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Tournament command ( bot ); Improving/suggestion to current Tournament Command
Topic Started: Jan 10 2011, 10:56 PM (754 Views)
StrawBerrydeath
Junior Member
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First of all It seems your tournament command is set up Elimination Style which i dislike since there just
not enough players for it at the moment

I just want a command where i can match team vs team & record it.
Example :

.tvs ( Name vs Name) -----> .tvs One vs Two .tvs = team versus
From that command i was wondering if your able to make a command where i can
input team that won and lost so it can record.

Next i was wondering if you can enter a Command where we could check out the current status of tournament
Example :

.tscore ---------->
Team One: 1 W 2 L
Team Two: 2 W 1 L
Etc.....

I was wondering if you could add in prizes for tournament like casino money and have a command
where we can check current prize for upcoming tournament
Example :

.tprize ------->
Tournament ( Date ) Prize : X amount

I also notice on your command .tcountdown the time that your bot is set on is going to be different for everyone. Which will be
a hassle for the person who sets up the tournament
Example :
Say I'm on PST Time and i set tournament time in my timezone & your bot is on EST, the time countdown will
be off.
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AwaKening
Member Avatar
How do ya like me now
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As for the date and time, not a lot you can do with that. I'd recommend always using Pacific since it's about 90% of the clan.

I do have a command to add points for a win, but you need access to it. You can add a point per player or per teams like so:
.addrank username
.addrank team# EG. addrank team2

also command .remrank in case you mess up

It just adds a point. I normally do it for each round of elimination, and then sometimes twice for the final winner.


As for your other suggestions, I really need to rewrite the whole thing anyway, so I'll work on it. You've already found how to randomize the teams and how many per team. You can also type True at the end to have it only use signups that are in the channel. I'll also make this easier in my next release.
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