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Dungeoneering Skill; 12-Apr-2010
Topic Started: Apr 12 2010, 10:24 AM (5,757 Views)
Robotragepub
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Game Master
I sort of like the skill 50/50 ish.

It takes forever to train and it isnt that fun.
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I'm a noob, I know it. I'm just not a high level : (

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I xerke I
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Time for a peaceful life.
sosolid2k
Apr 20 2010, 06:36 PM
The Rock 31
Apr 20 2010, 05:16 AM
I've also heard of 'batch 2' for the skill coming out. I hope it includes more floors & the fix of token cost, more bosses and making solo more worth it. It also needs alot of other stuff too... hope they release alot with 'batch 2'.

Summoning had a batch 2 release as well if i remember right.
Yeah there is more coming, it's just a case of is it going to be just a couple more shop rewards or more floors/bosses etc to fill the gap from 69-120 as well.

Quote:
 
"Will there be rewards after level 80?"

We do plan to add more rewards, however, the level requirements for them are still being finalised.




The twitter hint could possibly be for high lvl dungeon expansions, but then again it's a pretty broad hint lol
"Are you up for some special challenges? ~Ems(RSDev)"

Most of those changes sound good too if they get implemented. Another one that would help a lot IMO is to have a section of the room for storing supplies (table area could be modified a bit), so there are built in drop off points to store extra supplies that might be useful to the team. Could give one of the familiars a special ability like the pack yak that sends an item from anywhere to the storage area.

It's one of the most annoying things about playing with random people, they often just loot all the useful stuff, sell it and waste the cash buying ores/hides/plants that could be obtained for free elsewhere. Then when it comes to the boss we end up having to fight it in makeshift armour/limited food because there's no spare cash.

Or something that gave the party leader control over people being able to sell/alch stuff, so they could just turn it off to stop people wasting supplies.
The twitter hint "Are you up for some special challenges?" is about the slayer challenges released on 21 april I think...
Playing since late 2006 on I xerke I AKA 8484J
RIP xerke banned on 27/01/2008,playing since 2003


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Posted ImageThe Rock 31
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Slayer

Some awesome patch notes for dungeoneering! I suggested they add herbs to the smuggler and they did except they added herb seeds instead, which is fine :).

Patch notes
 
Dungeoneering


* Summoning in Dungeoneering no longer requires pouches or shards!
* Added herb seeds to the Dungeoneering smuggler’s shop, so that you can buy them to grow herbs for potions.
* All Dungeoneering items that are outside of the dungeons (excluding reward items, of course) have been removed from the game.
* Added some safety checks to cooking fish in Daemonheim.
* The description of the scroll of life reward incorrectly did not include healthy harvesting.
* The Stat Spy spell now works within Daemonheim.
* Items taken from chests in Daemonheim should no longer disappear when dropped.
* You can no longer complete ferret trapping puzzle room in Dungeoneering without catching the ferret.
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