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Sentrovasi
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White Night
Back again after forgetting to add a moveset yesterday! I've been busy on some other matters, so I might make this an of the week or of the every other day affair... but let's get started =/


Moveset of the Day!


Sorry for not updating yesterday! I've got two movesets today again to make up for that: the first, a Blissey set: the bane of all Special-attackers. The second, on the other hand, is a pretty effective counter: the Tyraniboah.


Blissey@Leftovers
Nature: Bold
Ability: Natural Cure
252 HP, 252 Defense, 4 Special Defense
Seismic Toss
Thunder Wave / Ice Beam / Counter
Aromatherapy
Softboiled

Notes: This is probably one of the best Special walls you can find in the game: its immense Special Defense stat means you don't really need to do anything about it. The added EVs to Defense and HP, on the other hand, allow this Pokémon to survive a few physical hits, although I'd really recommend a switch-out most of the time. It's easily one of the most annoying Pokémon in the game, and has the ability to be a cleric to all your other Pokémon (thanks to aromatherapy) while healing itself and paralyzing your opponent. The one attack it has, Seismic Toss, is there because it ignores the fact that Blissey has a pathetic Attack stat, doing a guaranteed 100 damage every turn. The fact that this ignores resistances is nothing to be scoffed at. Of course, it doesn't affect Ghosts and the like, but unless the Ghost in question is a physical attacker, Blissey really has very little to worry about there.

The variation which includes Ice Beam is useful if you feel like you need the insurance: you can remove some points from HP for Special Attack if you plan to use it. Many Pokémon who can counter Blissey (Dugtrio and Salamence among them) will take painful hits from this attack before Blissey goes down. Of course, the reason why Thunder Wave is there is to easily incapacitate those Physical Sweepers as well (especially since most Sweepers tend to need to be fast), and I favour it because of its annoyance factor.

The reason I threw Counter in is because of the tendency of most opponents to think they can get the better of Blissey with physical attacks: this turns the damage back on them, and forces them to re-think their strategy a bit. Essentially, debilitate your enemies as you wish, and keep your party healthy with Aromatherapy (which heals all your Pokémon of their status problems). Softboiled as necessary.

Pros: A favourite as a wall against Special Sweepers. Send it in against Pokémon like... Lanturn or something. Manages to keep your team healthy, stay alive, and annoy the hell out of your opponent.

Cons: Its popularity have led to many counters against it being created. Also, it's pretty easy to predict your switching-in of Blissey if you have one in your team. And no one likes Blissey. Sadly enough.


Moveset of the Day!


Tyranitar@Leftovers
Nature: Quiet (O RLY?)
Ability: Sand Stream
252 HP, 68 Speed, 188 Special Attack
Focus Punch
Substitute
Thunderbolt
Ice Beam/Crunch

Notes: This set's a pretty old one, but it's still in use simply because of its utility. With 404 HP, Tyranitar can make the 101 HP subs necessary to stop that ol' Blissey's Seismic Tosses, and then pull a Focus Punch to finish the job. Its boosted Special Attack also allows it to Crunch Gengar (in FR/LG) and Thunderbolt Skarmory into oblivion. The power of the big sauroid is in its ability to leave everything vulnerable: in D/P, you'd be using Dark Pulse, although you can still use Crunch and rely on Tyranitar's naturally good Attack stat. The speed here is enough to set up Substitutes before Blissey or the unconventional Weezing can take a chunk out of it, but it's otherwise slow. Still, it's powerful enough to do heavy damage to any other creature in its path.

The variation to Ice Beam here allows Tyranitar to use its boosted Special Attack and the Boltbeam combination to make sure nothing can avoid getting hit right. I do feel that Gengar are an annoying bunch, so I'd recommend Crunch over it (also, it happens to have STAB, which is always handy).

Pros: An awesome counter to many walls, and with the ability Sand Stream, it's going to hurt your opponent while he or she tries to take this big guy down. Not immensely difficult to use, and has the capacity to do a lot of damage. Subrevers and Endrevers die to its Sandstream.

Cons: Not fast enough to properly sweep, and has developed quite a few counters thanks to its notoriety. Also, this set has become very predictable, so it might do to try a little variation of your own in terms of EVs, if not moves. Other alternatives to the Tyraniboah are available, of course.


Moveset of the Day!


So; hope you all found the analysis helpful: I'm not actually an expert on the metagame at all, but I do try... if you'd like to request a moveset for any other Pokémon, feel free to do so here!
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