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Building A Deck; Kyp's First Article
Topic Started: Jul 2 2005, 02:50 PM (402 Views)
Kyp Durron
Unregistered

Building A Deck

The first step to building a deck is to figure out what kind of deck you want to play. Listed below are most types of decks and a description

Grave Keepers ( Negates the graveyard, swarms monsters)
Chaos (Focuses on BLS Envoy)
Phoenix (Focuses on Phoenix)
E-Heroes (Focuses on the E-Heroes)
Control (Forces opponent to play with less cards, usually through cards like Forceful Sentry or Don Zaloog)
A Legendary Ocean (Versatile, can be played as a beat or like a weenie rush)
Machine (Machines harness powerful effects, such as Jinzo, Blowback Dragon, or XYZ Dragon Cannon)
Strike Ninja (Uses Strike Ninja to remove darks, and Different Dimension Fusion to bring them back)
Beat Down (Plenty of 4* monsters to allow one to “hit um hard and hit um fast”)
Burn (Uses cards that do direct damage, such as Des Koala, Ookazi , or Solar Flare Dragon)
Weenie Rush (Makes full use of Gravity Bind, as it is used to protect direct attackers, like Jinzo #7)
Zombies (Zombies strength lies in their ability to be revived)
Light (Gain power from Luminous Spark, searched by Shining Angel)
Dark (Gain power from Mystic Plasma Zone, searched by Mystic Tomato)
Fire (Gain power from Molten Destruction, searched by UFO Turtle)
Earth (Gain power from Gaia Power, searched by UFO Giant Rat)
Harpy (Based off of Mai Valentine’s deck, uses powerful, but unreliable cards like Triangle Ecstasy Spark)
Dragon (Uses powerful Dragons to act like a beat down. Luster Dragon and Spear Dragon are examples)
Warrior (Plenty of versatility here, as one can find a warrior to do just about anything)
Spellcaster (Spellcasters are powerful, but slow and inconsistent)
Spirit (Widely inconsistent, not seen often)
Union (Widely inconsistent, not seen often)
Fusion (Widely inconsistent, not seen often)
Morph (Uses Metamorphosis to pull out power fusion monsters faster than a fusion deck)
Soul Control (Uses the monarchs and soul exchange to use their monsters for tributes to hurt themselves)
Horus (Contains Horus 4, Horus 6, and Horus 8, and Level Up! to get Horus 8 out faster)
Armed Dragon (Contains Armed 3, Armed 5, and Armed 7, and Level Up! to get Armed 7 out faster)
Mystic Swordsman (Contains Mystic 2, Mystic 4, and Mystic 6, and Level Up! to get Mystic 6 out faster)
Silent Swordsman (Contains Silent 3, Silent 5, and Silent 7, and Level Up! to get Silent 7 out faster)
Exodia (Uses cards that go thin your deck to draw the 5 pieces of Exodia)
Final (Tries to assemble Final in the spell and trap zone. Widely inconsistent)
Hybrid (A combination of 2 decks)

Now that you’ve chosen a deck, lets decide what to put in. I’ll build a Spellcaster deck, so follow along.
The first thing that a deck needs is the key card or cards. So for the Spellcaster deck I’ll want to add a Dark Magician and a Dark Magician of Chaos, his big brother. The next step is to add cards that directly support your main card. This will allow me to add Dark Magician Girls, Gemini Elves, Skilled Dark Magicians, Kycoos, a Breaker, Dark Magic Attacks, and Diffusion Wave Motion. Put as many of these as you can, but use good judgment in what they are.

Next you want to add “tech” cards. These are the glue that holds your deck together. Among these are Pot of Greed, Mirror Force, and Call of the Haunted Your deck should contain ways to: draw more cards, destroy monsters, destroy magic and traps, defend your life points, and regenerate monsters. You should almost complete your deck with this step, but leave about 5 spots empty. Also remember, you want to keep your Monster to Spell to Trap ratio around 2:1:1.

The last thing you want to add to your deck is your flair. This is something that makes your deck specifically tailored to fit you or your playing style. I added in wabokus because I like to have my protection. Other possible cards could include (Even when they don’t fit the theme) Man-Eater Bug, Peinguin Soldier, or Offerings to the Doomed.

Now that your deck is done, you have to test it. Go play a few duels, remember what worked and what didn’t. come back, change whatever didn’t work, and keep testing and refining it.

Kyp’s Spellcaster Deck: (20:10:10)

Monsters: 20
1x Dark Magician of Chaos
1x Dark Magician

2x Dark Magician Girl

3x Gemini Elf
3x Skilled Dark Magician
3x Kycoo the Ghost Destroyer
1x Breaker the Magical Warrior
3x Apprentice Magician
2x Old Vindictive magician
1x Cyber Jar

Spells: 10
2x Dark Magic Attack
1x Diffusion Wave Motion
1x Pot of Greed
1x Graceful Charity
1x Delinquent Duo
1x Mystical Space Typhoon
1x Premature Burial
2x Soul Exchange


Traps: 10
1x Call of the Haunted
1x Mirror Force
1x Ring of Destruction
2x Dust Tornado
3x Waboku
1x Magic Jammer
1x Seven Tools of the Bandit
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Vampire Lord
Green Flame
[ * ]
Like I said in the email, 2:1:1 isn't the best ratio to use. 18:16:6 is more common and, IMO, superior because traps are slow. I would remove both Seven Tools and Magic Jammer -- if you must have negation, run a copy of Solemn Judgment.
--Vampire Lord
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Kyp Durron
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vampy, i just posted a good deck, not a perfect one. i'll share alot of info, but not all of my insight. got to keep an advantage somehow right??
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Vampire Lord
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The whole point of writing articles is to pass on your insight. But if you want to keep things to yourself, I suppose that's your prerogative ... but I'll post if my opinions differ from yours.
--Vampire Lord
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Kyp Durron
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i'm gonna post MOST of my insight, but the first key to succsess is to not reveal everything u know
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Apocolypse
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But these artcles are meant to help people. You need to share all you can, all the knowledge in that category that you know of.

And slightly off topic here - Cyber Jar should be in almost any deck! :)
I will kill anyone who dares stand in my way of world conquest! *ehem* I mean, if I am opposed you shall indeed regret it!
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Vampire Lord
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Brain Control pwns Soul Exchange, IMO.
--Vampire Lord
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Apocolypse
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In most cases, but believe it or not Soul Exchange can be made to work very well.
I will kill anyone who dares stand in my way of world conquest! *ehem* I mean, if I am opposed you shall indeed regret it!
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Vampire Lord
Green Flame
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Oh, I know that. It's a Soul Control staple, I'm sure.
--Vampire Lord
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Raging Flame Sprite
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yeah, control staple...but to the advice

i can see how he's leaving room for improvement, not just posting a flawless deck. kind of makes u think a little. i kinda agree with the ratio, although i am guilty of leaving most of my decks at 18:?:? varying traps and spells. but one thing Kyp....why did u choose spellcaster? what r u trying to say?
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Kyp Durron
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i chose spell casters randomly, but i can see what ur aiming at
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Apocolypse
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Everyone has their own style with the ratio thing. It works better for some to have a 2:1:1 ratio while others prefer 18:16:6. Both are pretty good.
I will kill anyone who dares stand in my way of world conquest! *ehem* I mean, if I am opposed you shall indeed regret it!
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ToiletPaper101
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You covered pretty much every deck type(but what about stall/deck destruction or mill?). My burn is something like 15:17:8. Burn decks tend to be S/T heavy. One of my worst enemies while using it is Jinzo. But that's why I have Level Limit.
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Apocolypse
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Offerings and Cyber Jar are good to have in Burn Decks too.
and yah, of course, the burn decks will be spell heavy, I don't know about trap heavy though...depends on the deck I suppose. I only have like 5 traps in my BD and someone else may have like 10+ in theirs.
I will kill anyone who dares stand in my way of world conquest! *ehem* I mean, if I am opposed you shall indeed regret it!
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ToiletPaper101
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Yeah, I'm trading for a Cyber. Should be here by now...well, I guess it's only been 3 days and they do live in NJ.*grumblegrumble*.

And if thid is getting off-topic, sorry Apoc.:)

My Burn runs 8 or 9 traps.
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