalance in 1.0 | |
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| Tweet Topic Started: Dec 19 2006, 12:34 PM (555 Views) | |
| Mugsy123 | Dec 19 2006, 12:34 PM Post #1 |
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Noob
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It's not exactly a bug, but i dont believe it should be a legit move. With the darkranger i managed to charm all the opponents trainers and run them off to my barracks, i got about 4000 golds worth of trainers in 2 charms. The other player cracked it and quit. Trainers used to be wards so that couldnt happen, but now you can cast spells on them maybe a trigger to deny them being charmed? It just doesnt seem very fair. |
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| AwaKening | Dec 19 2006, 01:31 PM Post #2 |
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How do ya like me now
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Wow, that is actually more of an exploit/bug. Thanks for pointing that out. The reason is that Charm is actually a triggered ability because blizzard only allows for Charm to take control of 1 unit. I therefore had to trigger it to take multiple units and didn't think about the trainers. It can be easily fixed now that I know about it. Thanks. |
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| phoenix | Dec 19 2006, 09:28 PM Post #3 |
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Junior Member
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Alchimist's acid bomb is way to strong on low levels! (25, 50, 70, 100)*15 instead of (30, 55, 80, 105)*15 (Maybe the 70% spell resistance for the hero doesn't work?) [my mate is even going for (15, 25, 30, 60)*15 Other idea, change it so it works like firestrike from the bloodmage on an area and not on a unit so players may move out if they're fast. And the ultimate sucks a little bit, what about adding splash damage like the pitlord. Shadow hunter hex says: (15, 30, 45, 60) skilled with lvl 4 it only says 45sec. But I think it's still 60 seconds, and on heros its 20 seconds. This is very hard!, as cooldown(6sec) is ready before the hero is out of the hex. So decrease it a bit, or add dimishing so it'll decrease it's time by itself and heros become immune against this spell for 15sec after 3 casts. And a problem with spells vs heros:
(dmg resisted by hero, dmg increase against previous rank) As lvl 20 heros have about +100% HP of a lvl 10 hero, spells are worse now! So, to improve lvl 4 coil:
Same with other heros: deathwatcher, farseer, ... Other idea: Add item recepie to boost spell dmg like ring of wizardry. - Create a cooldown for claritypotion, just a few seconds, because with lag etc. you can consume all your potions - Add text to killmaim, it can only be used with melee heros. - Limit shinoki bash for hero with very fast attack speed. - Rockgolems are "unattractive", maybe lower their price. - Deathwatcher drains mana form nonmana units, and also damages buildings and drains mana from them. - Summonings have a higher priority so they get killed very fast. This has changed with rv reborn, i think it's better to change it back or equal the values. |
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6:29 PM Jul 10