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Dungeoneering Skill; 12-Apr-2010
Topic Started: Apr 12 2010, 10:24 AM (5,750 Views)
Z-Berenice
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An Hero From An Forum
Runescape has a very different mechanic since is pretty simple yet still fun. They had very good ideas in the past, like hunter skill, as much as I dont like training that skill I still think it was probably one of their best ideas, same applies for summoning or slayer, skills that changed our way to play the game but still remain pretty unique, is for DIFFERENT stuff like those, that I played runescape.
However, some day this guy called Mark Gerhard came out of nowhere, took out Behind The Scenes, and the game takes another direction wich is pretty much recycling ideas.

Since then I've been quitting/coming back so many times that is starting to be a pattern, and at the end I can only get that one of the reasons I keep coming back is because of all the friends I've made in this game.
I really don't blame anyone for defending jagex, is their time and sometimes their cash that they are spending and people need to somehow feel they are using it right.
But as for people who have been playing for long, if they like a huge change, good for them, but what if they don't? Just leave and be replaced with new players? Sure, you can defend that too.

At the end is all a matter of opinions, but when an update gets more than half of its rates as a big fat 1, you know you're doing something wrong, wether you do something about it or not, depends of how much you want to deny the fact that you don't like the update but you don't want to accept all the time and cash that has been lost due to a wrong decition, therefore you still play, wich is, to be completely honest, besides from my friends, the only reason I still and probably will still play. Who knows, maybe I will learn to ignore this skill and just do like nothing happened, or maybe I will start to like the skill, wish I would...

People change, remember?
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Posted Image Zeldy
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I'm not going to make a big post pointing out the facts of the gaming world or how JaGeX update the game, clicking instead of keyboard or anything like that.

There's a reason why you're still playing the game at the end of the day.
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Z-Berenice
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Zeldy
Apr 20 2010, 01:22 AM
I'm not going to make a big post pointing out the facts of the gaming world or how JaGeX update the game, clicking instead of keyboard or anything like that.

There's a reason why you're still playing the game at the end of the day.
I mentioned 2 if you read more carefully.
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Posted ImageThe Rock 31
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Slayer

I know how you feel Z ber.. I to don't like the changes of RS and ever since MMG took over i haven't liked many updates.

I think this skill is okay, i mean it's very fun with friends.. but i would like solo to be better then it is now.

On high level forums a mod made a topic for us to discuss what changes the skill needs and here's some of the info the mod has gathered from us so far and is passing the ideas on.. some of them are quite good :P .

Keep in mind that these are ideas he is passing on but it doesn't mean there 100% guarnteed to be released, so when you guys read this list, don't automatically think omg were getting this stuff...because we might not even get most of the stuff listed here, but alot of our ideas on high-level forums have been in this game already so they may add some stuff, or maybe even add the majoriity of the stuff listed...but nothing on this list is 100% guaranteed to be added, but feel free to discuss what you think about it :).

Mod Mat K
 
Hi guys,

I have been through this thread and thought I would post your ideas back to you. So, in no particularly order, you have suggested:

* Add symbols to minimap (mining spots etc)
* Label the tier of each item - Karagon Ore (t8)
* Ability to save progress during solo games.
* Ability to turn dungeon invites to public/friends/off
* Smelt all option for ore.
* Shorten the time the reward screen is up.
* Introduce crates/chests to open and get loot you can take out.
* Put these chests into other dungeons too
* Increase the information in the Game Manual (item stats, how the XP is worked out).
* Lower the price of rewards.
* Balance Solo and group play to bring them in line.
* Disable the 6 hour log out in dungeons
* Add dungeoneering XP to all skills performed when in a dungeon - add it on the fly not at the end.
* Allow finishing the dungeon without killing the boss.
* Make the awards (berserker, meat shield) give XP.
* Add drop all location
* Add runecrafting multiplier to the interface when crafting runes.
* Allow more items to be bound.
* Reset the barrier/lever puzzle by pulling the lever again.
* remove the doors when they have been opened.
* Put NPCs in puzzle rooms with hints on the solution.
* Make a 'tiny' map for soloers - for quick games.
* Special attack ability for weapons
* Ability to check what floors a player has done while in the dungeon
* Add crumble undead to the spellbook.
* Keep stat screen up until it is closed.
* Ability to make capes.
* Ability to make jewellry
* At least one stove and alter per floor.
* Reclaiming raw materials from finished items. (eg use a platebody on a furnace and get 5 bars)
* Spread the dungeons across the map and have them in different locations.
* Add dungeoneering requirement for old dungeons.
* Add a farming slot to the smuggler room.
* Ability to be able to customise your dungeon (select a skiller/puzzle/combat dungeon to bias the creation)
* Solve the issue of people not being able to complete the crystal room due to colour blindness.
* Ability to mark special spots on the minimap.
* Ability to craft prayer robes.
* Add a PIN when entering dungeon so you don't lose prestige due to hijacking.
* Reassess the warning messages when using items on each other to see if they are necessary.
* Use a vial on a sink and fill all vials.
* Remove the runecrafting dialogue and have interface with all info on.
* Colour code the doors that are locked on the minimap.
* Higher complexities.
* Make making one item less clicks.
* Have all the skill gained in the dungeon added to dungeoneering (eg get dungeoneering xp for mining.
* use bones with the altar to get better XP
* Smuggler offers quests to do when in dungeon
* Add a warning before starting a floor you have already done.
* a permanent map of the whole dungeon on the screen, not an overlay.
* If a player disconnects, have their items drop in the start room.
* option to return to the surface at the end of a dungeon, not just the start.
Edited by The Rock 31, Apr 20 2010, 03:47 AM.
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Z-Berenice
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An Hero From An Forum
The Rock 31
Apr 20 2010, 03:42 AM
* Add symbols to minimap (mining spots etc)
* Ability to save progress during solo games.
* Ability to turn dungeon invites to public/friends/off
* Shorten the time the reward screen is up.
* Increase the information in the Game Manual (item stats, how the XP is worked out).
* Balance Solo and group play to bring them in line.
* Make the awards (berserker, meat shield) give XP.
* Add drop all location
* Add runecrafting multiplier to the interface when crafting runes.
* Allow more items to be bound.
* remove the doors when they have been opened.
* Make a 'tiny' map for soloers - for quick games.
* Special attack ability for weapons
* Ability to check what floors a player has done while in the dungeon
* Add crumble undead to the spellbook.
* Ability to make capes.
* Ability to make jewellry
* At least one stove and alter per floor.
* Reclaiming raw materials from finished items. (eg use a platebody on a furnace and get 5 bars)
* Add a farming slot to the smuggler room.
* Solve the issue of people not being able to complete the crystal room due to colour blindness.
* Ability to mark special spots on the minimap.
* Ability to craft prayer robes.
* Add a PIN when entering dungeon so you don't lose prestige due to hijacking.
* Use a vial on a sink and fill all vials.
* Remove the runecrafting dialogue and have interface with all info on.
* Colour code the doors that are locked on the minimap.
* Have all the skill gained in the dungeon added to dungeoneering (eg get dungeoneering xp for mining.
* use bones with the altar to get better XP
* If a player disconnects, have their items drop in the start room.
* option to return to the surface at the end of a dungeon, not just the start
From that list, those are the ones I like the most, main reason I don't like dungeoneering (apart from considering a potpourri of rpg features and not the "never seen before in any mmo" update I was waiting for) is because it has way too many UNNECESSARY features and it seems they were meant to be a challenge but end up being completely annoying since they are not challenging at all and are just pointless, the skill needs a lot of sharpening and that include less limitations, it does involve most if not all skills, and although is true that the skill rewards does favor/help others skills, I don't think a skill that involves so much inside its own aspetcs, is worth just for a few or single rewards per skill, that at the end, are completely optional.
When I say I can't stand doing this skill for long, is because of all these pointless and unnecessary features, now if they fix that, then we got a deal, a smooth and different skill, sure will don't like the idea where it came from, but at least it will be something that I can actually bother to do without losing my mind, and with time, like it.
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Posted ImageThe Rock 31
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Slayer

I've also heard of 'batch 2' for the skill coming out. I hope it includes more floors & the fix of token cost, more bosses and making solo more worth it. It also needs alot of other stuff too... hope they release alot with 'batch 2'.

Summoning had a batch 2 release as well if i remember right.
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Firefox2828
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Slayer Ftw
The Rock 31
Apr 20 2010, 05:16 AM


Summoning had a batch 2 release as well if i remember right.
Yeah that's when they released titans, I remember before the second summoning update everyone hated the skill and thought it was useless, now summoning is one of the most useful skills in the game. I agree on how the soloing is very boring and less exp it seems and people can't always find a group to go with, but hopefully the 2nd update will fix things up and make it a skill that everyone can enjoy
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Thanks to Maniac for the amazing sig and Eir for the avatar :)
Visit my G&A Here
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Posted Image sosolid2k
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Vitimin B12

The Rock 31
Apr 20 2010, 05:16 AM
I've also heard of 'batch 2' for the skill coming out. I hope it includes more floors & the fix of token cost, more bosses and making solo more worth it. It also needs alot of other stuff too... hope they release alot with 'batch 2'.

Summoning had a batch 2 release as well if i remember right.
Yeah there is more coming, it's just a case of is it going to be just a couple more shop rewards or more floors/bosses etc to fill the gap from 69-120 as well.

Quote:
 
"Will there be rewards after level 80?"

We do plan to add more rewards, however, the level requirements for them are still being finalised.




The twitter hint could possibly be for high lvl dungeon expansions, but then again it's a pretty broad hint lol
"Are you up for some special challenges? ~Ems(RSDev)"

Most of those changes sound good too if they get implemented. Another one that would help a lot IMO is to have a section of the room for storing supplies (table area could be modified a bit), so there are built in drop off points to store extra supplies that might be useful to the team. Could give one of the familiars a special ability like the pack yak that sends an item from anywhere to the storage area.

It's one of the most annoying things about playing with random people, they often just loot all the useful stuff, sell it and waste the cash buying ores/hides/plants that could be obtained for free elsewhere. Then when it comes to the boss we end up having to fight it in makeshift armour/limited food because there's no spare cash.

Or something that gave the party leader control over people being able to sell/alch stuff, so they could just turn it off to stop people wasting supplies.
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Posted ImageThe Rock 31
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Slayer

with max prestige i am hearing the current xp rate per hour is 50-60k/hour. if we get say 30 more floors i think it will be above 100-150k+/hour depending on how many extra floors we get :O.

So the skill starts off slow but once we get the extra stuff it will be much faster then it is right now.
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Calquat
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Yup. I'm a tree.
I don't think that they'll just make new dungeon levels, I think that they will probably release completely new dungeons with a different theme to each. I think the most likely place for 2 of the new dungeons to land is in Prifddinas and Menaphos.
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summers69
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Legenda Forumus Maximus
Calquat
Apr 20 2010, 10:39 PM
I don't think that they'll just make new dungeon levels, I think that they will probably release completely new dungeons with a different theme to each. I think the most likely place for 2 of the new dungeons to land is in Prifddinas and Menaphos.
that may be a bit too optimistic :p
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Calquat
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Yup. I'm a tree.
summers69
Apr 21 2010, 01:00 AM
Calquat
Apr 20 2010, 10:39 PM
I don't think that they'll just make new dungeon levels, I think that they will probably release completely new dungeons with a different theme to each. I think the most likely place for 2 of the new dungeons to land is in Prifddinas and Menaphos.
that may be a bit too optimistic :p
Well in this world of pessimism its nice to be an outsider once and a while.
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jay4113344
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Get Posting Wretch!
i love the interface of dungeoneering. Very well put together.
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Pwn? No.
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Posted Image sosolid2k
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Vitimin B12

They might make new levels, I'm still a bit suspicious about the fact the skill goes up to 120 with the current xp rate. I have a feeling that something is going to significantly speed it up in the higher levels so that lvl 120 isn't as hard as it is now. Seems too good to be true that they've actually made a skill that is extremely hard to max out.

They seemed to have stopped most of the content ~ level 60-70 (floors included), so I think it's more than likely they will add extra floors along with other stuff to fill in the higher level gaps when they get round to updating it.

Got lvl 79 today, Still loving it, one of my favourite updates in a long time lol :P
Edited by sosolid2k, Apr 24 2010, 07:55 PM.
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Calquat
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Yup. I'm a tree.
sosolid2k
Apr 24 2010, 07:54 PM
They might make new levels, I'm still a bit suspicious about the fact the skill goes up to 120 with the current xp rate. I have a feeling that something is going to significantly speed it up in the higher levels so that lvl 120 isn't as hard as it is now. Seems too good to be true that they've actually made a skill that is extremely hard to max out.

They seemed to have stopped most of the content ~ level 60-70 (floors included), so I think it's more than likely they will add extra floors along with other stuff to fill in the higher level gaps when they get round to updating it.

Got lvl 79 today, Still loving it, one of my favourite updates in a long time lol :P
When you spend your reward tokens can you post a pic of what you purchase please?
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