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| Psychology Wins Duels | |
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| Tweet Topic Started: Jul 29 2005, 11:03 PM (326 Views) | |
| Vampire Lord | Jul 29 2005, 11:03 PM Post #1 |
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Green Flame
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I think too many duelists ignore the single most important factor in Yugioh: psychology. The way to win duels is to manipulate your opponent into thinking that s/he has no chance of winning, because once your opponent starts believing that, then his/her (henceforth assumed to be a male) play will start suffering. He'll begin to believe that since he has no chance of winning, he may as well not even try. There are many cards that deal with the psychological aspect of the game. In my opinion, some of the single most demoralizing cards that you can use your opponent are: *Magic Cylinder *Mirror Wall *Solemn Judgment *The Trinity, especially when more than one is used in the same turn *Mirror Force *Lightning Vortex *BLS-Envoy Magic Cylinder is probably the most psychologically effective card in Yugioh. If I owned one, I would probably run it, because it can work wonders against your opponent. If timed correctly, you'll inflict anywhere from 1500-3000 damage to your opponent's LP, AND stop your opponent's offensive dead in its tracks! Magic Cylinder would be so much more effective if semi-limited or unrestricted, but even with just one per deck it can shatter your opponent's confidence. I know, because it's done that to me quite often. Mirror Wall is also an amazing psyche-out card. Unless you're running an LP gain deck, you won't be paying the 2000 LP to keep it up -- however, even though it'll just last for one turn, it has an effect similar to Magic Cylinder against the average opponent. Your opponent's BLS being taken down by a Zombyra the Dark, forever, is just too delicious to resist. Again, if I owned one, I'd run it. Oh, the wonders of Solemn Judgment -- this card kills combo decks and can obliterate powerhouses such as Jinzo, Envoy, etc. If you're running three of those, your opponent is going to play cautiously to avoud having his plans ruined by one of your Judgments. Difficult to play correctly at first, but these can work wonders if used properly. Try running 3 to completely psyche out your opponent. The Trinity needs no explaining. Mirror Force is more effective than Lightning Vortex, but both can single-handedly win the duel for you if timed correctly. Having his entire army wiped out is a huge blow to your opponent in most cases. It will often leave him reeling and cause him to make crucial mistakes. BLS-Envoy can both devastate your opponent's LP and totally neutralize your opponent's flip effects. But then, you already knew that. Make sure you appear confident at all times, unless you're trying to goad your opponent into attacking into a Mirror Force or something. And though experienced duelists are not as easy to manipulate, it can be done. |
| --Vampire Lord | |
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| kingofduel | Jul 30 2005, 02:31 PM Post #2 |
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WHAT DID YOU DO TO CENTRAL?
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Nice article! |
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| Apocolypse | Jul 30 2005, 02:40 PM Post #3 |
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Champion
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Well...I don't really agree with you on a lot of that......but psychology does have to do with dueling but not a HUGE part. I don't really think certain cards cause psycological damage to yourself. If it does...then you are weak I guess. Certain cards can annoy you (for sure) but demorilize you? I don't know about that..... It IS a good article though...well said and can see your view of things very clearly. |
| I will kill anyone who dares stand in my way of world conquest! *ehem* I mean, if I am opposed you shall indeed regret it! | |
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| kingofduel | Jul 30 2005, 02:48 PM Post #4 |
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WHAT DID YOU DO TO CENTRAL?
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Yeah, cards can annoy me, but not....steal my soul. LOL |
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| Vampire Lord | Jul 30 2005, 02:50 PM Post #5 |
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Green Flame
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Little kids, though some can be good duelists, are very easy to manipulate with certain psyche-out cards. And even more experienced players can suffer from a subtle drop in confidence -- every little bit helps, and the cards I've suggested are playable even without the psyche-out value anyway. |
| --Vampire Lord | |
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| kingofduel | Jul 30 2005, 02:52 PM Post #6 |
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WHAT DID YOU DO TO CENTRAL?
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I don't think I like crushing people's minds and taking their souls with just a yugioh card. I just like playing, being fair, and dueling fairly. |
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| hentai-lover | Aug 1 2005, 12:40 AM Post #7 |
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Unregistered
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too tru, psychiatry is important, luck pwnz all else though. |
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| Raging Flame Sprite | Aug 1 2005, 09:32 AM Post #8 |
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Unregistered
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*ack* ok, using mental methods IS playing fair. ur just playing off their weaknesses and ur strengths. and luck is only part of the dueling....(what was it?)...trinity? it can't be all u ever use, b/c it WILL backfire when u most need it. interesting though. it is true that usually younger duelists are more intimidated if playing against older players, and then, when they see cards like those, they just lose it. but i think this is much harder to pull of on more experienced players. |
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| Apocolypse | Aug 1 2005, 07:05 PM Post #9 |
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Champion
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Indeed, but you can still try. And yah, this is so not cheating....it IS a part of the game. Just have to use it to your advantage and all. And I for one know that you can actually be intimidated by older players. i played like a 25+ year old when I was 14. I was a little nervous actually. He was very nice to me though. Anyways, yah play off of their emotions. |
| I will kill anyone who dares stand in my way of world conquest! *ehem* I mean, if I am opposed you shall indeed regret it! | |
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| Vampire Lord | Aug 1 2005, 07:48 PM Post #10 |
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Green Flame
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If you control your opponent's emotions, you control your opponent. |
| --Vampire Lord | |
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| Raging Flame Sprite | Aug 2 2005, 11:08 AM Post #11 |
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Unregistered
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nicely said. however, a very experienced player is impossible to control. |
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| Kyp Durron | Aug 2 2005, 11:19 AM Post #12 |
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Unregistered
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2 much spam kingofduel, and psychology does play a huge part of dueling. How often do we pressure ourselves into getting rid of that BLS?? or how often do we hold back an attack, not knowing what their 2 f/d cards are?? Did anybody notice that 1/2-3/4 of the cards on the list were traps? this is because they have the element of suprise. when u can counter ur oppoents moves, it slighty lowers their morale. Other cards on the list could include: Jinzo Cyber Jar Sasuke Samuri Nobleman of Crossout Premature Burial Messanger of Peace Level Limit Area B Torrential Tribute Ring of Destruction Call of the Haunted Gravity Bind |
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| Vampire Lord | Aug 2 2005, 11:25 AM Post #13 |
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Green Flame
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How is Premmy a psyche-out card? |
| --Vampire Lord | |
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| Apocolypse | Aug 2 2005, 03:12 PM Post #14 |
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Champion
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Probably 'cuz you are returning a monster they thought they had seen the last of. |
| I will kill anyone who dares stand in my way of world conquest! *ehem* I mean, if I am opposed you shall indeed regret it! | |
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| Vampire Lord | Aug 2 2005, 03:44 PM Post #15 |
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Green Flame
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Eh, the psychological factor is pretty minor in that instance. |
| --Vampire Lord | |
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