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Moveset of the Day!; Comment and Request here!
Topic Started: Jun 19 2007, 10:48 AM (711 Views)
Sentrovasi
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White Night
Okay... I thought I'd start this if anyone wants to get into the metagame proper. I wouldn't claim to be an expert myself, but I do think I have at least some experience in this. But... anyways. To business.

I'll be posting a moveset a day and elaborating on how to use it. Each review may be followed with alternate movesets for the Pokémon, or else... nothing.

If you'd like me to review a moveset of yours or else ask for a moveset for a particular Pokémon, feel free to ask as well... although I mightn't be able to please everyone...


Moveset of the Day!


So! For the first post today, I've got two movesets: one of them of my own devising, and the other a popular one of the time.

Ludicolo@Leftovers
Nature: Modest
Ability: Rain Dish
252 HP, 128 Defense, 128 Special Defense
Rain Dance
Leech Seed
Toxic
Surf/Dive

Notes: Okay. This set's one of the most fun you can have with a dancing pineapple. If you haven't noticed, Ludicolo has the ability Rain Dish, which gives him back 1/16th of his HP while rain is in effect. So. It's pretty simple, really. Rain Dance to get the effect started: Leftovers will heal another 1/16th of its HP, while Leech Seed will sap away at the opponent and gain you more HP. Toxic is there to kill the enemy slowly, but surely, as you continue to heal, and Surf is there as an auxiliary move, which is conveniently powered up by Rain Dance and Ludicolo's typing.

The Defensive EVs you see there are just because annoying is the best thing this Pokémon is good at. The alternative move, Dive, is there in case you'd rather watch him die from a safe distance than try to kill him a little faster. Both work with Rain Dance and STAB.

Pros: It's an easy, mess-free way of getting what you need: a self-sustaining Pokémon who saps at its opponent's HP. It's also really cool. Blissey fear Leech Seed, so this works as a counter for that as well. It can certainly stall for long enough for you to get a strategy ready, or else learn a bit more about your opponent. It also keeps Fire-types at bay with Rain Dance.

Cons: There're many walls for this, not least the Grass/Poison types like Venusaur and the like: Leech Seed, Toxic and Surf are all entirely ineffective against their kind. Also, it takes a while to set up, but has at least a few cushions.


Moveset of the Day!


Spiritomb@Leftovers
Nature: Modest
Ability: Pressure
252 HP, 128 Defense, 128 Special Defense
Will-O-Wisp
Calm Mind
Dark Pulse/Pain Split
Shadow Ball/ Pain Split

Notes: Spiritomb. Who wouldn't love it? A Ghost/Dark type, which means one thing: no weaknesses! That, coupled with Spiritomb's above-average defensive stats, makes it a pretty usable Pokémon. Unfortunately, it hasn't got a lot of HP, so beef that up a bit.

Please note that this is an original moveset, and mightn't be the best in the world, and I don't actually have a Spiritomb and can't test it... but. I'm willing to bet it's fairly effective. The premise here isn't complicated, really. Given Spiritomb's all-around defensive abilities, it's good to have it prepared for anything. If a physical attacker comes up; say, Garchomp, use Will-O-Wisp. See a Special Sweeper? Start the Calm Mind-ing. Burns lower the opponent's Attack, while Calm Mind will boost Spiritomb's own Special resistance. Once you've Calm Minded two or three times, proceed to sweep the enemy team with your Special arsenal.

Consider Pain Split an option here, given that Spiritomb might survive more than a battle, it's always helpful to have a little more health to go on with. However, I myself would prefer the versatility of two attacks to one: it's up to the user, I guess.

Pros: A pretty good staller: can handle almost any eventuality thanks to its typing and good defensive stats. Keeping the opponent at bay while preparing itself for a powerful attack of its own appeals to me, at any rate.

Cons: Isn't as fast as would be good for sweeping, and doesn't have much HP at all. A hard-hitting, fast Pokémon might be able to take it out before it can buff itself up enough: it can take quite a few hits, but it's not infallible.


Moveset of the Day!


So; those are the movesets for today. Liked them? Hated them? Respond here. If you'd like me to do any movesets for a specific Pokémon, you can do that here too.
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Sentrovasi
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White Night
Kay! The moveset for today's here... a trifle late for me, but it should be alright for the lot of you.

Today's feature is everyone's favourite Kanto Fire-type Starter... Charizard! With one of his more risky sets: the Bellyzard.


Moveset of the Day!


Charizard@Salac Berry
Nature: Adamant
Ability: Blaze
252 Attack, 252 Speed, 4 HP
Belly Drum
Earthquake
Rock Slide / Aerial Ace / Hidden Power: Rock/Flying / Crunch
Fire Fang / Overheat

Notes: This one's interesting. It's a make-or-break set, easily. Get it out when your opponent's using a Pokemon that won't easily hurt Charizard. Start with a Belly Drum, of course: it's what gives this Bellyzard its name. +6 Attack, together with the awesome attack of Charizard alone, is killer. The reason for the many different moves here is the difference between the 4th and 3rd generations. In D/P, Fire can be physical, while that's impossible in FR/LG. The premise for this moveset is to boost yourself up, activate Salac Berry when your opponent tries to whittle you down, and then sweep the other team. The EarthSlide combo works on most Pokemon, although you might like Aerial Ace for its STAB and infallible accuracy. Hidden Power, here, is strictly if it's FR/LG: Rock and Flying are both physical moves then. Rock Slide and HP: Rock don't have that much of a difference in attack power, but the lower accuracy in Rock Slide makes it a little less reliable (especially with a Pokemon that can get knocked out in a single turn). With the extreme attack afforded to Charizard, HP: Rock will still probably KO anything it encounters. HP: Flying, with STAB and a higher power than Aerial Ace, is the other option. Crunch, on the other hand, is a strictly D/P move, where it's Physical. This allows you to get the heads-up on such Pokemon as Gengar, an annoying yet versatile fighter, to say the least.

Of the last two options, only Overheat is available in FR/LG. The premise here is simple: by the time you get Salac out, your HP will be low enough to activate Charizard's other ability: Blaze, boosting all Fire-type attacks up. Overheat, being a 140-base STABbed attack, is excellent for the job. The fact that it lowers your Special Attack is not as important because Overheat will only probably be used to take care of physical walls like Skarmory: any other Pokemon can easily be taken out with EarthSlide.

Overheat is still an option to kill Physical walls with in D/P, but consider Fire Fang, now: it may be a measly 65-base, but Blaze and STAB transform it to a 140-base move; this makes it a formidable attack (more powerful than either Earthquake or Rock Slide), with one added advantage: it can burn and flinch opponents. While you should hope to OHKO all your opponents' Pokemon, this at least gives you some leeway should an attack fail to do so.

Pros: Once it's out, there's a very high chance this Pokemon can sweep your opponent's entire team. The only time you can lose if you're stupid, like me, and can try to use an Earthquake on a Gengar... who'll Thunderbolt you immediately into oblivion ._.

Cons: It's difficult to set up, even if it's unstoppable afterwards. Belly Drum cuts half your HP, so you're taking a big risk should your opponent have a Thunderbolt, Surf or Rock Slide handy (and many do). That said, switching this in on a Pokemon that only knows, say, Ground and Grass attacks or one who's used Fly or Solar Beam or some predictable two-turn move (against a Slaking who's just KOed another of your Pokemon, maybe...) would do you good... it's a matter of good predicting, I guess.
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Sentrovasi
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White Night
Back again after forgetting to add a moveset yesterday! I've been busy on some other matters, so I might make this an of the week or of the every other day affair... but let's get started =/


Moveset of the Day!


Sorry for not updating yesterday! I've got two movesets today again to make up for that: the first, a Blissey set: the bane of all Special-attackers. The second, on the other hand, is a pretty effective counter: the Tyraniboah.


Blissey@Leftovers
Nature: Bold
Ability: Natural Cure
252 HP, 252 Defense, 4 Special Defense
Seismic Toss
Thunder Wave / Ice Beam / Counter
Aromatherapy
Softboiled

Notes: This is probably one of the best Special walls you can find in the game: its immense Special Defense stat means you don't really need to do anything about it. The added EVs to Defense and HP, on the other hand, allow this Pokémon to survive a few physical hits, although I'd really recommend a switch-out most of the time. It's easily one of the most annoying Pokémon in the game, and has the ability to be a cleric to all your other Pokémon (thanks to aromatherapy) while healing itself and paralyzing your opponent. The one attack it has, Seismic Toss, is there because it ignores the fact that Blissey has a pathetic Attack stat, doing a guaranteed 100 damage every turn. The fact that this ignores resistances is nothing to be scoffed at. Of course, it doesn't affect Ghosts and the like, but unless the Ghost in question is a physical attacker, Blissey really has very little to worry about there.

The variation which includes Ice Beam is useful if you feel like you need the insurance: you can remove some points from HP for Special Attack if you plan to use it. Many Pokémon who can counter Blissey (Dugtrio and Salamence among them) will take painful hits from this attack before Blissey goes down. Of course, the reason why Thunder Wave is there is to easily incapacitate those Physical Sweepers as well (especially since most Sweepers tend to need to be fast), and I favour it because of its annoyance factor.

The reason I threw Counter in is because of the tendency of most opponents to think they can get the better of Blissey with physical attacks: this turns the damage back on them, and forces them to re-think their strategy a bit. Essentially, debilitate your enemies as you wish, and keep your party healthy with Aromatherapy (which heals all your Pokémon of their status problems). Softboiled as necessary.

Pros: A favourite as a wall against Special Sweepers. Send it in against Pokémon like... Lanturn or something. Manages to keep your team healthy, stay alive, and annoy the hell out of your opponent.

Cons: Its popularity have led to many counters against it being created. Also, it's pretty easy to predict your switching-in of Blissey if you have one in your team. And no one likes Blissey. Sadly enough.


Moveset of the Day!


Tyranitar@Leftovers
Nature: Quiet (O RLY?)
Ability: Sand Stream
252 HP, 68 Speed, 188 Special Attack
Focus Punch
Substitute
Thunderbolt
Ice Beam/Crunch

Notes: This set's a pretty old one, but it's still in use simply because of its utility. With 404 HP, Tyranitar can make the 101 HP subs necessary to stop that ol' Blissey's Seismic Tosses, and then pull a Focus Punch to finish the job. Its boosted Special Attack also allows it to Crunch Gengar (in FR/LG) and Thunderbolt Skarmory into oblivion. The power of the big sauroid is in its ability to leave everything vulnerable: in D/P, you'd be using Dark Pulse, although you can still use Crunch and rely on Tyranitar's naturally good Attack stat. The speed here is enough to set up Substitutes before Blissey or the unconventional Weezing can take a chunk out of it, but it's otherwise slow. Still, it's powerful enough to do heavy damage to any other creature in its path.

The variation to Ice Beam here allows Tyranitar to use its boosted Special Attack and the Boltbeam combination to make sure nothing can avoid getting hit right. I do feel that Gengar are an annoying bunch, so I'd recommend Crunch over it (also, it happens to have STAB, which is always handy).

Pros: An awesome counter to many walls, and with the ability Sand Stream, it's going to hurt your opponent while he or she tries to take this big guy down. Not immensely difficult to use, and has the capacity to do a lot of damage. Subrevers and Endrevers die to its Sandstream.

Cons: Not fast enough to properly sweep, and has developed quite a few counters thanks to its notoriety. Also, this set has become very predictable, so it might do to try a little variation of your own in terms of EVs, if not moves. Other alternatives to the Tyraniboah are available, of course.


Moveset of the Day!


So; hope you all found the analysis helpful: I'm not actually an expert on the metagame at all, but I do try... if you'd like to request a moveset for any other Pokémon, feel free to do so here!
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Deleted User
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Hey, Sentro, can you think of a good set for a Swampert?
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Psyduck Ranger
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Celebi's Guardian
Ooh, I'd like to see two! One for Miborg and one for me! XD
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Deleted User
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That's an idea! A moveset for every Ranger! I like it!
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Sentrovasi
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White Night
Sorry! With school back and all, I'm horribly busy...

That said, here're a few movesets I hope can placate you until the weekend...

The Swampert set Aly-san requested, and a Golduck/Psyduck set I'll cook up =O

Moveset of the Day!

Swampert@Choice Band
Nature: Adamant
Ability: Torrent
252 Attack, 252 HP, 4 Defense
Waterfall
Earthquake
Rock Slide
Hammer Arm

OR

Swampert@Leftovers/Chesto Berry
Nature: Adamant
Ability: Torrent
252 HP, 128 Special Defense, 128 Defense
Curse
Waterfall/Rest
Earthquake
Rock Slide

OR

Swampert@Leftovers
Nature: Adamant
Ability: Torrent
252 Attack, 128 Special Defense, 128 Defense
Earthquake
Rock Slide
Surf
Mirror Coat/Refresh/Protect


Notes: This set and its variation are weird things by me. These sets are, of course, D/P ones... if you want a standard Swampert, you can try the last set, or the ChestoRest version of the second set. This Pokemon gets a "meh" from me, simply because while I like its typing and stuff, it's generally not as versatile as I'd like in FR/LG. It's a great way to wall your Electric your opponents, but doesn't do as well in the OU department as I'd like. It's a decent Pokemon, though, with the moves to back it up most of the time.

So... every physical sweeper should have a Choice Band set for those who like taking risks. Swampert's slow, so giving it much HP is a good way to keep it alive. The 252 Attack is essential in a CB set where every hit counts. The Earthslide combo is ever-present, and Waterfall is there to make use of some good STAB and damage. Hammer Arm is fun, since Swampert's not going to be winning any Speed battles anyway.

The second set is a standard Curse-pert set, using Curse to boost Swampert's formidable Defenses and stuff. Switch it in on a physical attacker and soak up the damage while boosting your (boosted) defenses. In D/P, you can then use Waterfall, Earthquake and Rock Slide to smash your way through any obstacle... things like Lunatone and Torterra (which resist your Earthslides) can't resist your Waterfall. The standard set, though, is a Chestorester: Cursing a lot will cause your HP to whittle down: a quick rest will heal most of those problems, and let you go in for the kill. Attack EVs aren't needed here since they'll be boosted loads by the Curse anyway.

The last set is a somewhat-mixed Sweeper: Earthslide is a perennial must, but Surf is there for the STAB and relative ease of damage: it takes care of some of the annoying physical walls, although it's meant as an auxiliary move. Refresh is an option here for the ones afraid of getting a prime physical sweeper burned, and Protect is an option for abusing it with Leftovers. I put Mirror Move in as an interesting alternative to those pesky RSE Grass-types... although it's up to you to see if you can survive the hit first ._.

Pros: It has a decent moveset which can be utilized for several useful strategies. One of the few good Electric walls in the Water family (the other being Lanturn). Can tank very well, and has the Ground-typing to make it a good physical sweeper.

Cons: Can you say "4X weakness to Grass"? Also, its moveset isn't diverse enough, and it's severely lacking in speed. It's outclassed by the better physical sweepers in the OU tier... it has nothing on Gyarados, even if it does have Electric resistance =/


Moveset of the Day!


Psyduck@Leftovers
Nature: Modest
Ability: Damp
252 Special Attack, 128 HP, 128 Special Defense
Calm Mind
Surf
Psychic
Confuse Ray

Notes: Well... It's Psyduck =/ I hope he appreciates this. It's a pretty simple moveset. Charge up and do some hurt. While Psyduck mightn't survive the charging up, it's worth a shot, so I've added Confuse Ray to those who try to take advantage of its unboosted Defense stat. While Psyduck's weak to no physical attacks in FR/LG, it's worth a shot.

Pros: Well... it's Jack's favourite Pokemon. And it can be pulled off.

Cons: Not as good a type coverage. The Psyduck has no Electric-type attacks, which, apart from Ice (and possibly Water) are one of the most versatile special attacks there are. Also... Psyduck don't exactly have the best stats... suited for NU play, I guess.


Moveset of the Day!


Whew... got it up. The Psyduck one's not especially informative, I'm afraid... but it's the best I can think of on short notice =/

Sentro, out!
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Deleted User
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Requests:

Spheal
Sceptile
Growlithe
Corsola
Ralts
Absol

Just to cover the rest of the Rangers and all that.
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Psyduck Ranger
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Celebi's Guardian
Woot! I've never even once used Calm Mind...I don't bother with stat boosting moves, I just dish out the damage, but...meh, 'tis good if you say so.

Don't you think pokémon like Quagsire, Whiscash, and Gastrodon have decent electrical resistance too? More so than Lanturn...
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Phoenix
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Comical Henchman
Nooooot if the Lanturn has Volt Absorb.

Seriously, who's gonna give a Lanturn Illuminate/otherversion if they have a choice? Though Ground ones are always fun.
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Psyduck Ranger
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Celebi's Guardian
Yeah, ok, I forgot it had Volt Absorb...so sue me That's if you can find me first! Woohoo, I'm off to Hawaii! Catch me now, suckers!
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Deleted User
Deleted User

)=< Lucky Psyduck! (to use a bad pun)

Why do YOU get to go to Hawaii? I live in the US and I don't get to go to Hawaii!

Done ranting.

Also, I suggest, for Phoenix's sake, an Espeon and a Ninetales move set.
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Psyduck Ranger
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Celebi's Guardian
Meh, I own my own island off the coast of said Hawaii, but it's very small, mostly taken up by the airport, so I often go to Hawaii.

Also, where's the bad pun?
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Sentrovasi
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White Night
It's "Lucky Duck"...

And aren't you all straying from the topic a bit o_O
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Yankee Blaze
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Flaming Chicken
Can you think of a move set for Empoleon? Just wondering...
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