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| Making the Perfect Game; The Mind of Toegoff | |
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| Tweet Topic Started: Oct 16 2010, 03:43 PM (310 Views) | |
| Toegoff | Oct 16 2010, 03:43 PM Post #1 |
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Administrator
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So you want to make the perfect game in this generation eh? And let's be frank here...the perfect game doesn't have to go down in history books as amazing. It just has to make money. After all, money is really all that matters in ANY industry. So...let's get down to our formula. CGI Trailer - First, you need to get people PUMPED! This one is so awesome because you can outsource it. Don't have your staff working on this trailer! They're busy. Outsource this to a company that specializes in CGI Animation. Your game footage really shouldn't be in the trailer anyway...why should it be right? All that it needs is some fast action, some killing, and some dark voiced narrator. Graphics - Possibly the most important step! Remember, despite your attempts with the CGI Trailer, people will still manage to see your game footage. Make sure you show off some incredible eye candy. This sells games! People need to look at it and go 'oh my god! my eyes are having an orgy with the screen!' Remember, no one wants to be seen playing some lame graphics when you could give them eye orgies. This step is crucial. Multiplayer - Another MAJOR factor. There should be some competitive multiplayer to allow your audience to let others know how awesome they are. They also NEED a way to trash talk the opponent. It would be silly to not do this. World of Warcraft tried with alliance and horde not communicating and all it did was spam the forums and have factions yelling at each other instead of the enemy team. Another CRUCIAL hint...make sure you leave in some exploitable bug. Not all of your gamers will be willing to invest the time needed to grow in skill, they need a short cut that makes them feel awesome. Yes they may have exploited some major bug and that's how they got all their kills, but it will make them feel better regardless. It's better to have the high score cheating than second place playing legit. Gameplay - Somewhat important. The game has to be navigable. Remember, there is no average in games. It's either PWNAGE or CRAP. There's really nothing in between. Make sure you are on the pwnage side. This doesn't take much effort. Just make sure the game is very easy to pickup and play. A nice way to do this is make sure you add in something that would make people drop their jaw if it was real life. When gamers talk about it, they won't say "my character infiltrated the base by getting behind the guard and snapping his neck." They will say "Dude, I f*ing creeped up on dis total dumb ass guard and SNAPPED HIS NECK IN HALF!" Despite the fact that your gamer didn't do it, he will appear to be total bad ass to his friends. Story - Another crucial point. Not because it must be complex, but because it must be understandable. I'm not playing games to think. What is this, literature class? Hell no! I should be able to understand the story inside and out with no critical thought. You might be able to get away with some complexities, but make sure they don't confuse the average middle school goer. And yes, while your game audience might expand beyond middle schoolers, keep that level of maturity and intelligence in mind when crafting a story. Make it simple and make the protagonist bad ass. IN fact, you could save a lot of money by having your programming staff right the story in their free time. Hiring an author would just cut into the bottom line. Music - Ehhhh. Make it average. No one plays games for great original music. It's 'somewhat' memorable, but again, music is like gameplay. It is either PWNAGE or CRAP. Some average music that isn't all that memorable is all you need. Don't cut into profits by having to hire some composer. Maybe a theme...a good theme but that's it. And that's only so that when a commercial comes on, people recognize it is your game. Protagonist - MUST ... BE ... BAD ... ASS. That's all folks. Accessorize him with a chip on his shoulder, a glass of whiskey, a bottle of beer, a cigar, a motorcycle, anything that makes people think "damn...I wish I was that cool." Despite these flaws, he should have a strong morale compass. He needs to be willing to throw himself into danger to save whatever. But that's because he's bad ass...it's not even a risk. He knows he'll come out alive and with no problem. Developing the character seems a bit pointless...people read books for that. Length - Try to make the length in your multiplayer. Single player...eh...maybe 5 hours or so of actual game play. You can easily make this 10 - 12 hours with load times, cut scenes, dialog, etc. People will still think it is an average length game despite the fact they weren't even playing it that long. Focus on your community making content for you. Single player is dead and time consuming. Why spend hours upon hours adding content in single player when your purchasers will make that content for you. While there are some other crucial points, I think this should get you started on a great multimillion dollar earner. Remember, the 90's are DEAD. Gaming shouldn't be a passionate business. Employees being passionate about their product only leads to missed deadlines. It is FAR more important to make a deadline with a mediocre product than to polish it and release it late. Passionate employees will argue that certain things should be refined. Replace them with code monkeys who are able to follow the steps above. Cheers |
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| Apothek | Oct 16 2010, 04:07 PM Post #2 |
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Chicka Bow!
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I see what you did there. What you said may be accurate for most Triple A games, but there are a still a few awesome ones like...uhh...er...Dragon Age? It's depressing to note all of the crap the industry does nowadays. It's all about sales, not quality. |
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| Colt1245 | Oct 16 2010, 04:12 PM Post #3 |
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Big Sweaty Moose Bleepers
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halo and cod 4 were pretty good games |
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| Apothek | Oct 16 2010, 04:54 PM Post #4 |
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Chicka Bow!
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The first halo was pretty good, but Call of Duty 4 was terrible. I have no idea what you're talking about. |
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| Colt1245 | Oct 16 2010, 05:04 PM Post #5 |
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Big Sweaty Moose Bleepers
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the first modern warfare i though was good it took a risk in the modern warfare instead of ww2 shooters and look at what all the shooters are now |
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| MissGamerKitty | Oct 16 2010, 05:59 PM Post #6 |
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Neener Neener Neener
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Fallout 3. |
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| Titanaku | Oct 16 2010, 06:22 PM Post #7 |
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I Just Got Nommed
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Zomg when i start my own gaming business these things are totally gonna be on a golden plaque now i just need to join EA and i'm in business |
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| Leviathan5150 | Oct 16 2010, 07:31 PM Post #8 |
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I Just Got Nommed
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Elaborate? Are you saying Fallout 3 fit those criteria, was good despite, or didn't fit at all. Other then that, complete agreement with Toegoff. Minecraft is the perfect non-example of what you just stated, and notch is making BANK. p.s.: toegoff, couldn't you just ask your dad to fix the industry anyways ;^D |
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| AndMyAxe414 | Oct 16 2010, 09:14 PM Post #9 |
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Chicka Bow!
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Fallout 3 fits every criteria that it takes to be considered a good game. |
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11:54 AM Jul 13