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| Abyss runecrafting, with or without a familiar? | |
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| Topic Started: Jul 10 2011, 07:23 AM (1,216 Views) | |
| cHoMpAi | Jul 10 2011, 07:23 AM Post #1 |
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Phr33 Eggs from Y0sh1 nd Ch@n5EE
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Since I'm going to be here for the rest of the month getting 96 rcing (and bank wealth to last me a year), I've felt like recording efficiency when using or when not using abyssal familiars. SCROLL ALL THE WAY DOWN FOR RESULTS Factors:
Inventory methods Using two popular and commonly disputed methods of running essence;
Notes/disclaimers:
Each run begins after a fresh login (which means no "teleportation lag" until accumulated afterwards, however this also includes a bank PIN on the first run) Each lap was counted as so;
Laps were discarded if:
Method 1: Med-Giant pouch with 25 essences Experiment time: 31:08.4 Number of runs completed: 28 Lap times Average lap time: 1:01.75 Essence ran: 1372 (49 per run) Failed obstacles: 2 Average essence rate per hour with method 1: Method 2: Small-Giant pouch with 24 essences with familiar (7 essences) Experiment time: 30:51.0 Number of runs completed: 24 Lap times Average lap time: 1:17.9 Essence ran: 1464 (61 per run) Failed obstacles: 2 Average essence rate per hour with method 2: In essence (no pun intended), runecrafting without a familiar just barely edges out runecrafting with one, but to me it seems too close to call, as you may or may not have good or bad luck with the many variables that can mess up or help your overall runecrafting rate such as where you are teleported to in the Abyss. My personal preference? I prefer using a familiar just because it helps me concentrate more and keeps me from getting distracted .Here are some results I collected several months ago for a couple of other types of runecrafting, neither using an abyssal familiar to store essence: Astrals Grahhk Natures ZMI Altar
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4:36 PM Jul 13