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| Dungeoneering Skill; 12-Apr-2010 | |
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| Topic Started: Apr 12 2010, 10:24 AM (5,750 Views) | |
| Z-Berenice | Apr 19 2010, 11:47 PM Post #91 |
An Hero From An Forum
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Runescape has a very different mechanic since is pretty simple yet still fun. They had very good ideas in the past, like hunter skill, as much as I dont like training that skill I still think it was probably one of their best ideas, same applies for summoning or slayer, skills that changed our way to play the game but still remain pretty unique, is for DIFFERENT stuff like those, that I played runescape. However, some day this guy called Mark Gerhard came out of nowhere, took out Behind The Scenes, and the game takes another direction wich is pretty much recycling ideas. Since then I've been quitting/coming back so many times that is starting to be a pattern, and at the end I can only get that one of the reasons I keep coming back is because of all the friends I've made in this game. I really don't blame anyone for defending jagex, is their time and sometimes their cash that they are spending and people need to somehow feel they are using it right. But as for people who have been playing for long, if they like a huge change, good for them, but what if they don't? Just leave and be replaced with new players? Sure, you can defend that too. At the end is all a matter of opinions, but when an update gets more than half of its rates as a big fat 1, you know you're doing something wrong, wether you do something about it or not, depends of how much you want to deny the fact that you don't like the update but you don't want to accept all the time and cash that has been lost due to a wrong decition, therefore you still play, wich is, to be completely honest, besides from my friends, the only reason I still and probably will still play. Who knows, maybe I will learn to ignore this skill and just do like nothing happened, or maybe I will start to like the skill, wish I would... People change, remember? |
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Zeldy
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Apr 20 2010, 01:22 AM Post #92 |
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I'm not going to make a big post pointing out the facts of the gaming world or how JaGeX update the game, clicking instead of keyboard or anything like that. There's a reason why you're still playing the game at the end of the day. |
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| Z-Berenice | Apr 20 2010, 01:57 AM Post #93 |
An Hero From An Forum
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I mentioned 2 if you read more carefully. |
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The Rock 31
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Apr 20 2010, 03:42 AM Post #94 |
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Slayer
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I know how you feel Z ber.. I to don't like the changes of RS and ever since MMG took over i haven't liked many updates. I think this skill is okay, i mean it's very fun with friends.. but i would like solo to be better then it is now. On high level forums a mod made a topic for us to discuss what changes the skill needs and here's some of the info the mod has gathered from us so far and is passing the ideas on.. some of them are quite good .Keep in mind that these are ideas he is passing on but it doesn't mean there 100% guarnteed to be released, so when you guys read this list, don't automatically think omg were getting this stuff...because we might not even get most of the stuff listed here, but alot of our ideas on high-level forums have been in this game already so they may add some stuff, or maybe even add the majoriity of the stuff listed...but nothing on this list is 100% guaranteed to be added, but feel free to discuss what you think about it :).
Edited by The Rock 31, Apr 20 2010, 03:47 AM.
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click here to view my Dragon Claw drop log![]() ![]() ![]() ![]() | |
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| Z-Berenice | Apr 20 2010, 04:45 AM Post #95 |
An Hero From An Forum
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From that list, those are the ones I like the most, main reason I don't like dungeoneering (apart from considering a potpourri of rpg features and not the "never seen before in any mmo" update I was waiting for) is because it has way too many UNNECESSARY features and it seems they were meant to be a challenge but end up being completely annoying since they are not challenging at all and are just pointless, the skill needs a lot of sharpening and that include less limitations, it does involve most if not all skills, and although is true that the skill rewards does favor/help others skills, I don't think a skill that involves so much inside its own aspetcs, is worth just for a few or single rewards per skill, that at the end, are completely optional. When I say I can't stand doing this skill for long, is because of all these pointless and unnecessary features, now if they fix that, then we got a deal, a smooth and different skill, sure will don't like the idea where it came from, but at least it will be something that I can actually bother to do without losing my mind, and with time, like it. |
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The Rock 31
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Apr 20 2010, 05:16 AM Post #96 |
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Slayer
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I've also heard of 'batch 2' for the skill coming out. I hope it includes more floors & the fix of token cost, more bosses and making solo more worth it. It also needs alot of other stuff too... hope they release alot with 'batch 2'. Summoning had a batch 2 release as well if i remember right. |
click here to view my Dragon Claw drop log![]() ![]() ![]() ![]() | |
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| Firefox2828 | Apr 20 2010, 01:06 PM Post #97 |
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Slayer Ftw
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Yeah that's when they released titans, I remember before the second summoning update everyone hated the skill and thought it was useless, now summoning is one of the most useful skills in the game. I agree on how the soloing is very boring and less exp it seems and people can't always find a group to go with, but hopefully the 2nd update will fix things up and make it a skill that everyone can enjoy |
![]() Thanks to Maniac for the amazing sig and Eir for the avatar ![]() Visit my G&A Here | |
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sosolid2k
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Apr 20 2010, 06:36 PM Post #98 |
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Vitimin B12
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Yeah there is more coming, it's just a case of is it going to be just a couple more shop rewards or more floors/bosses etc to fill the gap from 69-120 as well.
The twitter hint could possibly be for high lvl dungeon expansions, but then again it's a pretty broad hint lol "Are you up for some special challenges? ~Ems(RSDev)" Most of those changes sound good too if they get implemented. Another one that would help a lot IMO is to have a section of the room for storing supplies (table area could be modified a bit), so there are built in drop off points to store extra supplies that might be useful to the team. Could give one of the familiars a special ability like the pack yak that sends an item from anywhere to the storage area. It's one of the most annoying things about playing with random people, they often just loot all the useful stuff, sell it and waste the cash buying ores/hides/plants that could be obtained for free elsewhere. Then when it comes to the boss we end up having to fight it in makeshift armour/limited food because there's no spare cash. Or something that gave the party leader control over people being able to sell/alch stuff, so they could just turn it off to stop people wasting supplies. |
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The Rock 31
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Apr 20 2010, 07:19 PM Post #99 |
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Slayer
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with max prestige i am hearing the current xp rate per hour is 50-60k/hour. if we get say 30 more floors i think it will be above 100-150k+/hour depending on how many extra floors we get :O. So the skill starts off slow but once we get the extra stuff it will be much faster then it is right now. |
click here to view my Dragon Claw drop log![]() ![]() ![]() ![]() | |
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| Calquat | Apr 20 2010, 10:39 PM Post #100 |
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Yup. I'm a tree.
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I don't think that they'll just make new dungeon levels, I think that they will probably release completely new dungeons with a different theme to each. I think the most likely place for 2 of the new dungeons to land is in Prifddinas and Menaphos. |
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| summers69 | Apr 21 2010, 01:00 AM Post #101 |
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Legenda Forumus Maximus
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that may be a bit too optimistic :p |
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| Calquat | Apr 21 2010, 01:28 AM Post #102 |
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Yup. I'm a tree.
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Well in this world of pessimism its nice to be an outsider once and a while. |
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| jay4113344 | Apr 24 2010, 06:49 PM Post #103 |
Get Posting Wretch!
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i love the interface of dungeoneering. Very well put together. |
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sosolid2k
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Apr 24 2010, 07:54 PM Post #104 |
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Vitimin B12
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They might make new levels, I'm still a bit suspicious about the fact the skill goes up to 120 with the current xp rate. I have a feeling that something is going to significantly speed it up in the higher levels so that lvl 120 isn't as hard as it is now. Seems too good to be true that they've actually made a skill that is extremely hard to max out. They seemed to have stopped most of the content ~ level 60-70 (floors included), so I think it's more than likely they will add extra floors along with other stuff to fill in the higher level gaps when they get round to updating it. Got lvl 79 today, Still loving it, one of my favourite updates in a long time lol
Edited by sosolid2k, Apr 24 2010, 07:55 PM.
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| Calquat | Apr 24 2010, 09:12 PM Post #105 |
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Yup. I'm a tree.
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When you spend your reward tokens can you post a pic of what you purchase please? |
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