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Do you like this update?
Good update 13 (39.4%)
Bad update 15 (45.5%)
No Strong Opinion 5 (15.2%)
Total Votes: 33
Dungeoneering Skill; 12-Apr-2010
Topic Started: Apr 12 2010, 10:24 AM (5,749 Views)
Posted Image Zeldy
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Dungeoneering Skill!

"As my foot touched the first icy cobblestone, a sense of dread flowed through my already shivering limbs. I could feel a presence, powerful and malevolent, hidden in the darkness before me. Cautiously, I rounded the corner, and was hit by a blast of hot, sulphur-smelling air. There was a sound of gristle and cracking bone that turned my stomach. Then my eyes adjusted and I saw it: a hulking demon, sitting before a blood-spattered stone door and feasting on the bodies of my fallen brothers. It was in that moment, as I raised my axe and prepared to charge for vengeance or death, that I gave the place the name it now bears...the Dungeons of Daemonheim."

It’s out! The new skill is here and it’s available on free-to-play! You’ll receive all the equipment you need to train the skill when you arrive, so catch a boat to Daemonheim from behind the Al Kharid bank to start your new adventures!

Within each dungeon, the adventuring party is asked to solve puzzles and fight monsters, while using their skills to overcome the fiendish challenges that stand in their way. Use your skills to equip your party members, search for loot and keys and explore the floor until you find the epic boss monster at the end.

The environment contains hundreds of new objects, NPCs, rooms and locations covering an area more than 60 times the size of Falador – more than any single update ever has!

After adventuring (with a group of up to 4 other players), you’ll be able to access a wealth of new skill upgrades and reward items, including new weapons and armour for both the free and members’ game.

If you have any questions, please use the dedicated forums (Adventuring Parties, Dungeoneering Feedback and Dungeoneering Help) and read the associated KB articles.

Mod Mark
Lead Designer – RuneScape

Mod Trick, Mod Liono, Mod Chris L and Mod Benny
Principal Dungeoneering Developers


In other news...

The 2010 Easter event has been removed with this update.

We've added a button left of the minimap which you can toggle to show the total XP you have gained during your login session. After your feedback of this feature from the Bonus XP Weekend, this XP counter is here to stay!
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summers69
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Legenda Forumus Maximus
Good luck on top 21 Rocky =]

+ new untradeable stuff :o
Edited by summers69, Apr 12 2010, 01:41 PM.
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Tang
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Posts-a-lot
gl on 99 dungeoneering mofos XD
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Kirinoshi
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Pooping in mid-air
OMFG SAILING!
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gurbashiki
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evil mad man
took me like 15 mins to get lvl 2 in that skill wow i see people alread 30 plus blows i work for the next two weeks all day every day. gl my hommies make me proud. oh yeh find me the fastest way to lvl plox.
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^ Thanks ~5noopy~ ^
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Greig_Allan
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Retired from rs,will always remember you all <3
yay its here but ffs i was so close :'(
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Z-Berenice
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An Hero From An Forum
New skill max is 120 wich is around 104m xp. I can't see me getting level 10 fast, so I hope this is some sort of joke. I understand we asked for a challenge, but we didn't meant something that would drain our lifes out in the process... Maybe I should just start to accept the fact that when it comes to suggestion, jagex will always find a way to mess it up.
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Enzez
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Orly?
Fail again
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Z-Berenice
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An Hero From An Forum
Made it to level 6 before getting bored.
I see the next skills: stuffdoing, restaking, etc...
I think is just a pve version of Stealing Creation, just a bit longer and with the quality of getting xp while doing it. If they really spent so much time on this, I'm sorry but a whole departmet needs to get fired and actually hire people with GOOD ideas.

Edit: btw, here's something for you all:
New 99 Summon, wich of course, can only be used on the castle... Heals pretty good:
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Not even going to bother saying what it looks like, quite honestly, I'm done with jagex bullshit thinking we are stupid or something, if they plan on doing something similar with the rest of the skills, I'm done with this game and anything related to it.
Edited by Z-Berenice, Apr 12 2010, 07:46 PM.
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Posted ImageAkram
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Meow

I can def agree with you on that one Z
I think that there are some sercets or mehids that yet we have to discover seeing that the expect us to get 104m exp.
I'm not touching this skill for now untill methods are found out Ima try experminting with it tho
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Lee
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Goal to Max Turmoil Pure
lvl 120... are you joking me?
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Sol Sentinel
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Rage@
This has got to be a joke... Honestly, my friend got level 5 in TWO FUCKING HOURS, Jagex screwed up big-time! :(
Edited by Sol Sentinel, Apr 12 2010, 08:53 PM.
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summers69
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Legenda Forumus Maximus
tbh I want the bone crusher for when I get 99 slayer lol

do you gain exp in all the skills involved?
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Posted ImageNoti86
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summers69
Apr 12 2010, 08:55 PM
tbh I want the bone crusher for when I get 99 slayer lol

do you gain exp in all the skills involved?
yeah you get exp for whatever you train during
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Ang C
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Hello.
A lot of people have been blowing up about the exp, but obviously as the levels go on the rooms will give more exp.
As time goes on new methods will be found for faster training, so far it seems like a cool skill.
The rewards look really cool, incorporating a lot of skills like herblore, prayer, and hp so i'm looking forward to that, plus the new chaotic stuff looks really cool.

I haven't tried the skill yet and don't plan on it until after 99 mining but so far it doesn't look too bad.
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