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Vampy fixes a Gravekeeper deck
Topic Started: Jul 22 2005, 03:20 PM (651 Views)
Vampire Lord
Green Flame
[ * ]
This deck was emailed to me by our own Raging Flame Sprite.

Quote:
 

Monsters (19)
Jinzo
Gravekeeper’s Chief x2
Gravekeeper’s Spear Soldier x3
Gravekeeper’s Spy x3
Gravekeeper’s Assailant x3
Gravekeeper’s Guard x3
Gravekeeper’s Cannonholder x2
Exiled Force
Cyber Jar

Spells (9)
Necrovalley x3
United We Stand
Heavy Storm
Mystical Space Typhoon
Pot of Greed
Graceful Charity
Hammer Shot

Traps(12)
Rite of Spirit x3
Waboku x3
Ring of Destruction
Mirror Force
Ceasefire
Spell Shield Type-8
Dust Tornado x2


I can tell right away that your ratio of spells:traps is more than a bit off. More traps then spells in a deck with Jinzo? Let’s start with your monsters:
-1 Gravekeeper’s Chief
-Cyber Jar
Gravekeeper’s Chief can be quite a liability at times. If your opponent Snatch Steals, Brain Controls, or otherwise takes control of him, then your opponent now has access to his/her graveyard again. So we'll only run 1. Cyber Jar is too risky, and you want your field to be full of monsters -- so why blow up your own monsters with Cyber Jar? Now we have 17 monsters, because I won't add any.

Now we’ll move on to your spells.
-1 Hammer Shot
+1 Delinquent Duo
+1 Lightning Vortex
+2 Nobleman of Crossout
+1 Snatch Steal
+2 Terraforming
+2 Book of Moon
Hammer Shot isn’t the greatest form of monster destruction out there, and United We Stand is a terrible topdeck. The cards I added are mostly staples, plus 2 Terraforming because Necrovalley is so essential to this deck. That gives us 18 spells, and room for 5 traps.

Finally, your traps. We have room for 5 of them.
-1 Waboku x3
-1 Ceasefire
-1 Spell Shield Type-8
-2 Dust Tornado
None of these traps are of staple-quality, and staples for the Gravekeeper archetype are all we have room for. Here’s RFS’s new deck:

MONSTERS (17)
1 Jinzo
1 Gravekeeper's Chief
3 Gravekeeper’s Spear Soldier
3 Gravekeeper’s Spy
3 Gravekeeper’s Assailant
3 Gravekeeper’s Guard
2 Gravekeeper’s Cannonholder
1 Exiled Force

SPELLS (17)
1 Delinquent Duo
1 Lightning Vortex
2 Nobleman of Crossout
1 Snatch Steal
2 Terraforming
2 Book of Moon
1 United We Stand
3 Necrovalley
1 Heavy Storm
1 Mystical Space Typhoon
1 Pot of Greed
1 Graceful Charity

TRAPS (6)
3 Rite of Spirit
1 Ring of Destruction
1 Mirror Force
1 Bottomless Trap Hole
--Vampire Lord
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Raging Flame Sprite
Unregistered

interesting fixes Vamp...so here's what i disagree with...

- 2 Chiefs. its a swarm card, this is a swarm deck. it essentially becomes a free summon, b/c u can bring back what u used to tribute for it. of course, 1900 atk sucks, but its meant to be used under necro, at which point it becomes the normal 2400.
-Cyber. do u know how many times i get cornered, and get out of it with this card? it is risky, but (as i'm sure u've noticed) i'm willing to take risks, and i just hope i don't lose b/c of it.

i can see the tomatoes, but sinister's effect will be crippled by necro.

-1 United We Stand. u say its a bad topdeck...guess what? NoC is worse.
+1 Lightning Vortex. limited to face-up, adds more discard to the deck.
+2 Nobleman of Crossout. situational, worst topdeck ever. still a maybe...
+1 Smashing Ground. attack worries me much more than defense, i'd rather play Hammer Shot.

what do u think about Tribute to the Doomed, though? recently pulled 2 out...

-1 Waboku x3. never. i'll never play a deck w/o these.
-1 Spell Shield Type-8. its something against spells.

i hope i justified this enough. everything i say is from the past experience of running this deck for almost a year now...so, what do i think?
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Vampire Lord
Green Flame
[ * ]
Tribute to the Doomed is archaic now that Dark Core's been released. Cyber Jar is contrary to the swarming action Gravekeeper decks should have.

I'm devoted to pleasing those whose decks I rate, so here's a new build for your deck. Good point about Sinister, very foolish of me not to notice:

MONSTERS (16)
1 Gravekeeper's Chief (you can only have 1 face-up at a time, so 2 is a bit much)
3 Gravekeeper’s Spear Soldier
3 Gravekeeper’s Spy
2 Gravekeeper’s Assailant
3 Gravekeeper’s Guard
2 Gravekeeper’s Cannonholder
1 Tribe-Infecting Virus (discarded Gravekeepers can be Rite of Sprited back to the field)
1 Exiled Force

SPELLS (15)
1 Delinquent Duo
1 Lightning Vortex
2 Nobleman of Crossout
1 Snatch Steal
2 Terraforming
1 Book of Moon
3 Necrovalley
1 Heavy Storm
1 Mystical Space Typhoon
1 Pot of Greed
1 Graceful Charity

TRAPS (9)
3 Rite of Spirit
1 Ring of Destruction
1 Mirror Force
1 Magic Drain
3 Waboku
--Vampire Lord
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Raging Flame Sprite
Unregistered

tribute to the doomed is anything but "archaic." Dark Core has the fatal flaw of only removing face-up monsters. still don't see the point of lightening vortex, i don't think its that good.
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Vampire Lord
Green Flame
[ * ]
Tribute is for both face-up and face-down? Didn't know that. Still, removing from play is much better than merely destroying. Plus, your Noblemen can hit any fd monsters your opponent may set.

Lightning Vortex is there to take the place of Cyber Jar. It doesn't have as much of the risk, is faster, and won't hurt you if you're swarming the field. Since you'd normally use Cyber Jar to take out threatening face-up monsters, Vortex accomplishes the same thing.
--Vampire Lord
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Kyp Durron
Unregistered

Vampire Lord
Jul 22 2005, 03:20 PM
This deck was emailed to me by our own Raging Flame Sprite.

Quote:
 

Monsters (19)
Jinzo
Gravekeeper’s Chief x2
Gravekeeper’s Spear Soldier x3
Gravekeeper’s Spy x3
Gravekeeper’s Assailant x3
Gravekeeper’s Guard x3
Gravekeeper’s Cannonholder x2
Exiled Force
Cyber Jar

Spells (9)
Necrovalley x3
United We Stand
Heavy Storm
Mystical Space Typhoon
Pot of Greed
Graceful Charity
Hammer Shot

Traps(12)
Rite of Spirit x3
Waboku x3
Ring of Destruction
Mirror Force
Ceasefire
Spell Shield Type-8
Dust Tornado x2


I can tell right away that your ratio of spells:traps is more than a bit off. More traps then spells in a deck with Jinzo? Let’s start with your monsters:
-2 Gravekeeper’s Chief
-Exiled Force
-Cyber Jar
Gravekeeper’s Chief can be quite a liability at times. If your opponent Snatch Steals, Brain Controls, or otherwise takes control of him, then your opponent now has access to his/her graveyard again. Exiled Force will be taken out for something more on-theme, and Cyber Jar is too risky.
+2 Mystic Tomato
+1 Sinister Serpent

Now we’ll move on to your spells.
-1 Hammer Shot
-1 United We Stand
+1 Delinquent Duo
+1 Lightning Vortex
+2 Nobleman of Crossout
+1 Snatch Steal
+2 Terraforming
+2 Book of Moon
+1 Smashing Ground
Hammer Shot isn’t the greatest form of monster destruction out there, and United We Stand is a terrible topdeck. The cards I added are mostly staples, plus 2 Terraforming because Necrovalley is so essential to this deck.

Finally, your traps. We have room for 5 of them.
-1 Waboku x3
-1 Ceasefire
-1 Spell Shield Type-8
-2 Dust Tornado
None of these traps are of staple-quality, and staples for the Gravekeeper archetype are all we have room for. Here’s RFS’s new deck:

MONSTERS (18)
1 Jinzo
3 Gravekeeper’s Spear Soldier
3 Gravekeeper’s Spy
3 Gravekeeper’s Assailant
3 Gravekeeper’s Guard
2 Gravekeeper’s Cannonholder
2 Mystic Tomato
1 Sinister Serpent

SPELLS (17)
1 Delinquent Duo
1 Lightning Vortex
2 Nobleman of Crossout
1 Snatch Steal
2 Terraforming
2 Book of Moon
1 Smashing Ground
3 Necrovalley
1 Heavy Storm
1 Mystical Space Typhoon
1 Pot of Greed
1 Graceful Charity

TRAPS (5)
3 Rite of Spirit
1 Ring of Destruction
1 Mirror Force

GK Chief isn't more often helpful than a liability, as ur oppoent won't have control of it that often. Exiled Force is necessary removal here, but could easliy be replaced by DDWL. Cyber Jar = anit swarm??? i don't think so. lately this deck hasn't been able to keep cards in the hand, cyber jar is really needed tp help that.

Tomato and Serpent in a GK deck?? won't work, Necro will hurt them 2 much.

hammer shot could be taken out, it's not that great. a possible replacement is smashing ground. UWS is amazing in this de3ck, as in all GK decks, b/c this deck normally has 2-3 monsters on the field. Deliquent should be added here, it would help balance the # of cards in each players hand. Vortec is a worse top deck than UWS, as are the cross outs. Snatch Steal isn't needed, this deck provides enough mons anyways. Book of Moon aren't necessary if Waboku is being run.

Waboku is a personal favorite of hers, so that could stay, as it is also very timely, and a good bluff. ceasefire does massive damage here, seeing as how every monster in this deck is an effect monster. spell shield should be dropped, and maybe 1 or both DT's can go, but i'd say 1.

Overall, it's very well built, and has oviously been play tested and modified by a skilled duelist. if there is anything wrong w/ this deck, it may be the person using it has hit a long drought of luck, cuz i don't really see any other flaws with it.
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Vampire Lord
Green Flame
[ * ]
I made a new build that went along with RFS's wishes.

"Cyber Jar = anit swarm???"

Yeah ... the goal is to have many monsters on the field, and get them there quickly. If Cyber Jar flips up, it clears your field too. You don't want to be in a position where you need to clear the field in the first place. Ack, I keep forgetting about Necrovalley. Very clumsy of me, I'll modify both decks.

Sorry about my original fixes being off, my new builds are now both improvements over my originals and over the original deck.
--Vampire Lord
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Kyp Durron
Unregistered

yes, cyber jar is anti swarm. however, it must be used carefully. how often do u play cyber when u have mons on the feild?? almost never. thats why cyber is in here. it swarms mons to the feild, and will replenish the hand, one problem this deck faces.
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Vampire Lord
Green Flame
[ * ]
Better to run Morphing Jar than Cyber Jar, then. It'll be coming out in DB2, so it shouldn't be tough to get one. This deck wouldn't suffer at all if a Cannonholder or Assailant was taken out for it.
--Vampire Lord
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Kyp Durron
Unregistered

on the contrary, do u know how annoying it is to run into a f/d a$$ailant w/ a 1900 when necro is out??
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Vampire Lord
Green Flame
[ * ]
Perhaps, but Morphing Jar is superior to Assailant. You can't deny that.
--Vampire Lord
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Kyp Durron
Unregistered

and she currently has a morphing jar to run???

deck building is like life- it isn't about building the best deck w/ any cards, it's about building the best deck possib;e w/ the cards you have.
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Vampire Lord
Green Flame
[ * ]
Yeah, but it's important to plan for the future. It won't be long until Morphing Jars are all over the place.
--Vampire Lord
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Kyp Durron
Unregistered

in a GK deck, Cyber > Morphing, as Cyber replenishes hand and field, not just ur hand.
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Apocolypse
Member Avatar
Champion
Come one Vampy. You have to annalize all possibilities here and consider the thoughts of the weilder of this deck. RFS obviously. Some of your suggestions were just....weren't going to work.
I say that Cyber Jar is an awesome card to have inhere.
Vortex and NoC, no way. Those are NOT as good as poeple clame. They just aren't neccessary in this deck.
Assaliant is very good to have as well.
As for teh Morphing Jar, it isn't neccessary to have in here either. Sure, it is a cool card and all, but I would probably put in Cyber Jar over it anytime.
Your suggestions were good, but it is truly up to RFS to do as she wishes with this deck. For she has definately mastered this deck type. She can probab;y weild it better then any of us here. So I think she will know a bit more about it then you would.
And I have faced it many times and seen how good this deck is. It has almost no flaws in it.
I will kill anyone who dares stand in my way of world conquest! *ehem* I mean, if I am opposed you shall indeed regret it!
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