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| Sentrovasi | Jun 20 2007, 04:23 PM |
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White Night
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Kay! The moveset for today's here... a trifle late for me, but it should be alright for the lot of you. Today's feature is everyone's favourite Kanto Fire-type Starter... Charizard! With one of his more risky sets: the Bellyzard. Moveset of the Day! Charizard@Salac Berry Nature: Adamant Ability: Blaze 252 Attack, 252 Speed, 4 HP Belly Drum Earthquake Rock Slide / Aerial Ace / Hidden Power: Rock/Flying / Crunch Fire Fang / Overheat Notes: This one's interesting. It's a make-or-break set, easily. Get it out when your opponent's using a Pokemon that won't easily hurt Charizard. Start with a Belly Drum, of course: it's what gives this Bellyzard its name. +6 Attack, together with the awesome attack of Charizard alone, is killer. The reason for the many different moves here is the difference between the 4th and 3rd generations. In D/P, Fire can be physical, while that's impossible in FR/LG. The premise for this moveset is to boost yourself up, activate Salac Berry when your opponent tries to whittle you down, and then sweep the other team. The EarthSlide combo works on most Pokemon, although you might like Aerial Ace for its STAB and infallible accuracy. Hidden Power, here, is strictly if it's FR/LG: Rock and Flying are both physical moves then. Rock Slide and HP: Rock don't have that much of a difference in attack power, but the lower accuracy in Rock Slide makes it a little less reliable (especially with a Pokemon that can get knocked out in a single turn). With the extreme attack afforded to Charizard, HP: Rock will still probably KO anything it encounters. HP: Flying, with STAB and a higher power than Aerial Ace, is the other option. Crunch, on the other hand, is a strictly D/P move, where it's Physical. This allows you to get the heads-up on such Pokemon as Gengar, an annoying yet versatile fighter, to say the least. Of the last two options, only Overheat is available in FR/LG. The premise here is simple: by the time you get Salac out, your HP will be low enough to activate Charizard's other ability: Blaze, boosting all Fire-type attacks up. Overheat, being a 140-base STABbed attack, is excellent for the job. The fact that it lowers your Special Attack is not as important because Overheat will only probably be used to take care of physical walls like Skarmory: any other Pokemon can easily be taken out with EarthSlide. Overheat is still an option to kill Physical walls with in D/P, but consider Fire Fang, now: it may be a measly 65-base, but Blaze and STAB transform it to a 140-base move; this makes it a formidable attack (more powerful than either Earthquake or Rock Slide), with one added advantage: it can burn and flinch opponents. While you should hope to OHKO all your opponents' Pokemon, this at least gives you some leeway should an attack fail to do so. Pros: Once it's out, there's a very high chance this Pokemon can sweep your opponent's entire team. The only time you can lose if you're stupid, like me, and can try to use an Earthquake on a Gengar... who'll Thunderbolt you immediately into oblivion ._. Cons: It's difficult to set up, even if it's unstoppable afterwards. Belly Drum cuts half your HP, so you're taking a big risk should your opponent have a Thunderbolt, Surf or Rock Slide handy (and many do). That said, switching this in on a Pokemon that only knows, say, Ground and Grass attacks or one who's used Fly or Solar Beam or some predictable two-turn move (against a Slaking who's just KOed another of your Pokemon, maybe...) would do you good... it's a matter of good predicting, I guess. |
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| Moveset of the Day! · The Pokémon Metagame | |




10:44 PM Nov 25